MainCfg
GameData = OLDC2022-R1.dat
SPStage_Start = S0
SPMarathon_Start = S1
CustomVersion = OLDC 2022 Round 1
UseBlackRock = 0
TitleScrollSpeed = 0
NumDemos = 0


Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

# Unlockables

# Unlock Characters From Start

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

# Other Unlockables

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 5


Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 5
Name = Emblem Hints
Objective = Get 3 emblems
Height = 0
ConditionSet = 1
Type = EmblemHints

Unlockable 6
Name = Emblem Radar
Objective = Get 5 emblems
Height = 0
ConditionSet = 2
Type = ItemFinder

## Emblems ##

## Bitter Brink ##

Emblem
Hint = Springy arch.
Type = global
Tag = 0
MapNum = S1
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Right is the wrong way.
Type = global
Tag = 1
MapNum = S1
Sprite = P
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = Big ice thingies that look over you.
Type = global
Tag = 2
MapNum = S1
Sprite = P
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Left the spin-y bridge.
Type = global
Tag = 3
MapNum = S1
Sprite = P
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Dangerous bottom path.
Type = global
Tag = 4
MapNum = S1
Sprite = P
Color = SKINCOLOR_GOLD
Var = 0

## Egg Machine ##

Emblem
Hint = Not many platforms have something hidden inside them.
Type = Global
Tag = 6
MapNum = S3
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0


Emblem
Hint = Those pipes that reach out to the sky have something between them... Find the red spring!
Type = Global
Tag = 7
MapNum = S3
Sprite = L
Color = SKINCOLOR_RUBY
Var = 0

Emblem
Hint = Robotnik's most secret 'dark' room is somewhere inside the facility!
Type = Global
Tag = 8
MapNum = S3
Sprite = M
Color = SKINCOLOR_COBALT
Var = 0

Emblem
Hint = Purple jello everywhere! Where can that emblem be...?
Type = Global
Tag = 9
MapNum = S3
Sprite = P
Color = SKINCOLOR_MAGENTA
Var = 0

Emblem
Hint = This room is pure uncontrollable chaos! Indeed there must be a reward somewhere...
Type = Global
Tag = 10
MapNum = S3
Sprite = E
Color = SKINCOLOR_CLOUDY
Var = 0

Emblem
Type = Time
MapNum = S3
Sprite = T
Color = SKINCOLOR_CLOUDY
Var = TICRATE * 250

Emblem
Type = Rings
MapNum = S3
Sprite = R
Color = SKINCOLOR_CLOUDY
Var = 550

## Thunder Yard 2 ##

Emblem
Type = Score
MapNum = S4
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 100000

Emblem
Type = Time
MapNum = S4
Sprite = T
Color = SKINCOLOR_SILVER
Var = 200*TICRATE

Emblem
Type = Rings
MapNum = S4
Sprite = R
Color = SKINCOLOR_GOLD
Var = 1700

Emblem
Hint = Electric Veil
Type = Global
Tag = 1
MapNum = S4
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = How did you get up here?
Type = Global
Tag = 2
MapNum = S4
Sprite = B
Color = SKINCOLOR_NEON

Emblem
Hint = Party Time!!!!
Type = Global
Tag = 3
MapNum = S4
Sprite = C
Color = SKINCOLOR_PERIDOT

## Spiral Hill Pizza ##

Emblem
Hint = Deliver 2 pizza's
Type = Global
Tag = 867
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Deliver 3 pizza's
Type = Global
Tag = 868
MapNum = S5
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Deliver 4 pizza's
Type = Global
Tag = 869
MapNum = S5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Deliver 5 pizza's
Type = Global
Tag = 870
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Deliver 6 pizza's
Type = Global
Tag = 871
MapNum = S5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

## Foliage Furnace 2 ##

Emblem
Type = Time
Var = 110*TICRATE
MapNum = S6
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 1500
MapNum = S6
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = Button on the right\\Reveals the three square platforms.\\So just jump across!
Type = Global
Tag = 1
MapNum = S6
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Press the two buttons...\\...She ruined SRB2.\\...Is that who I think?
Type = Global
Tag = 2
MapNum = S6
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Hint = A courtyard outdoors!\\See the surrounding sloped rock?\\You can climb it!
Type = Global
Tag = 3
MapNum = S6
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = It's absolutely\\overgrown around this place!\\Something is sussy.
Type = Global
Tag = 4
MapNum = S6
Sprite = D
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Locked out suddenly,\\by a scary slamming door!\\Backtrack by the curve.
Type = Global
Tag = 5
MapNum = S6
Sprite = E
Color = SKINCOLOR_VAPOR



## Magma Laboratory ##

Emblem
Hint = A weak wall you seek\\It won't break by spin or fist\\Maybe use a bomb?
Type = Global
Tag = 0
MapNum = S7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Where to find this one\\A flase window you will seek\\In the colon three room.
Type = Global
Tag = 1
MapNum = S7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Go through the long way\\Find one that allows sparkles\\Slip into the gaps.
Type = Global
Tag = 2
MapNum = S7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 85*TICRATE
MapNum = S7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 400
MapNum = S7
Sprite = R
Color = SKINCOLOR_GOLD

## Festung oder so ##

Emblem
Hint = Press all the buttons, then look in a corner
Type = Global
Tag = 1
MapNum = S8
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem
Type = Rings
Sprite = R
Color = SKINCOLOR_GOLD
MapNum = S8
Var = 40

