Freeslot
MT_HYDROALTAR_MUSH1
MT_HYDROALTAR_MUSH2
MT_SOUTHDIST_RINGBOXRAND
MT_SOUTHDIST_RINGBOX5ICON
MT_SOUTHDIST_RINGBOX20ICON
MT_SOUTHDIST_RINGBOXRANDICON
S_HYDROALTAR_MUSH1
S_HYDROALTAR_MUSH2
S_SOUTHDIST_RINGBOX5
S_SOUTHDIST_RINGBOX20
S_SOUTHDIST_RINGBOXRAND
S_SOUTHDIST_RINGBOX5ICON1
S_SOUTHDIST_RINGBOX5ICON2
S_SOUTHDIST_RINGBOX20ICON1
S_SOUTHDIST_RINGBOX20ICON2
S_SOUTHDIST_RINGBOXRANDICON1
S_SOUTHDIST_RINGBOXRANDICON2
S_EE_CRAWLA_TIMID_STAND
S_EE_CRAWLA_TIMID_WAIT
S_EE_CRAWLA_TIMID_JUMPSOUND
S_EE_CRAWLA_TIMID_JUMP
S_EE_CRAWLA_AGGRESSIVE_STAND
S_EE_CRAWLA_AGGRESSIVE_WAIT
S_EE_CRAWLA_AGGRESSIVE_JUMPSOUND
S_EE_CRAWLA_AGGRESSIVE_JUMP
S_EE_CRAWLA_SHOOTER_STAND
S_EE_CRAWLA_SHOOTER_WALK_B
S_EE_CRAWLA_SHOOTER_WALK_1
S_EE_CRAWLA_SHOOTER_WALK_2
S_EE_CRAWLA_SHOOTER_WALK_E
S_EE_CRAWLA_SHOOTER_SHOOT_B
S_EE_CRAWLA_SHOOTER_SHOOT
S_EE_CRAWLA_SHOOTER_SHOOT_E
S_EE_CRAWLA_SNIPER_STAND
S_EE_CRAWLA_SNIPER_TARGET
S_EE_CRAWLA_SNIPER_SHOOT
S_EE_CRAWLA_SNIPER_WAIT
S_EE_CRAWLA_SNIPER_PAIN
S_EE_BOT_DEATH_FLICKY
S_EE_BOT_DEATH_SCREAM
S_EE_BOT_DEATH_SMOKE
S_EE_BULLET
SPR_HAPL
SPR_EECR
SPR_EEEB
SPR_EEBT
SPR_SARB

Object MT_HYDROALTAR_MUSH1
#$Category Hydro Altar
#$Name Small Purple Mushroom
#$Sprite HAPLA0
MapThingNum = 3022
SpawnState = S_HYDROALTAR_MUSH1
SpawnHealth = 1000
SeeState = S_HYDROALTAR_MUSH1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_HYDROALTAR_MUSH2
#$Category Hydro Altar
#$Name Small Yellow Mushroom
#$Sprite HAPLB0
MapThingNum = 3023
SpawnState = S_HYDROALTAR_MUSH2
SpawnHealth = 1000
SeeState = S_HYDROALTAR_MUSH2
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_SOUTHDIST_RINGBOX5
#$Category Southern District
#$Name Ring Box (+5)
#$Sprite SARBF0
MapThingNum = 3041
SpawnState = S_SOUTHDIST_RINGBOX5
PainState = S_SOUTHDIST_RINGBOX5
DeathState = S_BOX_POP1
DeathSound = sfx_pop
Speed = 1
SpawnHealth = 1
ReactionTime = 8
Radius = 18*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = MT_SOUTHDIST_RINGBOX5ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR

