FREESLOT
SPR_QQZC
MT_QQZC
S_QQZC
MT_QQZA
S_QQZA
SPR_QQZA
MT_QQZB
S_QQZB
SPR_QQZB
MT_QQZA
S_QQZA
SPR_QQZA

OBJECT MT_QQZC
#$Name "Quartz Quadrant Crystal 1"
#$Sprite QQZCA0
#$Category "Quartz Quadrant"
MAPTHINGNUM = 2091
SPAWNSTATE = S_QQZC
SPAWNHEALTH = 1000
SEESTATE = S_NULL
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 106*FRACUNIT
HEIGHT = 80*FRACUNIT
DAMAGE = 0
FLAGS = MF_SCENERY|FF_FULLBRIGHT

State S_QQZC
SpriteName = QQZC
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_NULL

OBJECT MT_QQZB
#$Name "Quartz Quadrant Crystal 3"
#$Sprite QQZBA0
#$Category "Quartz Quadrant"
MAPTHINGNUM = 2092
SPAWNSTATE = S_QQZB
SPAWNHEALTH = 1000
SEESTATE = S_NULL
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 106*FRACUNIT
HEIGHT = 80*FRACUNIT
DAMAGE = 0
FLAGS = MF_SCENERY

State S_QQZB
SpriteName = QQZB
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_NULL

OBJECT MT_QQZA
#$Name "Quartz Quadrant Crystal 2"
#$Sprite QQZAA0
#$Category "Quartz Quadrant"
MAPTHINGNUM = 2090
SPAWNSTATE = S_QQZA
SPAWNHEALTH = 1000
SEESTATE = S_NULL
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 106*FRACUNIT
HEIGHT = 80*FRACUNIT
DAMAGE = 0
FLAGS = MF_SCENERY

State S_QQZA
SpriteName = QQZA
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_NULL



