MainCfg
GameData = OLDC2023-R2.dat
SPStage_Start = S0
SPMarathon_Start = S3
TitleMap = 99
CustomVersion = ^7OLDC 2023 Round 2 1.0.2
UseBlackRock = 0
TitleScrollSpeed = 0
NumDemos = 0
NiGHTSLinkTics = 4*TICRATE
# ^Modified by SonicXHero45

Clear All

# Unlockables

# Unlock Characters From Start

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true
Height = 0

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true
Height = 10

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true
Height = 20

# Other Unlockables

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 20

ConditionSet 3
Condition1 = MapBeaten ST

ConditionSet 4
Condition1 = MapTime SS 65*TICRATE

ConditionSet 5
Condition1 = MapPerfect SS

Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1
Height = 30

Unlockable 5
Name = Emblem Hints
Height = 0
ConditionSet = -1
Type = EmblemHints
Height = 40

Unlockable 6
Name = Emblem Radar
Height = 0
ConditionSet = -1
Type = ItemFinder
Height = 50

# Find 51 (all) Emblems
ConditionSet 28
Condition1 = TotalEmblems 51

Unlockable 28
Name = Level Select
Height = 20
ConditionSet = -1
Type = LevelSelect
Var = 1
NoChecklist = true
Height = 60

Unlockable 29
Name = Pandora's Box
Objective = Collect All Emblems
Height = 0
ConditionSet = 20
Type = Pandora
NoChecklist = true
Height = 70

Unlockable 31
Name = Sound Test
Height = 21
ConditionSet = -1
Type = SoundTest
NoChecklist = true
Height = 80

# Emblems

# Egg Rocket

Emblem
Hint = painfully obvious
Type = Global
Tag = 415
MapNum = S4
Sprite = B
Color = SKINCOLOR_BLUE

Emblem
Hint = when things get blue...don't go inside just yet
Type = Global
Tag = 416
MapNum = S4
Sprite = L
Color = SKINCOLOR_LAVENDER

Emblem
Hint = under a platform at an incredibly inconvenient....time
Type = Global
Tag = 417
MapNum = S4
Sprite = X
Color = SKINCOLOR_RED

# Spleenik 2

Emblem
Hint = Chaos \\Emerald 1
Type = Global
Tag = 1
MapNum = S6
Sprite = N
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Chaos \\Emerald 2
Type = Global
Tag = 2
MapNum = S6
Sprite = N
Color = SKINCOLOR_SIBERITE

Emblem
Hint = Chaos \\Emerald 3
Type = Global
Tag = 3
MapNum = S6
Sprite = N
Color = SKINCOLOR_EMERALD

Emblem
Hint = Chaos \\Emerald 4
Type = Global
Tag = 4
MapNum = S6
Sprite = N
Color = SKINCOLOR_GARNET

Emblem
Hint = Chaos \\Emerald 5
Type = Global
Tag = 5
MapNum = S6
Sprite = N
Color = SKINCOLOR_VAPOR

Emblem
Hint = Chaos \\Emerald 6
Type = Global
Tag = 6
MapNum = S6
Sprite = N
Color = SKINCOLOR_GOLDENROD

Emblem
Hint = Chaos \\Emerald 7
Type = Global
Tag = 7
MapNum = S6
Sprite = N
Color = SKINCOLOR_MOONSTONE

Emblem
Hint = Chaos \\Emerald 8
Type = Global
Tag = 8
MapNum = S6
Sprite = N
Color = SKINCOLOR_JET

# Snow Skies

Emblem
Hint = The second area you see, to your left\\Ignore that sign and drop down!
Type = Global
Tag = 0
MapNum = S8
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Didn't take that slope?\\There's an emblem in there.
Type = Global
Tag = 1
MapNum = S8
Sprite = M
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = This emblem was sealed for its crimes\\Can you break in?
Type = Global
Tag = 2
MapNum = S8
Sprite = G
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = After entering that mountain's hole\\Take a left and find out.
Type = Global
Tag = 3
MapNum = S8
Sprite = O
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Don't finish the level yet\\There's more outside!
Type = Global
Tag = 4
MapNum = S8
Sprite = F
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Type = Time
Var = 85*TICRATE
MapNum = S8
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = RINGS
Var = 275
MapNum = S8
Sprite = R
Color = SKINCOLOR_GOLD

