MainCfg
GameData = OLDC2021-R2.dat
SPStage_Start = S0
SPMarathon_Start = S1
CustomVersion = OLDC 2021 Round 2 v1.4
UseBlackRock = 0

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

# Unlockables

# Unlock Characters From Start

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

# Other Unlockables

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 11
Condition1 = MapBeaten SG


Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 5
Name = Emblem Hints
Objective = Get 3 emblems
Height = 0
ConditionSet = 1
Type = EmblemHints

Unlockable 6
Name = Emblem Radar
Objective = Get 5 emblems
Height = 0
ConditionSet = 2
Type = ItemFinder

Unlockable 11
Name = NiGHTS Mode
Objective = Complete Rhyolite Ruin
Height = 0
ConditionSet = 11
Type = NightsMode

Unlockable 31
Name = Sound Test
Height = 15
ConditionSet = -1
Type = SoundTest

# Emblems

# BLUE GLACIER

Emblem
Hint = Near large clear pillars\\Hiding through whats in plain sight\\Lightning would vanish
Type = Global
Tag = 1
MapNum = S1
Sprite = A
Color = SKINCOLOR_AQUA

# BOTANIC SPACE

Emblem
Hint = Find water, then find where it falls from, inside the hole is this Emblem, and some nice things for you!
Type = Global
Tag = 701
MapNum = S2
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = The rocks covering this doorway look different... a punch or even a hammer will do nicely.
Type = Global
Tag = 702
MapNum = S2
Sprite = L
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = the second you walk outside here, you'll see it if you look at the glass in the roof. can you get there?
Type = Global
Tag = 703
MapNum = S2
Sprite = M
Color = SKINCOLOR_PERIDOT
Var = 0

Emblem
Hint = It's in a pipe room, but to get inside you need to find a computer that you can destroy laid ahead.
Type = Global
Tag = 704
MapNum = S2
Sprite = H
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = You can see it through the window! but you'll need to hit a hidden computer to open a door to get it!
Type = Global
Tag = 705
MapNum = S2
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

# BRICKED BUSTED

Emblem
Hint = What a huge stream of water, \\only blue hedgehog can be reached the top with an ordinary thok.
Type = Skin
Tag = 0
MapNum = S3
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Have you seen the large yellow room? \\To go further, you need a special shield.
Type = Global
Tag = 1
MapNum = S3
Sprite = K
Color = SKINCOLOR_GOLD

Emblem
Hint = In one of the paths of Amy and Fang, \\there is a special target for Fang to get to.
Type = Skin
Tag = 2
MapNum = S3
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 4

Emblem
Hint = Why Sonic can spin through this gap in Green room, but I can't? \\Oh, I see spikes over there.
Type = Skin
Tag = 3
MapNum = S3
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = Popuskali na Zhoha. \\(hidden passage among the heap of blocks in huge cave.)
Type = Global
Tag = 4
MapNum = S3
Sprite = I
Color = SKINCOLOR_GREEN

Emblem
Type = Time
Var = 160*TICRATE
MapNum = S3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MapNum = S3
Sprite = R
Color = SKINCOLOR_GOLD

# CAUSTIC CRATER

Emblem
Type = Time
MapNum = S4
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

Emblem
Type = Rings
MapNum = S4
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

Emblem
Hint = A new route is found\\When I take a look around\\The first Whistlebush
Type = Global
Tag = 0
MapNum = S4
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = Bring a shield and gold\\Inside where the acid falls\\On the orange room
Type = Global
Tag = 1
MapNum = S4
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Hint = It is quite funny\\When the cliffs next to the falls\\Hide a secret hole
Type = Global
Tag = 2
MapNum = S4
Sprite = C
Color = SKINCOLOR_RUBY

Emblem
Hint = A stroll on the bridge\\Can prove to be quite fruitful\\Just below your feet
Type = Global
Tag = 3
MapNum = S4
Sprite = D
Color = SKINCOLOR_JET

Emblem
Hint = You can see the end!\\But please don't leave me just yet\\I'm right over here
Type = Global
Tag = 4
MapNum = S4
Sprite = E
Color = SKINCOLOR_BONE

