FREESLOT
SPR_SMKD
sfx_FHSMKD
S_SMKDIDLE
S_SMKDFOLLOW
S_SMKDHURT
S_SMKDLOSE
S_SMKDWIN
S_SMKDHITCONFIRM
S_SMKDRING

STATE S_SMKDIDLE
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDIDLE

STATE S_SMKDFOLLOW
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDFOLLOW

STATE S_SMKDHURT
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDHURT

STATE S_SMKDLOSE
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDLOSE

STATE S_SMKDWIN
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDWIN

STATE S_SMKDHITCONFIRM
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDHITCONFIRM

STATE S_SMKDRING
SpriteName = SPR_SMKD
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SMKDRING

FOLLOWER
Name = smoked_cheese
Icon = ICOFSMKD
Category = Fanworks
HornSound = DSFHSMKD
DefaultColor = creamsicle
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_SMKDIDLE
FollowState = S_SMKDFOLLOW
HurtState = S_SMKDHURT
LoseState = S_SMKDLOSE
WinState = S_SMKDWIN
HitConfirmState = S_SMKDHITCONFIRM
RingState = S_SMKDRING