# Chemical Base

Emblem
Hint = The red button opens the way further, but what else does it open? Look where you started.
Type = Global
Tag = 0
MapNum = S9
Sprite = C
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = There's a clue at the top in a huge cave.
Type = Global
Tag = 1
MapNum = S9
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem
Hint = Do you remember where Knuckles' path ended?
Type = Global
Tag = 2
MapNum = S9
Sprite = W
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Blue Button opens the grate in the waterfall, but where's the button? Maybe in the darkroom?
Type = Global
Tag = 3
MapNum = S9
Sprite = E
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = There is a wall next to the red button, but do you have something that will protect you from the water?
Type = Global
Tag = 4
MapNum = S9
Sprite = G
Color = SKINCOLOR_SKY
Var = 0

# Blue Mountain

Emblem
Hint = That looks like such a\\nice looking waterfall.\\Try riding up it!
Type = Global
Tag = 0
MapNum = SC
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Watch for falling rocks!\\Maybe look closer...\\what do you see?
Type = Global
Tag = 1
MapNum = SC
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Taking a rollout rock to\\the waters isnt optimal...\\what about the boulders?
Type = Global
Tag = 2
MapNum = SC
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Smashing the ice grants\\good gifts like sheilds!\\The mines has something more.
Type = Global
Tag = 3
MapNum = SC
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Around the bend of the\\snow-covered caps lies\\your final of 5 emblems!
Type = Global
Tag = 4
MapNum = SC
Sprite = E

# Hexacolor Heaven

Emblem
Type = Rings
MapNum = SD
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

Emblem
Type = Time
MapNum = SD
Sprite = T
Color = SKINCOLOR_SILVER
Var = 150*TICRATE

Emblem
Hint = After the starting drop, stop!\\Turn around, and look atop.
Type = Global
Tag = 1
MapNum = SD
Sprite = B
Color = SKINCOLOR_HEXAHEAVEN

Emblem
Hint = A window that differs in size,\\Inside awaits your prize.
Type = Global
Tag = 2
MapNum = SD
Sprite = A
Color = SKINCOLOR_HEXAHEAVEN

Emblem
Hint = With the ending in sight,\\Inspect the final cloud\\And your emblem will be found.
Type = Global
Tag = 3
MapNum = SD
Sprite = L
Color = SKINCOLOR_HEXAHEAVEN

# Windy Forest

Emblem
Type = Score
MapNum = SE
Sprite = S
Color = SKINCOLOR_COBALT
Var = 80000

Emblem
Type = Time
MapNum = SE
Sprite = T
Color = SKINCOLOR_SILVER
Var = 130*TICRATE

Emblem
Hint = 0 SCORE CHALLENGE
Type = Global
Tag = 100
MapNum = SE
Sprite = G
Color = SKINCOLOR_BLACK
Var = 0

Emblem
Hint = 1000 RINGS\\3:30
Type = Global
Tag = 101
MapNum = SE
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = 60 ENEMIES\\3:00
Type = Global
Tag = 102
MapNum = SE
Sprite = J
Color = SKINCOLOR_BRONZE

Emblem
Hint = 50 LUMS
Type = Global
Tag = 50
MapNum = SE
Sprite = F
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = 50 LUMS\\4:00
Type = Global
Tag = 51
MapNum = SE
Sprite = P
Color = SKINCOLOR_GOLD
Var = 0

# Twilight Hill Act 2

Emblem
Hint = No need to hurry. Explore what's behind the hill before going to the sky.
MapNum = SF
Sprite = A
Color = SKINCOLOR_GREEN
Tag = 26

Emblem
Hint = There appears to be another crack on the floor. Wonder what's inside...
MapNum = SF
Sprite = C
Color = SKINCOLOR_BLUE
Tag = 27