# CITY ESCAPE

Emblem
Hint = My, where did you get that lovely spatula?
Type = Global
Tag = 3000
MapNum = S5
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Can't you just take the elevator?
Type = Global
Tag = 3001
MapNum = S5
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = House call.
Type = Global
Tag = 3002
MapNum = S5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Missed the booster, huh?
Type = Global
Tag = 3003
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Uh, where's most of the third floor?
Type = Global
Tag = 3004
MapNum = S5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Merry Christmas!
Type = Global
Tag = 3005
MapNum = S5
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Lmfao, that easter egg.
Type = Global
Tag = 3012
MapNum = S5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

# COMMAND FACILITY

Emblem
Hint = E1M1: In the dark electric room,\\Poke around the electrics.\\Hang on, something's off!
Type = Global
Tag = 201
MapNum = S6
Sprite = A
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M2: Out the vent you go,\\But wait, there's more!\\Try flying or climbing back in there!
Type = Global
Tag = 202
MapNum = S6
Sprite = V
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M5: A river of goop...\\But, where does it come from,\\and where does it go?
Type = Global
Tag = 203
MapNum = S6
Sprite = O
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M5: Now's your chance!\\A chance to escape!\\Bust yourself out!
Type = Global
Tag = 204
MapNum = S6
Sprite = L
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M8: A multi-map series of buttons.\\It is said, that one of them rests\\in the well of wishes.
Type = Global
Tag = 205
MapNum = S6
Sprite = K
Color = SKINCOLOR_GREEN

# DIGITAL DELUCHE

Emblem
Type = Time
Var = 90*TICRATE
MapNum = S7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 140
MapNum = S7
Sprite = R
Color = SKINCOLOR_GOLD

# FROZEN FISSURE

Emblem
Hint = Bouncing up backwards,\\Hitting yellows and a red,\\Leads to the behind.
Type = Global
Tag = 1
MapNum = S8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = High up the right path,\\An overhang to land on.\\Look at what it hides.
Type = Global
Tag = 2
MapNum = S8
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Four moving platforms,\\Forming in as an "x" shape.\\Climb up the right cliff.
Type = Global
Tag = 3
MapNum = S8
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Finally falling,\\As far to the right you can,\\Lies one out of view.
Type = Global
Tag = 4
MapNum = S8
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Spinning in circles,\\Scaling past mountains, with one\\Obscuring the truth.
Type = Global
Tag = 5
MapNum = S8
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 150*TICRATE
MapNum = S8
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 800
MapNum = S8
Sprite = R
Color = SKINCOLOR_GOLD

# GRASS PLANET

Emblem
Type = Map
MapNum = S9
Sprite = F
Color = SKINCOLOR_GREEN

Emblem
Hint = A pulley may have brought you here, but where did that pulley originate?
Type = Global
Tag = 0
MapNum = S9
Sprite = A
Color = SKINCOLOR_GREEN

Emblem
Hint = Take a jump! Don't worry, it ain't all cloudy abyss down there!
Type = Global
Tag = 1
MapNum = S9
Sprite = B
Color = SKINCOLOR_GREEN

Emblem
Hint = In a upside down waterfall, use your hammer to strengthen the spring.
Type = Global
Tag = 2
MapNum = S9
Sprite = C
Color = SKINCOLOR_GREEN

Emblem
Hint = A lone peak presents a "door" of opportunity for the anti-chuckler.
Type = Global
Tag = 3
MapNum = S9
Sprite = D
Color = SKINCOLOR_GREEN

Emblem
Hint = A trail of flight boosters... Time to work those tail muscles!
Type = Global
Tag = 4
MapNum = S9
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Type = Time
MapNum = S9
Sprite = T
Color = SKINCOLOR_GREEN
Var = 4025

# JUNKYARD JEOPARDY

Emblem
Type = Global
Tag = 1000
MapNum = SC
Hint = This one stuck inside the tube!\\But you can figure out how to get it, can't you?
Sprite = J
Color = SKINCOLOR_CRIMSON

Emblem
Type = Global
Tag = 1001
MapNum = SC
Hint = Before changing the point of view\\You better bring a gargoyle or two.
Sprite = G
Color = SKINCOLOR_DUSK

Emblem
Type = Global
Tag = 1002
MapNum = SC
Hint = One wrong move can send you to grave\\Look in the lake of toxins if you're brave.
Sprite = I
Color = SKINCOLOR_SILVER

Emblem
Type = Global
Tag = 1003
MapNum = SC
Hint = Amy can't handle all of these spikes\\This is the misson of her loved's look-a-like.
Sprite = K
Color = SKINCOLOR_SKY

