MainCfg
GameData = OLDC2022-R2.dat
SPStage_Start = S0
SPMarathon_Start = S1
TitleMap = S0
CustomVersion = OLDC 2022 Round 2
UseBlackRock = 0
TitleScrollSpeed = 0
NumDemos = 0

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

# Unlockables

# Unlock Characters From Start

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

# Other Unlockables

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 11
Condition1 = MapBeaten SG


Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 5
Name = Emblem Hints
Objective = Get 3 emblems
Height = 0
ConditionSet = 1
Type = EmblemHints

Unlockable 6
Name = Emblem Radar
Objective = Get 5 emblems
Height = 0
ConditionSet = 2
Type = ItemFinder

# Emblems

# Auburn Heights

Emblem
Hint = Find a ring cache and this should be a breeze.
Type = Global
Tag = 301
MapNum = S1
Sprite = B
Color = SKINCOLOR_BLUE


Emblem
Hint = A ledge that is just out of reach... for some.
Type = Global
Tag = 2
MapNum = S1
Sprite = C
Color = SKINCOLOR_ORANGE

Emblem
Hint = Barred behind a waterfall - but where's the switch?
Type = Global
Tag = 3
MapNum = S1
Sprite = D
Color = SKINCOLOR_GREEN

Emblem
Hint = Perhaps you're barking up the wrong tree.
Type = Global
Tag = 4
MapNum = S1
Sprite = E
Color = SKINCOLOR_RED

Emblem
Type = Rings
Var = 300
MapNum = S1
Sprite = R
Color = SKINCOLOR_PURPLE

Emblem
Type = Time
Var = 60 * TICRATE
MapNum = S1
Sprite = T
Color = SKINCOLOR_PURPLE

# Speed Highway

Emblem
Hint = At Dawn, why not have a breakfest at the bakery?
Type = Global
Tag = 1
MapNum = S3
Sprite = E
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = After the shopping mall, climb the top of the building
Type = Global
Tag = 2
MapNum = S3
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = At Dawn, visit the roof of the SEGA store
Type = Global
Tag = 3
MapNum = S3
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = At Dawn, have a nice view under the building on the end of the stage
Type = Global
Tag = 4
MapNum = S3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = At the shopping mall, climb the tree to catch a nice view.
Type = Global
Tag = 5
MapNum = S3
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = climb the structure with the banners to find something interesting.
Type = Global
Tag = 6
MapNum = S3
Sprite = W
Color = SKINCOLOR_BLUE
Var = 0

# EGG TV

Emblem
Hint = Visit the writers room
Type = Global
Tag = 301
MapNum = S5
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Ask an autograph from the midnight cowboys
Type = Global
Tag = 5
MapNum = S5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = cancel the chair rollercoaster
Type = Global
Tag = 303
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Hidden gameshow control room.
Type = Global
Tag = 304
MapNum = S5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Ignored the warning, eh?
Type = Global
Tag = 305
MapNum = S5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Secret corridor on the second floor.
Type = Global
Tag = 306
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

# Poison Temple Z

Emblem
Type = Score
MapNum = S6
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 180000

Emblem
Type = Time
MapNum = S6
Sprite = T
Color = SKINCOLOR_SILVER
Var = 220*TICRATE

Emblem
Type = Rings
MapNum = S6
Sprite = R
Color = SKINCOLOR_GOLD
Var = 1000

Emblem
Hint = Secret under the nox!
Type = Global
Tag = 1
MapNum = S6
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = That entrance was suspicious?
Type = Global
Tag = 2
MapNum = S6
Sprite = B
Color = SKINCOLOR_NEON

Emblem
Hint = Yes, the Zaxel Coop Maps!
Type = Global
Tag = 3
MapNum = S6
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = 1000 Rings
Type = Global
Tag = 4
MapNum = S6
Sprite = D
Color = SKINCOLOR_BLUEBELL

# Greens Hill

Emblem
Type = Time
Var = 110*TICRATE
MapNum = S7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 450
MapNum = S7
Sprite = R
Color = SKINCOLOR_GOLD

# Creepy Crypt

Emblem
Type = Score
MapNum = S8
Sprite = S
Color = SKINCOLOR_COBALT
Var = 40000

Emblem
Type = Time
MapNum = S8
Sprite = T
Color = SKINCOLOR_SILVER
Var = 45*TICRATE

Emblem
Hint = 0 SCORE CHALLENGE\\RA ONLY
Type = Global
Tag = 100
MapNum = S8
Sprite = G
Color = SKINCOLOR_BLACK
Var = 0

Emblem
Hint = ALL 200 RINGS\\SP ONLY
Type = Global
Tag = 101
MapNum = S8
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ALL 10 ENEMIES\\SP ONLY
Type = Global
Tag = 102
MapNum = S8
Sprite = J
Color = SKINCOLOR_BRONZE

Emblem
Hint = ALL 50 LUMS\\SP ONLY
Type = Global
Tag = 50
MapNum = S8
Sprite = F
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = ALL 50 LUMS IN 2 MINUTES\\RA ONLY
Type = Global
Tag = 51
MapNum = S8
Sprite = P
Color = SKINCOLOR_GOLD
Var = 0

# Crash Coarse

Emblem
Type = Map
MapNum = S9
Sprite = F
Color = SKINCOLOR_YELLOW

Emblem
Hint = Don't be too hasty to jump the first ramp. Check the area just before it.
Type = Global
Tag = 0
MapNum = S9
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = The ramps may point the way, but you don't have to go in the *exact* direction.
Type = Global
Tag = 1
MapNum = S9
Sprite = B
Color = SKINCOLOR_YELLOW

Emblem
Hint = In case you missed the second emblem, try taking a sharp turn on the lower path.
Type = Global
Tag = 2
MapNum = S9
Sprite = C
Color = SKINCOLOR_YELLOW

Emblem
Hint = A button earlier on in the level will activate the path needed to reach this one up high.
Type = Global
Tag = 3
MapNum = S9
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem
Hint = Another one requiring a button. Although this time, the button won't be as obvious to find.
Type = Global
Tag = 4
MapNum = S9
Sprite = E
Color = SKINCOLOR_YELLOW

Emblem
Type = Score
MapNum = S9
Sprite = S
Color = SKINCOLOR_YELLOW
Var = 9000

