Character
SkinName = azure
DisplayName = Azure
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_MINT
PlayerText = ^CMiles Per Hour^0 is a fox from another dimesion that has the power to use air in anyway they like!(they are my own version of mc tails, enjoy!)

^CJump:^0 Flight
^CMidair-Spin:^0 Downwards Thok
^CMidair-Custom 1:^0 Upwards Thok
^CCustom 1:(While Flying)^0 Air Dash
^CCustom 2:^0 Tails Swipe

^4Tip:^0 These moves flow with one another, try using them for some true speed!
#

Character
SkinName = stealth
DisplayName = Stealth
OppositeColor = SKINCOLOR_BLACK
TagOutlineColor = SKINCOLOR_BLACK
PlayerText = 48 6F 77 27 64 20 69 20 67 65 74 20 68 65 72 65 3F
^CMidair-Jump:^0 Push Enemys
^CMidair-Spin:^0 Pull Enemys
^CMidair-Custom 1:^0 Pounce
^CCustom 2:^0 Become Small
^CCustom 3:^0 Become Big
#

Freeslot
S_DEAD_ROSYLOL1
S_DEAD_ROSYLOL2
S_DEAD_ROSYLOL3
S_DEAD_ROSYLOL4
S_DEAD_ROSYLOL5
S_DEAD_ROSYLOL6

State S_DEAD_ROSYLOL1
SpriteName = ROSY
SpriteFrame = U
Duration = 1
Next = S_DEAD_ROSYLOL2
Action = A_PlaySound
Var1 = sfx_spkdth
Var2 = 0

State S_DEAD_ROSYLOL2
SpriteName = ROSY
SpriteFrame = U
Duration = 3
Next = S_DEAD_ROSYLOL3
Action = A_ForceStop
Var1 = 0
Var2 = 0


State S_DEAD_ROSYLOL3
SpriteName = ROSY
SpriteFrame = U
Duration = 30
Next = S_DEAD_ROSYLOL4
Action = A_BubbleRise
Var1 = 1
Var2 = 20*FRACUNIT

State S_DEAD_ROSYLOL4
SpriteName = ROSY
SpriteFrame = U
Duration = 50
Next = S_DEAD_ROSYLOL5
Action = A_BubbleRise
Var1 = 1
Var2 = -50*FRACUNIT

State S_DEAD_ROSYLOL5
SpriteName = ROSY
SpriteFrame = U
Duration = 30
Next = S_DEAD_ROSYLOL6
Action = A_Fall
Var1 = 30
Var2 = 0

State S_DEAD_ROSYLOL6
SpriteName = ROSY
SpriteFrame = U
Duration = 50
Next = S_NULL
Action = A_ForceStop
Var1 = 30
Var2 = 0

Object MT_ROSY
MapThingNum = 2104
SpawnState = S_ROSY_IDLE1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_DEAD_ROSYLOL1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SHOOTABLE|MF_SLIDEME|MF_ENEMY
RaiseState = S_NULL

Thing MT_TAILSSWEAT
SpawnState = S_TAILS_SWEAT1
DeathState = S_NULL
Mass = 100
Radius = 50*FRACUNIT
Height = 28*FRACUNIT
SpawnHealth = 1000
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY 

State S_TAILS_SWEAT1
SpriteName = SWET
SpriteFrame = A|TR_TRANS10
Duration = 3
Next = S_TAILS_SWEAT2

State S_TAILS_SWEAT2
SpriteName = SWET
SpriteFrame = B|TR_TRANS30
Duration = 3
Next = S_NULL