Emblem
Type = Global
Tag = 1004
MapNum = SC
Hint = You must wear a ring attraction\\Or else you'll get lost in electric action.
Sprite = H
Color = SKINCOLOR_COBALT

Emblem
Type = Time
MapNum = SC
Sprite = T
Color = SKINCOLOR_GREY
Var = TICRATE * 135

Emblem
Type = Rings
MapNum = SC
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

# LOFTY WOODS

Emblem
Hint = There and back again.
Type = Global
Tag = 0
MapNum = SD
Sprite = O
Color = SKINCOLOR_FOREST
Var = 0

Emblem
Hint = Stone pillars.\\It's bouncing time!
Type = Global
Tag = 1
MapNum = SD
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = Curious ruins.
Type = Global
Tag = 2
MapNum = SD 
Sprite = K
Color = SKINCOLOR_BEIGE
Var = 0

Emblem
Hint = The tall pillar hides a secret.
Type = Global
Tag = 3
MapNum = SD
Sprite = I
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = There's something on the back.
Type = Global
Tag = 4
MapNum = SD
Sprite = A
Color = SKINCOLOR_CRIMSON
Var = 0

Emblem
Type = Score
MapNum = SD
Sprite = S
Color = SKINCOLOR_COBALT
Var = 100000

Emblem
Type = Time
MapNum = SD
Sprite = T
Color = SKINCOLOR_SILVER
Var = 150*TICRATE

Emblem
Type = Rings
MapNum = SD
Sprite = R
Color = SKINCOLOR_GOLD
Var = 600

# LUCID LANDSCAPE

Emblem
Type = Time
MapNum = SE
Sprite = T
Color = SKINCOLOR_SILVER
Var = 85*TICRATE

Emblem
Type = Rings
MapNum = SE
Sprite = R
Color = SKINCOLOR_GOLD
Var = 330

Emblem
Hint = A tall sloped mountain,\\where you circle around it.\\Just get to its peak.
Type = Global
Tag = 1
MapNum = SE
Sprite = C
Color = SKINCOLOR_RUBY

Emblem
Hint = Just off to the side\\Circular platforms lead you.\\Flip through the blanket.
Type = Global
Tag = 2
MapNum = SE
Sprite = C
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Jump down the water,\\Onto a flat blue basin,\\Then look to the right. 
Type = Global
Tag = 3
MapNum = SE
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = A long winding road.\\Up and down and all around.\\Hidden upside-down.
Type = Global
Tag = 4
MapNum = SE
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = Through Summit, Crater,\\Hangar, City, and Ruin.\\Discover funny.
Type = Global
Tag = 5
MapNum = SE
Sprite = C
Color = SKINCOLOR_BONE

#SUNSET SUMMIT

Emblem
Hint = ~cliffside hide~
Type = Global
Tag = 2
MapNum = SF
Sprite = L
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ~the secret fenced-off alcove~
Type = Global
Tag = 3
MapNum = SF
Sprite = L
Color = SKINCOLOR_APRICOT
Var = 0

Emblem
Hint = ~top of the large island~
Type = Global
Tag = 4
MapNum = SF
Sprite = L
Color = SKINCOLOR_ROSY
Var = 0


Emblem
Hint = ~back where you started~
Type = Global
Tag = 5
MapNum = SF
Sprite = L
Color = SKINCOLOR_QUAIL
Var = 0


Emblem
Hint = ~beneath the clouds, above the clouds~
Type = Global
Tag = 6
MapNum = SF
Sprite = L
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Type = Time
MapNum = SF
Sprite = T
Color = SKINCOLOR_BLACK
Var = 3675

Emblem
Type = Rings
MapNum = SF
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 400

# RHYOLITE RUIN

Emblem
Type = Global
Var = GE_NIGHTSPULL
Tag = 0
MapNum = SG
Sprite = L
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Var = GE_NIGHTSITEM|GE_NIGHTSPULL
Tag = 1
MapNum = SG
Sprite = M
Color = SKINCOLOR_PURPLE

Emblem
Type = NGrade
Var = GRADE_A
MapNum = SG
Sprite = Q
Color = SKINCOLOR_CYAN

Emblem
Type = NTime
Var = 120*TICRATE
MapNum = SG
Sprite = T
Color = SKINCOLOR_GREY

