-- Wine Bottles --

freeslot("SPR_GLAS", "SPR_WINA", "SPR_WINB", "SPR_WINC", "S_WINEGLASS", "S_WINEBOTTLE1", "S_WINEBOTTLE2", "S_WINEBOTTLE3", "MT_WINEGLASS", "MT_WINEBOTTLE1", "MT_WINEBOTTLE2", "MT_WINEBOTTLE3")

states[S_WINEGLASS] = {
	sprite = SPR_GLAS,
	frame = A,
	tics = -1
}

states[S_WINEBOTTLE1] = {
	sprite = SPR_WINA,
	frame = A,
	tics = -1
}

states[S_WINEBOTTLE2] = {
	sprite = SPR_WINB,
	frame = A,
	tics = -1
}

states[S_WINEBOTTLE3] = {
	sprite = SPR_WINC,
	frame = A,
	tics = -1
}

mobjinfo[MT_WINEGLASS] = {
	doomednum = 2300,
	spawnstate = S_WINEGLASS,
	radius = 8*FRACUNIT,
	height = 32*FRACUNIT,
	flags = MF_SOLID|MF_SCENERY
}

mobjinfo[MT_WINEBOTTLE1] = {
	doomednum = 2301,
	spawnstate = S_WINEBOTTLE1,
	radius = 8*FRACUNIT,
	height = 50*FRACUNIT,
	flags = MF_SOLID|MF_SCENERY
}

mobjinfo[MT_WINEBOTTLE2] = {
	doomednum = 2302,
	spawnstate = S_WINEBOTTLE2,
	radius = 8*FRACUNIT,
	height = 50*FRACUNIT,
	flags = MF_SOLID|MF_SCENERY
}

mobjinfo[MT_WINEBOTTLE3] = {
	doomednum = 2303,
	spawnstate = S_WINEBOTTLE3,
	radius = 8*FRACUNIT,
	height = 50*FRACUNIT,
	flags = MF_SOLID|MF_SCENERY
}