freeslot(
	"MT_JANO",
	"MT_JANO_FIRE",
	"MT_YELLOW_LUM",
	"S_JANO_STND1",
	"S_JANO_STND2",
	"S_JANO_STND3",
	"S_JANO_RUN1",
	"S_JANO_RUN2",
	"S_JANO_RUN3",
	"S_JANO_FIRE",
	"S_YELLOW_LUM_1",
	"S_YELLOW_LUM_2",
	"S_YELLOW_LUM_3",
	"S_YELLOW_LUM_4",
	"S_YELLOW_LUM_GOT_1",
	"S_YELLOW_LUM_GOT_2",
	"S_YELLOW_LUM_GOT_3",
	"S_YELLOW_LUM_GOT_4",
	"S_YELLOW_LUM_GOT_5",
	"S_YELLOW_LUM_GOT_6",
	"S_YELLOW_LUM_GOT_7",
	"sfx_yellum",
	"sfx_raybng",
	"sfx_raycv1",
	"sfx_raycv2",
	"sfx_raycv3",
	"sfx_raycv4",
	"sfx_raycv5",
	"sfx_raycv6",
	"sfx_raycv7",
	"sfx_jandie",
	"sfx_janhrt",
	"sfx_jansht",
	"sfx_janjmp",
	"sfx_jansee",
	"SPR_JANO",
	"SPR_YLUM",
	"SPR_JNFR"
)

--sounds

sfxinfo[sfx_yellum] = {
	caption = "Yellow Lum"
}

sfxinfo[sfx_raybng] = {
	caption = "Trampoline"
}

sfxinfo[sfx_raycv1] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv2] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv3] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv4] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv5] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv6] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_raycv7] = {
	caption = "Cave Ambience"
}

sfxinfo[sfx_jandie] = {
	caption = "Jano Dying"
}

sfxinfo[sfx_jansht] = {
	caption = "Jano Shooting"
}

sfxinfo[sfx_janhrt] = {
	caption = "Jano Hurt"
}

sfxinfo[sfx_janjmp] = {
	caption = "Jano Jump"
}

sfxinfo[sfx_jansee] = {
	caption = "Jano See"
}