#PINEAPPLE PRAIRIE

Emblem
Hint = Water bumpers.
Type = global
Tag = 901
MapNum = SH
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Ledge Bushes.
Type = global
Tag = 902
MapNum = SH
Sprite = P
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = Centre cloud of funny shape.
Type = global
Tag = 903
MapNum = SH
Sprite = P
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Dangerous button.
Type = global
Tag = 904
MapNum = SH
Sprite = P
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Danger tunnel.
Type = global
Tag = 905
MapNum = SH
Sprite = P
Color = SKINCOLOR_GOLD
Var = 0

Emblem
Hint = Ledge nearby pillars.
Type = global
Tag = 906
MapNum = SH
Sprite = P
Color = SKINCOLOR_EMERALD
Var = 0

#SOMETHING

Emblem
Hint = That's a nice waterfall, isn't it?
Type = Global
Tag = 1
MapNum = SI
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = They say the views up here are great
Type = Global
Tag = 2
MapNum = SI
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Somewhere inside the tower idk
Type = Global
Tag = 3
MapNum = SI
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Take a leap of faith
Type = Global
Tag = 4
MapNum = SI
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Secret room
Type = Global
Tag = 5
MapNum = SI
Sprite = E
Color = SKINCOLOR_GREEN

# TWINS PALACE

Emblem
Type = Score
MapNum = sj
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 360000

Emblem
Type = Time
MapNum = SJ
Sprite = T
Color = SKINCOLOR_SILVER
Var = 150*TICRATE

Emblem
Type = Rings
MapNum = SJ
Sprite = R
Color = SKINCOLOR_GOLD
Var = 1700

Emblem
Hint = Resist the Black Phantom Pressure!
Type = Global
Tag = 1
MapNum = SJ
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Resist the Aetherom Laser Beam!
Type = Global
Tag = 2
MapNum = SJ
Sprite = B
Color = SKINCOLOR_NEON

Emblem
Hint = Pokemon Battle!
Type = Global
Tag = 3
MapNum = SJ
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = Fairy Fountain Room!
Type = Global
Tag = 4
MapNum = SJ
Sprite = D
Color = SKINCOLOR_BLUEBELL

#NIMBUS LAKE

Emblem
Hint = In order to find me\\you gotta look behind\\a rather strong waterfall.
Type = Global
Tag = 1
Mapnum = SK
Sprite = I
Color = SKINCOLOR_SEAFOAM
Var = 0

Emblem
Hint = For those who can spin.\\After the underground currents.\\Explore the room a little.
Type = Global
Tag = 2
Mapnum = SK
Sprite = H
Color = SKINCOLOR_BRONZE
Var = 0

Emblem
Hint = A breakable wall behind\\a waterfall nearby a cliff.\\Strength might be required.
Type = Global
Tag = 3
Mapnum = SK
Sprite = D
Color = SKINCOLOR_SILVER
Var = 0

Emblem
Hint = In the underwater abyss.\\Take a look down.\\Find a pulsating light.
Type = Global
Tag = 4
Mapnum = SK
Sprite = A
Color = SKINCOLOR_VAPOR
Var = 0

Emblem
Hint = Before completing the level.\\Explore the nearby area.\\Maybe you'll find something.
Type = Global
Tag = 5
Mapnum = SK
Sprite = F
Color = SKINCOLOR_GOLD
Var = 0

Emblem
Type = Time
MapNum = SK
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

Emblem
Type = Rings
MapNum = SK
Sprite = R
Color = SKINCOLOR_GOLD
Var = 345

#POWDER PARK

Emblem
Hint = I love watching you bounce.
Type = Global
Tag = 5
MapNum = SL
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = I watched you arrive. Good luck out there!
Type = Global
Tag = 10
MapNum = SL
Sprite = B
Color = SKINCOLOR_DUSK
Var = 0

Emblem
Hint = From up here, it looks like you're about halfway done.
Type = Global
Tag = 15
MapNum = SL
Sprite = C
Color = SKINCOLOR_CYAN
Var = 0

Emblem
Hint = I've found a nice hiding place farther up the trail, just under this little gap
Type = Global
Tag = 20
MapNum = SL
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = Brrrh, i'm chilly. Can you bust me out?
Type = Global
Tag = 25
MapNum = SL
Sprite = E
Color = SKINCOLOR_ICY
Var = 0

Emblem
Type = Time
MapNum = SL
Sprite = T
Color = SKINCOLOR_SILVER
Var = 2100

Emblem
Type = Rings
MapNum = SL
Sprite = R
Color = SKINCOLOR_GOLD
Var = 325