########################
##                    ##
## MAIN CONFIGURATION ##
##                    ##
########################

MainCfg
GameData = oldc2020autumn.dat
SPStage_Start = S0
SPMarathon_Start = S1
CustomVersion = Autumn 2020
UseBlackRock = 0
NumDemos = 0

Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Unlockables
Clear Levels

Unlockable 1
Name = Record Attack 
Type = RecordAttack
ConditionSet = -1

Unlockable 2
Name = Fang
Type = None
ConditionSet = -1

Unlockable 3
Name = Metal
Type = None
ConditionSet = -1

Unlockable 4
Name = Emblem Hints
Height = 10
ConditionSet = -1
Type = EmblemHints

Unlockable 7
Name = Emblem Radar
Objective = Collect 4 emblems!
Type = ItemFinder
Height = 20
ConditionSet = 2

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1

ConditionSet 1
Condition1 = MapBeaten S2

ConditionSet 2
Condition1 = TotalEmblems 4

###################
##               ##
## LEVEL HEADERS ##
##               ##
###################

Level S0
LevelName = Hub
SubTitle = OLDC Autumn 2020
Music = HUBZ
SkyNum = 10
TypeOfLevel = SinglePlayer,Co-op,Competition,Race
SelectHeading = OLDC Autumn 2020
SaveGame = True
Weather = 6

Level S1
LevelName = Aquatic Port
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SelectHeading = Aquatic Port
LevelSelect = 1
SkyNum = 6
SelectHeading = OLDC Autumn 2020
MarathonNext = S2
Lua.AuthorName = WasifBoomz

Level S2
LevelName = Foliage Furnace
TypeOfLevel = Singleplayer,Co-op,Race,Competition
NextLevel = S0
Act = 0
Music = FFZ1
SkyNum = 613
RecordAttack = true
PreCutsceneNum = 9
SelectHeading = OLDC Autumn 2020
MarathonNext = S3
Lua.AuthorName = Kwiin & Kanna

Level S3
Levelname = Knothole Coast
Act = 1
Music = KCZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = OLDC Autumn 2020
MarathonNext = S4
Lua.AuthorName = Apollyon

Level S4
LevelSelect = 1
Levelname = Pagoda Park
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
RecordAttack = true
skyNum = 11
SkyboxScale = 64
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = JAPA
SelectHeading = OLDC Autumn 2020
MarathonNext = S5
Lua.AuthorName = Rogerregorroger

Level S5
Levelname = Galactic Facility
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
Music = DMUSIC
SkyNum = 200
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = OLDC Autumn 2020
MarathonNext = S6
Lua.AuthorName = Mondongo

Level S6
Levelname = Shadow of Aztlan
Act = 0
Music = SSAL01
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 160
RecordAttack = true
LevelSelect = 1
FlickyList = Rabbit
SkyboxScale = 3
Weather = 5
MusicInterFadeOut = 600
Lua.desolatedustbowl = true
SelectHeading = OLDC Autumn 2020
MarathonNext = S7
Lua.AuthorName = akirahedgehog

Level S7
Levelname = Square City
SubTitle = The government banned cars.
Act = 2
Music = SQC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = OLDC Autumn 2020
MarathonNext = S8
Lua.AuthorName = Riolucariolu

Level S8
Levelname = Dark Marsh
Act = 0
Music = DRKMSH
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 203
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
NoZone = true
NoSSMusic = true
SelectHeading = OLDC Autumn 2020
MarathonNext = S9
Lua.AuthorName = Vixuzen

Level S9
Levelname = Hakuryu Dojo
Act = 0
Music = HDZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 40
RecordAttack = true
LevelSelect = 1
SubTitle = Fell the fighting spirit
NoZone = true
SelectHeading = OLDC Autumn 2020
MarathonNext = SA
Lua.AuthorName = Zaxel

Level SA
LevelName = Overgrown Heights
Act = 2
SkyNum = 8
Music = JON2
TypeOfLevel = Co-op,SP,Competition,Race
RecordAttack = true
NextLevel = S0
SkyboxScaleZ = 128
Lua.SceneryScale = 1
SelectHeading = OLDC Autumn 2020
MarathonNext = SB
Lua.AuthorName = InferNOr

