#Feather
FREESLOT
MT_FEAT
S_FEAT1
S_FEAT2
S_FEAT3
S_FEAT4
SPR_FEAT
sfx_THRW
sfx_KPLR

Thing MT_FEAT
MAPTHINGNUM = -8
SPAWNSTATE = S_FEAT1
SPAWNHEALTH = 3
SEESOUND = sfx_THRW
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = sfx_KPLR
SPEED = 55*FRACUNIT
RADIUS = 48*FRACUNIT
HEIGHT = 50*FRACUNIT
MASS = 40
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY

FRAME S_FEAT1
SPRITENUMBER = SPR_FEAT
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_FEAT2
VAR1 = 0
VAR2 = 0

FRAME S_FEAT2
SPRITENUMBER = SPR_FEAT
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_FEAT3
VAR1 = 0
VAR2 = 0

FRAME S_FEAT3
SPRITENUMBER = SPR_FEAT
SPRITESUBNUMBER = C
DURATION = 1
NEXT = S_FEAT4
VAR1 = 0
VAR2 = 0

FRAME S_FEAT4
SPRITENUMBER = SPR_FEAT
SPRITESUBNUMBER = D
DURATION = 1
NEXT = S_FEAT1
VAR1 = 0
VAR2 = 0

Sound sfx_THRW
Singular = 0
Priority = 64

Sound sfx_KPLR
Singular = 0
Priority = 64