Object MT_SOUTHDIST_RINGBOX20
#$Category Southern District
#$Name Ring Box (+20)
#$Sprite SARBK0
MapThingNum = 3042
SpawnState = S_SOUTHDIST_RINGBOX20
PainState = S_SOUTHDIST_RINGBOX20
DeathState = S_BOX_POP1
DeathSound = sfx_pop
Speed = 1
SpawnHealth = 1
ReactionTime = 8
Radius = 18*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = MT_SOUTHDIST_RINGBOX20ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR

Object MT_SOUTHDIST_RINGBOXRAND
#$Category Southern District
#$Name Ring Box (Random)
#$Sprite SARBA0
MapThingNum = 3043
SpawnState = S_SOUTHDIST_RINGBOXRAND
PainState = S_SOUTHDIST_RINGBOXRAND
DeathState = S_BOX_POP1
DeathSound = sfx_pop
Speed = 1
SpawnHealth = 1
ReactionTime = 8
Radius = 18*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = MT_SOUTHDIST_RINGBOXRANDICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR

Object MT_SOUTHDIST_RINGBOX5ICON
MapThingNum = -1
SpawnState = S_SOUTHDIST_RINGBOX5ICON1
SpawnHealth = 1
SeeSound = sfx_itemup
Speed = 2*FRACUNIT
Radius = 8*FRACUNIT
Height = 14*FRACUNIT
Mass = 100
Damage = 62*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON

Object MT_SOUTHDIST_RINGBOX20ICON
MapThingNum = -1
SpawnState = S_SOUTHDIST_RINGBOX20ICON1
SpawnHealth = 1
SeeSound = sfx_itemup
Speed = 2*FRACUNIT
Radius = 8*FRACUNIT
Height = 14*FRACUNIT
Mass = 100
Damage = 62*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON

Object MT_SOUTHDIST_RINGBOXRANDICON
MapThingNum = -1
SpawnState = S_SOUTHDIST_RINGBOXRANDICON1
SpawnHealth = 1
SeeSound = sfx_itemup
Speed = 2*FRACUNIT
Radius = 8*FRACUNIT
Height = 14*FRACUNIT
Mass = 100
Damage = 62*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON

Object MT_EE_CRAWLA_TIMID
#$Category Enchanted Enclave
#$Name Timid Crawla
#$Sprite POSSA1
MapThingNum = 3049
SpawnState = S_EE_CRAWLA_TIMID_STAND
SpawnHealth = 1
SeeState = S_EE_CRAWLA_TIMID_JUMPSOUND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_thok
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_EE_BOT_DEATH_FLICKY
XDeathState = S_NULL
DeathSound = sfx_raybot
Speed = 3
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

Object MT_EE_CRAWLA_AGGRESSIVE
#$Category Enchanted Enclave
#$Name Aggressive Crawla
#$Sprite SPOSA1
MapThingNum = 3050
SpawnState = S_EE_CRAWLA_AGGRESSIVE_STAND
SpawnHealth = 1
SeeState = S_EE_CRAWLA_AGGRESSIVE_JUMPSOUND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_thok
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_EE_BOT_DEATH_FLICKY
XDeathState = S_NULL
DeathSound = sfx_raybot
Speed = 3
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 200
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

Object MT_EE_CRAWLA_SHOOTER
#$Category Enchanted Enclave
#$Name Shooter Crawla
#$Sprite EECRA1
MapThingNum = 3051
SpawnState = S_EE_CRAWLA_SHOOTER_STAND
SpawnHealth = 1
SeeState = S_EE_CRAWLA_SHOOTER_WALK_B
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_raybul
PainState = S_NULL
PainChance = 4096
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_EE_BOT_DEATH_FLICKY
XDeathState = S_NULL
DeathSound = sfx_raybot
Speed = 6
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 250
Damage = 0
RaiseState = MT_EE_BULLET
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

