freeslot(
	"MT_FAIRY",
		"SPR_FAIR",
		"S_FAIR_1",
		"S_FAIR_2",
		"S_FAIR_3",
		"sfx_wawn",
	"sfx_evyedg",	//damaged
	"sfx_endamg",	//damaged alternative
	"sfx_hurtb",	//damaged a boss
	"sfx_ratto",	//rat bat sounds
	"sfx_magic",	//cast magic sound effect	
	"sfx_evyekd",	//killed
	"sfx_bosskl",	//killed a boss
	"sfx_elemkl",	//killed ELEMENLTALS
	"sfx_evyeos"	//Orb Summon

)

mobjinfo[MT_FAIRY]={
	doomednum = 1570,
	spawnstate = S_FAIR_1,
	seestate = S_FAIR_1,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 1,
	mass = 100,
	flags = MF_SOLID|MF_NOGRAVITY
}

states[S_FAIR_1]={SPR_FAIR, A, 4,  A_Chase, 0, 0, S_FAIR_2}
states[S_FAIR_2]={SPR_FAIR, B, 4,  A_Chase, 0, 0, S_FAIR_3}
states[S_FAIR_3]={SPR_FAIR, C, 4,  A_Chase, 0, 0, S_FAIR_1}