Emblem
Hint = Knuckles gets this free emblem! But where can it be?
MapNum = SF
Sprite = W
Color = SKINCOLOR_RED
Tag = 28

Emblem
Hint = Here in the poison tunnel, safely head towards the middle route to earn your reward.
MapNum = SF
Sprite = D
Color = SKINCOLOR_PURPLE
Tag = 30

#SG Doomship 2
Emblem
Type = Skin
Tag = 550
MapNum = SG
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Type = Skin
Tag = 900
MapNum = SG
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 1

Emblem
Type = Skin
Tag = 905
MapNum = SG
Sprite = A
Color = SKINCOLOR_RED
Var = 2

#SI Palace of NiGHTs & NiGHTmares

Emblem
Hint = A path of rings above a path of chips.
Type = Global
Tag = 1
MapNum = SI
Sprite = L
Color = SKINCOLOR_BRONZE
Var = GE_NIGHTSPULL

Emblem
Hint = (Hidden) Above a throne in the palace.
Type = Global
Tag = 2
MapNum = SI
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem
Type = NGrade
MapNum = SI
Sprite = Q
Color = SKINCOLOR_CYAN
Var = GRADE_A

Emblem
Type = NTime
MapNum = SI
Sprite = T
Color = SKINCOLOR_GREY
Var = 7000

#SK Mount Majesty 1

Emblem
Type = Map
MapNum = SK
Sprite = F
Color = SKINCOLOR_CYAN

Emblem
Hint = This one may be up high, but any character can get it if you use your brain.
Type = Global
Tag = 0
MapNum = SK
Sprite = A
Color = SKINCOLOR_CYAN

Emblem
Hint = Things may be getting a little slippery, so here's one for your troubles.
Type = Global
Tag = 1
MapNum = SK
Sprite = B
Color = SKINCOLOR_CYAN

Emblem
Hint = The snow may be too deep to make angels, but it may hold another form of miracle.
Type = Global
Tag = 2
MapNum = SK
Sprite = C
Color = SKINCOLOR_CYAN

Emblem
Hint = You're nowhere near the mountain, but that doesn't mean that traveling upwards will be useless.
Type = Global
Tag = 3
MapNum = SK
Sprite = D
Color = SKINCOLOR_CYAN

Emblem
Hint = This cave holds so many secrets, that even the entrance may be worth checking out!
Type = Global
Tag = 4
MapNum = SK
Sprite = E
Color = SKINCOLOR_CYAN

Emblem
Type = Time
MapNum = SK
Sprite = T
Color = SKINCOLOR_CYAN
Var = 3150

#SL Temple Trek

Emblem
Hint = Hiding in a cave
Type = Skin
Tag = 1
MapNum = SL
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Waiting behind a door
Type = Skin
Tag = 2
MapNum = SL
Sprite = U
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = Down in the toppled tower
Type = Skin
Tag = 3
MapNum = SL
Sprite = U
Color = SKINCOLOR_EMERALD
Var = 0

Emblem
Hint = Lurking behind a ring
Type = Skin
Tag = 4
MapNum = SL
Sprite = U
Color = SKINCOLOR_RED
Var = 0

#SM Sapphire Twilight

Emblem
Type = Score
MapNum = SM
Sprite = S
Color = SKINCOLOR_COBALT
Var = 70000

Emblem
Type = Time
MapNum = SM
Sprite = T
Color = SKINCOLOR_SILVER
Var = 120*TICRATE

Emblem
Hint = 0 POINTS\\2:20
Type = Global
Tag = 100
MapNum = SM
Sprite = G
Color = SKINCOLOR_BLACK
Var = 0

Emblem
Hint = 450 RINGS\\2:30
Type = Global
Tag = 101
MapNum = SM
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = 50 ENEMIES\\3:30
Type = Global
Tag = 102
MapNum = SM
Sprite = J
Color = SKINCOLOR_BRONZE

Emblem
Hint = 35 LUMS
Type = Global
Tag = 50
MapNum = SM
Sprite = F
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = 35 LUMS\\4:15
Type = Global
Tag = 51
MapNum = SM
Sprite = P
Color = SKINCOLOR_GOLD
Var = 0