Object MT_EE_CRAWLA_SNIPER
#$Category Enchanted Enclave
#$Name Sniper Crawla
#$Sprite EECRA5
MapThingNum = 3052
SpawnState = S_EE_CRAWLA_SNIPER_STAND
SpawnHealth = 2
SeeState = S_EE_CRAWLA_SNIPER_TARGET
SeeSound = sfx_None
ReactionTime = TICRATE
AttackSound = sfx_None
PainState = S_EE_CRAWLA_SNIPER_PAIN
PainChance = 8192
PainSound = sfx_raybht
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_EE_BOT_DEATH_FLICKY
XDeathState = S_NULL
DeathSound = sfx_raybot
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 500
Damage = 0
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

Object MT_EE_BULLET
MapThingNum = -1
SpawnState = S_EE_BULLET
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 2048
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_raybum
Speed = 20*FRACUNIT
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
RaiseState = MT_NULL

Object MT_EE_BULLET_SNIPER
MapThingNum = -1
SpawnState = S_EE_BULLET
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_raybul
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 2048
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_raybum
Speed = 80*FRACUNIT
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
RaiseState = MT_NULL

State S_HYDROALTAR_MUSH1
SpriteName = HAPL
SpriteFrame = A
Duration = -1

State S_HYDROALTAR_MUSH2
SpriteName = HAPL
SpriteFrame = B
Duration = -1

State S_EE_CRAWLA_TIMID_STAND
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_Look
Next = S_EE_CRAWLA_TIMID_STAND

State S_EE_CRAWLA_TIMID_JUMPSOUND
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_PlayAttackSound
Next = S_EE_CRAWLA_TIMID_JUMP

State S_EE_CRAWLA_TIMID_JUMP
SpriteName = EECR
SpriteFrame = A
Duration = 45
Action = A_BunnyHop
Var1 = 4
Var2 = 5
Next = S_EE_CRAWLA_TIMID_WAIT

State S_EE_CRAWLA_TIMID_WAIT
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_FaceTarget
Next = S_EE_CRAWLA_TIMID_JUMPSOUND

State S_EE_CRAWLA_AGGRESSIVE_STAND
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_Look
Next = S_EE_CRAWLA_AGGRESSIVE_STAND

State S_EE_CRAWLA_AGGRESSIVE_JUMPSOUND
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_PlayAttackSound
Next = S_EE_CRAWLA_AGGRESSIVE_JUMP

State S_EE_CRAWLA_AGGRESSIVE_JUMP
SpriteName = EECR
SpriteFrame = A
Duration = 30
Action = A_BunnyHop
Var1 = 5
Var2 = 15
Next = S_EE_CRAWLA_AGGRESSIVE_WAIT

State S_EE_CRAWLA_AGGRESSIVE_WAIT
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_FaceTarget
Next = S_EE_CRAWLA_AGGRESSIVE_JUMPSOUND

State S_EE_CRAWLA_SHOOTER_STAND
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_Look
Next = S_EE_CRAWLA_SHOOTER_STAND

State S_EE_CRAWLA_SHOOTER_WALK_B
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 1
Next = S_EE_CRAWLA_SHOOTER_WALK_1

State S_EE_CRAWLA_SHOOTER_WALK_1
SpriteName = EECR
SpriteFrame = A
Duration = 1
Action = A_Chase
Next = S_EE_CRAWLA_SHOOTER_WALK_2

State S_EE_CRAWLA_SHOOTER_WALK_2
SpriteName = EECR
SpriteFrame = B
Duration = 1
Action = A_Chase
Next = S_EE_CRAWLA_SHOOTER_WALK_E

State S_EE_CRAWLA_SHOOTER_WALK_E
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 50
Var2 = S_EE_CRAWLA_SHOOTER_WALK_1
Next = S_EE_CRAWLA_SHOOTER_SHOOT_B

State S_EE_CRAWLA_SHOOTER_SHOOT_B
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 1
Next = S_EE_CRAWLA_SHOOTER_SHOOT

State S_EE_CRAWLA_SHOOTER_SHOOT
SpriteName = EECR
SpriteFrame = A
Duration = 12
Action = A_JetgShoot
Next = S_EE_CRAWLA_SHOOTER_SHOOT_E

