Freeslot
MT_WBIGMUSH
S_WBIGMUSH
SPR_WBIM
MT_WSMALLMUSH
S_WSMALLMUSH
SPR_WMUS
MT_SONICMUSHHOG
S_SONICMUSHHOG
SPR_MHOG

#Big Mushroom

State S_WBIGMUSH
SpriteName = WBIM
SpriteFrame = A
Action = None

Object MT_WBIGMUSH
MapThingNum = 3000
SpawnState = S_WBIGMUSH
SpawnHealth = 100
ReactionTime = 8
Speed = 0
Radius = 29*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#Mushroom antinetna
State S_WSMALLMUSH
SpriteName = WMUS
SpriteFrame = A
Action = None

Object MT_WSMALLMUSH
MapThingNum = 3001
SpawnState = S_WSMALLMUSH
SpawnHealth = 100
ReactionTime = 8
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#SONIC THE MUSHOG
State S_SONICMUSHHOG
SpriteName = MHOG
SpriteFrame = A
Action = None

Object MT_SONICMUSHHOG
MapThingNum = 3002
SpawnState = S_SONICMUSHHOG
SpawnHealth = 100
ReactionTime = 8
Speed = 0
Radius = 45*FRACUNIT
Height = 56*FRACUNIT
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY