FREESLOT
SPR_DMRD
sfx_FHDMRD
S_DMRDIDLE
S_DMRDFOLLOW

STATE S_DMRDIDLE
SpriteName = SPR_DMRD
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DMRDIDLE

STATE S_DMRDFOLLOW
SpriteName = SPR_DMRD
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DMRDFOLLOW

FOLLOWER
Name = Luster_Wand
Icon = ICOFDMRD
Category = Negi_Works
HornSound = DSFHDMRD
DefaultColor = purple
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 16*FRACUNIT
Height = 10*FRACUNIT
ZOffs = 54*FRACUNIT
HorzLag = 5*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DMRDIDLE
FollowState = S_DMRDFOLLOW