Level SB
LevelName = Fatal factory
Act = 0
Music = MAPSBM
NextLevel = S0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1
RecordAttack = true
SelectHeading = OLDC Autumn 2020
MarathonNext = SC
Lua.AuthorName = Kuba11

Level SC
LevelName = Emerald Aether
Music = GFZ2
Skynum = 1000
Skyboxscale = 8
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
Lua.ScaleStuff = 1
RecordAttack = true
SelectHeading = OLDC Autumn 2020
MarathonNext = SD
Lua.AuthorName = Krabs

Level SD
Levelname = Alabaster Fountain
Act = 0
MusicSlot = 58
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 40
RecordAttack = true
LevelSelect = 1
FlickyList = Fish,Seal,Dove
SelectHeading = OLDC Autumn 2020
MarathonNext = SE
Lua.AuthorName = BronsoKip

Level SE
LevelName = Gate Garden
SubTitle = by Ruberjig
Music = GGZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
SkyNum = 40
RecordAttack = true
LevelSelect = 1
SkyboxScale = 4
FlickyList = All
SelectHeading = OLDC Autumn 2020
MarathonNext = SF
Lua.AuthorName = Ruberjig

Level SF
Levelname = Azlant Ruin
Act = 0
Music = ARZ_A
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 16
SkyboxScaleX = 0
SkyboxScaleY = 0
SkyboxScaleZ = 12
Weather = 3
RecordAttack = true
LevelSelect = 1
NoVisitNeeded = true
FlickyList = Fish,Puffin,BlueBird,Dove,Cat
SelectHeading = OLDC Autumn 2020
MarathonNext = Evaluation
Lua.AuthorName = Gambit

#############
##         ##
## EMBLEMS ##
##         ##
#############

##################
# Aquatic Port	 #
##################

Emblem
Hint = Ride the beam.
Type = Global
Tag = 991
MapNum = S1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Press a button, you fail. Skip the button, you succeed.
Type = Global
Tag = 992
MapNum = S1
Sprite = B
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = Go far in the flames and you fill find gold. Go too far, and you will perish.
Type = Global
Tag = 993
MapNum = S1
Sprite = C
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Only rise where you fall.
Type = Global
Tag = 994
MapNum = S1
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Behind the pipe system.
Type = Global
Tag = 995
MapNum = S1
Sprite = E
Color = SKINCOLOR_EMERALD
Var = 0

Emblem
Type = Time
MapNum = S1
Sprite = T
Color = SKINCOLOR_GREY
Var = 5250

Emblem
Type = Rings
MapNum = S1
Sprite = R
Color = SKINCOLOR_GOLD
Var = 200

#################
#Foliage Furnace#
#################

Emblem
Type = Time
Var = 90*TICRATE
MapNum = S2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = S2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = After a steep ramp,\\enclosed within foliage,\\behind hanging leaves.
Type = Global
Tag = 1
MapNum = S2
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Straightforward at first,\\But wait! Look back behind you!\\Rings guide you upwards
Type = Global
Tag = 2
MapNum = S2
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Hint = The sunlight pierces,\\through a dim and serene cave.\\A hole in the wall.
Type = Global
Tag = 3
MapNum = S2
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = The large and grand tree,\\Where the leaves bob and rotate.\\Look behind its base.
Type = Global
Tag = 4
MapNum = S2
Sprite = C
Color = SKINCOLOR_VAPOR


#######################
#Knothole Coast, Act 1#
#######################

Emblem
Hint = Underwater caves\\hold secrets behind a wall.\\Just use your Spindash.
Type = Global
Tag = 0
MapNum = S3
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = This one, I'm not sure...\\But Nick is looking at the\\Funny Yellow Trees...
Type = Global
Tag = 1
MapNum = S3
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = To find this emblem\\you will need to stop, look back\\in more ways than one.
Type = Global
Tag = 2
MapNum = S3
Sprite = C
Color = SKINCOLOR_RED

