freeslot
MT_SLEDA
MT_SLEDB
MT_SLEDC
MT_SLEDD
MT_SLEDE

Object MT_SLEDA
MapThingNum = -1
SpawnState = S_COOLEDGE_BOBSLEDA
SpawnHealth = 1000
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = S_NULL

Object MT_SLEDB
MapThingNum = -1
SpawnState = S_COOLEDGE_BOBSLEDB
SpawnHealth = 1000
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = S_NULL

Object MT_SLEDC
MapThingNum = -1
SpawnState = S_COOLEDGE_BOBSLEDC
SpawnHealth = 1000
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = S_NULL

Object MT_SLEDD
MapThingNum = -1
SpawnState = S_COOLEDGE_BOBSLEDD
SpawnHealth = 1000
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = S_NULL

Object MT_SLEDE
MapThingNum = -1
SpawnState = S_COOLEDGE_BOBSLEDE
SpawnHealth = 1000
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = S_NULL