Emblem
Type = Time
Sprite = T
Color = SKINCOLOR_GREY
MapNum = S8
Var = 4200 

Emblem
Type = Score
Sprite = S
Color = SKINCOLOR_GREY
MapNum = S8
Var = 55000 

## Freezer Folley ##

Emblem
Type = Rings
MapNum = S9
Sprite = R
Color = SKINCOLOR_GOLD
Var = 314

Emblem
Type = Time
MapNum = S9
Sprite = T
Color = SKINCOLOR_SILVER
Var = 60*TICRATE

Emblem
Hint = Hehe, it's my birthday.
Type = Global
Tag = 1
MapNum = S9
Sprite = B
Color = SKINCOLOR_SLATE

Emblem
Hint = Looks like it's guarded\\by a bouncer. Just gotta\\slide on through..
Type = Global
Tag = 2
MapNum = S9
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = A romantic view...\\What a lovely couple.
Type = Global
Tag = 3
MapNum = S9
Sprite = C
Color = SKINCOLOR_ROSY

## Enchanted Enclave ##

Emblem
Hint = The Dark Woods\\SP ONLY
Type = Global
Tag = 10
MapNum = SA
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Hint = The Dark Woods\\40 Seconds Challenge!\\SP ONLY
Type = Global
Tag = 11
MapNum = SA
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Hint = The Dark Woods\\0 Score Challenge!\\RA ONLY
Type = Global
Tag = 12
MapNum = SA
Sprite = E
Color = SKINCOLOR_BLACK

Emblem
Hint = Beachside Bash\\SP ONLY
Type = Global
Tag = 13
MapNum = SA
Sprite = L
Color = SKINCOLOR_YELLOW

Emblem
Hint = Beachside Bash\\50 Seconds Challenge!\\SP ONLY
Type = Global
Tag = 14
MapNum = SA
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Hint = Beachside Bash\\0 Score Challenge!\\RA ONLY
Type = Global
Tag = 15
MapNum = SA
Sprite = L
Color = SKINCOLOR_BLACK

Emblem
Hint = All 50 Lums\\SP ONLY
Type = Global
Tag = 16
MapNum = SA
Sprite = F
Color = SKINCOLOR_YELLOW

Emblem
Hint = All 50 Lums\\6 Minutes Challenge!\\RA ONLY
Type = Global
Tag = 17
MapNum = SA
Sprite = T
Color = SKINCOLOR_GOLD

Emblem
Hint = All 1200 Rings\\SP ONLY
Type = Global
Tag = 18
MapNum = SA
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = All 74 Enemies\\SP ONLY
Type = Global
Tag = 19
MapNum = SA
Sprite = J
Color = SKINCOLOR_BRONZE

Emblem
Type = Score
MapNum = SA
Sprite = S
Color = SKINCOLOR_COBALT
Var = 40000

## Yearning Yachtyard ##

Emblem
Type = Global
Tag = 1000
MapNum = SB
Hint = On the beach of rocks\\Stand, inhale and spread your arms\\Now you're free, my friend!
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Type = Global
Tag = 1001
MapNum = SB
Hint = In the flooded cave\\There are some beautiful cracks\\Fly up, look closer!
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Type = Global
Tag = 1002
MapNum = SB
Hint = For this recreate\\Famous scene from 'Titanic'\\You know who fits well!
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Global
Tag = 1003
MapNum = SB
Hint = Before proceeding\\You might wanna look behind\\It's on top of tree!
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Tag = 1004
MapNum = SB
Hint = It hides from your sight\\You should find way to sneak in\\\83Follow the wildcat!\80
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Type = Time
MapNum = SB
Sprite = T
Color = SKINCOLOR_GREY
Var = TICRATE * 80

Emblem
Type = Rings
MapNum = SB
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

## Sunksea X ##

Emblem
Type = Global 
Hint = Could've "SWRON" there is a way to make it up there
Tag = 1
MapNum = SC
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Type = Global 
Hint = Sonic can't brake that old pillar, but that Gargoyle sure can! 
Tag = 2
MapNum = SC
Sprite = A
Color = SKINCOLOR_YELLOW


Emblem
Hint = Somewhere in some hole idk
Type = Global 
Tag = 3
MapNum = SC
Sprite = A
Color = SKINCOLOR_RED

## Tarnish Ward ##

Emblem
Type = Time
MapNum = SD
Sprite = T
Color = SKINCOLOR_BLUE
Var = 4200

Emblem
Type = Rings
MapNum = SD
Sprite = T
Color = SKINCOLOR_GOLD
Var = 350

## Hell Coaster ##

Emblem
Type = Map
MapNum = SE
Sprite = F
Color = SKINCOLOR_RED

Emblem
Hint = Take a look at the entrance. If it seems familiar, then you probably know where this one is.
Type = Global
Tag = 0
MapNum = SE
Sprite = A
Color = SKINCOLOR_RED

Emblem
Hint = A shiny, gold "ticket" will grant you access to the path you need to take to get this one. 
Type = Global
Tag = 1
MapNum = SE
Sprite = B
Color = SKINCOLOR_RED

Emblem
Hint = This platform may look like filler, but try walking to the back of it after a precise drop.
Type = Global
Tag = 2
MapNum = SE
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = This may be the highest peak in the ride, but not for the reason you may think.
Type = Global
Tag = 3
MapNum = SE
Sprite = D
Color = SKINCOLOR_RED

Emblem
Hint = "Here at Eggman Land, the risks are high, but the rewards are even higher!"
Type = Global
Tag = 4
MapNum = SE
Sprite = E
Color = SKINCOLOR_RED

Emblem
Type = Rings
MapNum = SE
Sprite = R
Color = SKINCOLOR_RED
Var = 225