#############
#Pagoda Park#
#############

Emblem
Hint = Why peeking, there's only robots in the bath.
Type = Global
Tag = 3000
MapNum = S4
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Expert pagoda explorer.
Type = Global
Tag = 3001
MapNum = S4
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = These don't belong in an aquarium.
Type = Global
Tag = 3002
MapNum = S4
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = I caught a Bass.
Type = Global
Tag = 3003
MapNum = S4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Wheee!
Type = Global
Tag = 3004
MapNum = S4
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

##################
#SHADOW OF AZTLAN#
##################

Emblem
Hint = Goo lagoon.
Type = Global
Tag = 774
MapNum = S6
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Eagle wings.
Type = Global
Tag = 775
MapNum = S6
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Core breach.
Type = Global
Tag = 776
MapNum = S6
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

###################
#Galactic Facility#
###################

Emblem
Hint = ???
Type = Global
Tag = 1
MapNum = S5
Sprite = C
Color = SKINCOLOR_BLUE

Emblem
Hint = ???
Type = Global
Tag = 2
MapNum = S5
Sprite = A
Color = SKINCOLOR_RED

Emblem
Hint = ???
Type = Global
Tag = 3
MapNum = S5
Sprite = B
Color = SKINCOLOR_GREEN

Emblem
Hint = ???
Type = Global
Tag = 4
MapNum = S5
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem
Hint = ???
Type = Global
Tag = 5
MapNum = S5
Sprite = E
Color = SKINCOLOR_ORANGE

Emblem
Type = Rings
MapNum = S5
Sprite = R
Var = 180

Emblem
Type = Time
MapNum = S5
Sprite = T
Var = 3150

############
#Dark Marsh#
############

Emblem
Hint = An open treasure chest guarded by the robotic archers.
Type = Global
Tag = 0
MapNum = S8
Sprite = G
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = Just out of reach...//Wonder if those robots have something to do with it.
Type = Global
Tag = 1
MapNum = S8
Sprite = J
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = On top of the stacked crates.//A high bounce or a flight will work.
Type = Global
Tag = 2
MapNum = S8
Sprite = A
Color = SKINCOLOR_TEAL
Var = 0

Emblem
Hint = Another one blocked by a gate...//Maybe Tails can get it from the other way.
Type = Global
Tag = 3
MapNum = S8
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = A small room hidden in a corner of the last room.
Type = Global
Tag = 4
MapNum = S8
Sprite = F
Color = SKINCOLOR_JET
Var = 0

Emblem
Type = Score
MapNum = S8
Sprite = S
Color = SKINCOLOR_COBALT
Var = 100000

Emblem
Type = Time
MapNum = S8
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

Emblem
Type = Rings
MapNum = S8
Sprite = R
Color = SKINCOLOR_RUST
Var = 300

####################
#Alabaster Fountain#
####################

Emblem
Hint = Stashed away shade\\Beyond a current passage\\Behind a large wall
Type = Global
Tag = 3
MapNum = SD
Sprite = A
Color = SKINCOLOR_SKY

Emblem
Hint = A robot's red paint\\A strong floor and wall must break\\Some trampolines crawl
Type = Global
Tag = 1
MapNum = SD
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Seeable with height\\Before the larger three gates\\Is there a way in?
Type = Global
Tag = 4
MapNum = SD
Sprite = B
Color = SKINCOLOR_SEAFOAM

Emblem
Hint = Past tight spring timing\\Weasels are solitary\\A "U" can raise height
Type = Global
Tag = 2
MapNum = SD
Sprite = D
Color = SKINCOLOR_LAVENDER

Emblem
Hint = If you have a hat\\Inside the dark dungeon depths\\Light shines through iron bars
Type = Global
Tag = 5
MapNum = SD
Sprite = E
Color = SKINCOLOR_BONE

Emblem
Type = Time
MapNum = SD
Var = 5250

Emblem
Type = Rings
MapNum = SD
Var = 200