Freeslot
MT_1UP_GOLDBOX
S_1UP_GOLDBOX

Object MT_1UP_GOLDBOX
MapThingNum = 439
Spawnstate = S_1UP_GOLDBOX
Seestate = S_PLAY_BOX1 
AttackSound = sfx_monton
Painstate = S_1UP_GOLDBOX
Deathstate = S_GOLDBOX_OFF1
Deathsound = sfx_pop
Spawnhealth = 1
Reactiontime = 8
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Damage = MT_1UP_ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE



State S_1UP_GOLDBOX
Spritename = TV1U
Spriteframe = B
Duration = 2
Action = A_1upThinker
Next = S_GOLDBOX_FLICKER 