#Victory effect
FREESLOT
MT_VICTORY
S_VICTORY1
S_VICTORY2
S_VICTORY3
S_VICTORY4
SPR_VTRY

Thing MT_VICTORY
MAPTHINGNUM = -8
SPAWNSTATE = S_VICTORY1
SPAWNHEALTH = 300
SEESOUND = sfx_hoop3
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 75*FRACUNIT
HEIGHT = 20*FRACUNIT
MASS = 5
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_VICTORY1
SPRITENUMBER = SPR_VTRY
SPRITESUBNUMBER = A
DURATION = 8
NEXT = S_VICTORY2
VAR1 = 0
VAR2 = 0

FRAME S_VICTORY2
SPRITENUMBER = SPR_VTRY
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_VICTORY3
VAR1 = 0
VAR2 = 0

FRAME S_VICTORY3
SPRITENUMBER = SPR_VTRY
SPRITESUBNUMBER = C
DURATION = 8
NEXT = S_VICTORY4
VAR1 = 0
VAR2 = 0

FRAME S_VICTORY4
SPRITENUMBER = SPR_NULL
SPRITESUBNUMBER = A
DURATION = 4
NEXT = S_VICTORY4
VAR1 = 0
VAR2 = 0