#SN Zaxel Garden

Emblem
Type = Score
MapNum = SN
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 100000

Emblem
Type = Time
MapNum = SN
Sprite = T
Color = SKINCOLOR_SILVER
Var = 120*TICRATE

Emblem
Type = Rings
MapNum = SN
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

Emblem
Hint = Suspicious Path
Type = Global
Tag = 1
MapNum = SN
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Inside
Type = Global
Tag = 2
MapNum = SN
Sprite = B
Color = SKINCOLOR_NEON

Emblem
Hint = Nations
Type = Global
Tag = 3
MapNum = SN
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = On the Pillar
Type = Global
Tag = 3
MapNum = SN
Sprite = D
Color = SKINCOLOR_BLUEBELL

#SO Hanging Illusion

Emblem
Type = Time
Var = 240*TICRATE
MapNum = SO
Sprite = T
Color = SKINCOLOR_FLAME

Emblem
Type = Rings
Var = 300
MapNum = SO
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = A strange block hiding near the base of a tree. Is it just dirt, or..?
Type = Global
Tag = 1
MapNum = SO
Sprite = B
Color = SKINCOLOR_BRONZE

Emblem
Hint = Haunting the ceiling, yet beneath your feet..?
Type = Global
Tag = 2
MapNum = SO
Sprite = D
Color = SKINCOLOR_CLOUDY

Emblem
Hint = This path seems blocked, yet like many other blocks the wood wall disappears with a single touch..
Type = Global
Tag = 3
MapNum = SO
Sprite = E
Color = SKINCOLOR_FOREST

Emblem
Hint = A yellow button reveals the path forward. But take your shields, and find me as far back as you can go.
Type = Global
Tag = 4
MapNum = SO
Sprite = O
Color = SKINCOLOR_DUSK

Emblem
Hint = Hidden behind a hanging tower, the gate will only open to those who never fell into the abyss.
Type = Global
Tag = 5
MapNum = SO
Sprite = M
Color = SKINCOLOR_SUNSET

#SP Vermutlich ne Insel

Emblem
Type = Global
Tag = 1
Sprite = A
MapNum = SP
Color = SKINCOLOR_RED

#SR Blossoming Brushes

Emblem
Type = Global
Hint = An empty fall source.\\Similar to scarlet come.\\Break it, that might work.
Tag = 0
Sprite = A
MapNum = SR
Color = SKINCOLOR_CHERRY

Emblem
Type = Global
Tag = 1
Sprite = B
MapNum = SR
Color = SKINCOLOR_CHERRY

#SS Arctic Summit

# Star
Emblem
Hint = I'm right at the start!\\You can't see me from the front...\\And neither can I!
Type = Global
Tag = 1
MapNum = SS
Sprite = A
Color = SKINCOLOR_ICY

# Spade
Emblem
Hint = A ring trail stands out.\\Bounce through water and soar high.\\Once that's done, you're set.
Type = Global
Tag = 2
MapNum = SS
Sprite = B
Color = SKINCOLOR_YELLOW

# Heart
Emblem
Hint = Deeper in the caves,\\an ethereal ore vein.\\Yet, there's something odd.
Type = Global
Tag = 3
MapNum = SS
Sprite = C
Color = SKINCOLOR_DUSK

# Diamond
Emblem
Hint = A wonderful sight,\\awaits beyond the summit.\\The Arctic Palace.
Type = Global
Tag = 4
MapNum = SS
Sprite = D
Color = SKINCOLOR_ARCTIC

# Clover	
Emblem
Hint = ^1HEADSPACE lies in wait.\\One exit, four shrines, three doors.\\^5It means everything.
Type = Global
Tag = 5
MapNum = SS
Sprite = E
Color = SKINCOLOR_TAFFY