State S_EE_CRAWLA_SHOOTER_SHOOT_E
SpriteName = EECR
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 3
Var2 = S_EE_CRAWLA_SHOOTER_SHOOT
Next = S_EE_CRAWLA_SHOOTER_WALK_B

State S_EE_CRAWLA_SNIPER_STAND
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_Look
Next = S_EE_CRAWLA_SNIPER_STAND

State S_EE_CRAWLA_SNIPER_TARGET
SpriteName = EECR
SpriteFrame = A
Duration = 75
Action = A_VileTarget
Next = S_EE_CRAWLA_SNIPER_SHOOT

State S_EE_CRAWLA_SNIPER_SHOOT
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_FireShot
Var1 = MT_EE_BULLET_SNIPER
Var2 = -24
Next = S_EE_CRAWLA_SNIPER_WAIT

State S_EE_CRAWLA_SNIPER_WAIT
SpriteName = EECR
SpriteFrame = A
Duration = 20
Action = A_FaceTarget
Next = S_EE_CRAWLA_SNIPER_STAND

State S_EE_CRAWLA_SNIPER_PAIN
SpriteName = EECR
SpriteFrame = A
Duration = 5
Action = A_Pain
Next = S_EE_CRAWLA_SNIPER_WAIT

State S_EE_BOT_DEATH_FLICKY
SpriteName = EEEB
SpriteFrame = A
Duration = 0
Action = A_FlickySpawn
Next = S_EE_BOT_DEATH_SCREAM

State S_EE_BOT_DEATH_SCREAM
SpriteName = EEEB
SpriteFrame = A
Duration = 0
Action = A_Scream
Next = S_EE_BOT_DEATH_SMOKE

State S_EE_BOT_DEATH_SMOKE
SpriteName = EEEB
SpriteFrame = A|FF_ANIMATE
Duration = 44
Var1 = 21
Var2 = 2
Next = S_NULL

State S_EE_BULLET
SpriteName = EEBT
SpriteFrame = A|FF_FULLBRIGHT|TR_TRANS30
Duration = 1
Next = S_EE_BULLET

State S_SOUTHDIST_RINGBOX5
SpriteName = SARB
SpriteFrame = F
Duration = 2
Next = S_BOX_FLICKER

State S_SOUTHDIST_RINGBOX5ICON1
SpriteName = SARB
SpriteFrame = FF_ANIMATE|G
Duration = 18
Var1 = 3
Var2 = 4
Next = S_SOUTHDIST_RINGBOX5ICON2

State S_SOUTHDIST_RINGBOX5ICON2
SpriteName = SARB
SpriteFrame = G
Duration = 18
Action = A_CustomRingBox
Var1 = 5

State S_SOUTHDIST_RINGBOX20
SpriteName = SARB
SpriteFrame = K
Duration = 2
Next = S_BOX_FLICKER

State S_SOUTHDIST_RINGBOX20ICON1
SpriteName = SARB
SpriteFrame = FF_ANIMATE|L
Duration = 18
Var1 = 3
Var2 = 4
Next = S_SOUTHDIST_RINGBOX20ICON2

State S_SOUTHDIST_RINGBOX20ICON2
SpriteName = SARB
SpriteFrame = L
Duration = 18
Action = A_CustomRingBox
Var1 = 20

State S_SOUTHDIST_RINGBOXRAND
SpriteName = SARB
SpriteFrame = A
Duration = 2
Next = S_BOX_FLICKER

State S_SOUTHDIST_RINGBOXRANDICON1
SpriteName = SARB
SpriteFrame = FF_ANIMATE|B
Duration = 18
Var1 = 3
Var2 = 4
Next = S_SOUTHDIST_RINGBOXRANDICON2

State S_SOUTHDIST_RINGBOXRANDICON2
SpriteName = SARB
SpriteFrame = B
Duration = 18
Action = A_CustomRingBox
Var1 = 0