FREESLOT
MT_SPZREDFLOWER
MT_SPZGOLDFLOWER
MT_SPZPINKFLOWER
MT_SFZWHITEFLOWER
S_SPZREDFLOWER1
S_SPZREDFLOWER2
S_SPZREDFLOWER3
S_SPZREDFLOWER4
S_SPZREDFLOWER5
S_SPZREDFLOWER6
S_SPZREDFLOWER7
S_SPZREDFLOWER8
S_SPZGOLDFLOWER1
S_SPZGOLDFLOWER2
S_SPZPINKFLOWER1
S_SPZPINKFLOWER2
S_SPZPINKFLOWER3
S_SPZPINKFLOWER4
S_SFZWHITEFLOWER1
S_SFZWHITEFLOWER2
S_SFZWHITEFLOWER3
S_SFZWHITEFLOWER4
SPR_SPZP
SPR_SFZP

OBJECT MT_SPZREDFLOWER
#$Name Red Flower
#$Sprite SPZPA0
#$Category Chaos Domain
MAPTHINGNUM = 1995
SPAWNSTATE = S_SPZREDFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY


FRAME S_SPZREDFLOWER1
SPRITENAME = SPR_SPZP
SPRITEFRAME = A
DURATION = 5
NEXT = S_SPZREDFLOWER2
ACTION = None

FRAME S_SPZREDFLOWER2
SPRITENAME = SPR_SPZP
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZREDFLOWER3
ACTION = None

FRAME S_SPZREDFLOWER3
SPRITENAME = SPR_SPZP
SPRITEFRAME = C
DURATION = 5
NEXT = S_SPZREDFLOWER4
ACTION = None

FRAME S_SPZREDFLOWER4
SPRITENAME = SPR_SPZP
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZREDFLOWER5
ACTION = None

FRAME S_SPZREDFLOWER5
SPRITENAME = SPR_SPZP
SPRITEFRAME = A
DURATION = 5
NEXT = S_SPZREDFLOWER6
ACTION = None

FRAME S_SPZREDFLOWER6
SPRITENAME = SPR_SPZP
SPRITEFRAME = E
DURATION = 5
NEXT = S_SPZREDFLOWER7
ACTION = None

FRAME S_SPZREDFLOWER7
SPRITENAME = SPR_SPZP
SPRITEFRAME = D
DURATION = 5
NEXT = S_SPZREDFLOWER2
ACTION = None

FRAME S_SPZREDFLOWER8
SPRITENAME = SPR_SPZP
SPRITEFRAME = E
DURATION = 5
NEXT = S_SPZREDFLOWER1
ACTION = None

#Spinning Gold Flower in SPZ!
OBJECT MT_SPZGOLDFLOWER
#$Name Gold Flower
#$Sprite SPZPF0
#$Category Chaos Domain
MAPTHINGNUM = 1998
SPAWNSTATE = S_SPZGOLDFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_SPZGOLDFLOWER1
SPRITENAME = SPR_SPZP
SPRITEFRAME = F
DURATION = 5
NEXT = S_SPZGOLDFLOWER2
ACTION = None

FRAME S_SPZGOLDFLOWER2
SPRITENAME = SPR_SPZP
SPRITEFRAME = G
DURATION = 5
NEXT = S_SPZGOLDFLOWER1
ACTION = None