# Time
Emblem
Type = Time
MapNum = SS
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

# Rings
Emblem
Type = Rings
MapNum = SS
Sprite = R
Color = SKINCOLOR_GOLD
Var = 1200

# Developer Time
ExtraEmblem
Name = Developer Time
Objective = Beat Arctic Summit within 1:05
ConditionSet = 4
Sprite = F
Color = SKINCOLOR_VAPOR

# Perfect Bonus
ExtraEmblem
Name = Perfect Bonus
Objective = Beat Arctic Summit with 1880 rings
ConditionSet = 5
Sprite = P
Color = SKINCOLOR_TEAL

#ST Metallic City

Emblem
Hint = it is right there my dude
Type = Global
Tag = 5
MapNum = ST
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = There's a worn-out wall near\\a current. Think you can\\demolish it?
Type = Global
Tag = 2
MapNum = ST
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Rely on the one that climbs to\\get this emblem that lies\\up high.
Type = Global
Tag = 3
MapNum = ST
Sprite = D
Color = SKINCOLOR_RED

Emblem
Hint = The Pink Hedgehog has one\\as a prop. Find her.
Type = Global
Tag = 4
MapNum = ST
Sprite = C
Color = SKINCOLOR_PINK

Emblem
Hint = Radio Stations tend to have\\worn-out walls. Where would\\a Radio Station be though?
Type = Global
Tag = 1
MapNum = ST
Sprite = E
Color = SKINCOLOR_PINK

Emblem
Hint = What. This Guy. He Tripped\\and Fell in the Back of ScratchDonalds. Subscribe\\to My Youtube Channe-
Type = Global
Tag = 11
MapNum = ST
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Type = Time
MapNum = ST
Sprite = T
Color = SKINCOLOR_JET
Var = 5075

#Level Completion Emblem
ExtraEmblem
Name = The Metallic Beauty
Objective = Beat Metallic City Zone!
ConditionSet = 3

# SU Totem Tombolo

Emblem
Hint = Waiting to greet you...\\So climb up there to meet them...\\Inside the blocked cave!
Type = Global
Tag = 400
MapNum = SU
Sprite = B
Color = SKINCOLOR_BLUE

Emblem
Hint = Before the spiral path...\\On a rocky pagoda...\\After the big ramp...
Type = Global
Tag = 401
MapNum = SU
Sprite = L
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Sitting at the source...\\The collection of tall rocks...\\Where the water flows...
Type = Global
Tag = 402
MapNum = SU
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A cliff from above...\\Where grouped maces spin around...\\By the rocky cairn...
Type = Global
Tag = 403
MapNum = SU
Sprite = G
Color = SKINCOLOR_ORANGE

Emblem
Hint = Collect ^33 ^8blue keys^0!\\First cove. Totem ledge. Large Sea.\\Three tall rocks. Last Cave.
Type = Global
Tag = 404
MapNum = SU
Sprite = P
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 150*TICRATE
MapNum = SU
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 300
MapNum = SU
Sprite = R
Color = SKINCOLOR_GOLD

#SV Fortune Forge

Emblem
Hint = Emblem with a price...\\500 rings invested...\\Her majestic gift...
Type = Global
Tag = 400
MapNum = SV
Sprite = F
Color = SKINCOLOR_BLUE

Emblem
Hint = For the gamblers...\\Who can win three in a row...\\Without losing rings...
Type = Global
Tag = 401
MapNum = SV
Sprite = R
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The path in a trench...\\Made for unique guests who can...\\Hover and destroy...
Type = Global
Tag = 402
MapNum = SV
Sprite = X
Color = SKINCOLOR_RED

Emblem
Hint = The luckiest girl...\\Brave the monitor bounce, strong...\\and invincible...
Type = Global
Tag = 403
MapNum = SV
Sprite = Z
Color = SKINCOLOR_ORANGE

Emblem
Hint = Collect^2 3 ^8blue keys^0!\\Trench holes. Hot Slide. Wheel's \\corner. Eight tall rocks. Chain Toss.
Type = Global
Tag = 404
MapNum = SV
Sprite = P
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 300*TICRATE
MapNum = SV
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = SV
Sprite = R
Color = SKINCOLOR_GOLD