//Recolor galore!
freeslot(
"SKINCOLOR_CYBERDIMEDAWN",
"SKINCOLOR_MAGMA777",
"SKINCOLOR_POLOY",
"SKINCOLOR_SKYLINE",
"SKINCOLOR_CAVERN",
"SKINCOLOR_PSYCHO",
"SKINCOLOR_PEACH3",
"SKINCOLOR_FENDER",
"SKINCOLOR_NEO",
"SKINCOLOR_SOFTBLUE",
"SKINCOLOR_TAILSCD2",
"SKINCOLOR_AZURE3",
"SKINCOLOR_AZURE4",
"SKINCOLOR_AZURE5",
"SKINCOLOR_JETZON",
"SKINCOLOR_HYDROTHUNDER",
"SKINCOLOR_CHAOSRED",
"SKINCOLOR_SAWTOOTH",
/*"SKINCOLOR_FORCESTAILS",*/
"SKINCOLOR_DREAMSCAPE"
)

//Oldest skincolor
skincolors[SKINCOLOR_CYBERDIMEDAWN] = {
	name = "Cyberdime_Dawn",
	ramp = {73,74,74,53,54,55,57,58,215,215,207,207,207,185,185,185},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

//Lover
skincolors[SKINCOLOR_MAGMA777] = {
	name = "Lover",
	ramp = {74,74,75,53,56,205,205,206,207,207,207,186,187,187,199,29},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

//Tails Adventure.
skincolors[SKINCOLOR_POLOY] = {
	name = "Poloy",
	ramp = {81,84,64,65,52,223,224,214,215,207,207,186,186,198,169,159},
	invcolor = SKINCOLOR_CAVERN,
	invshade = 5, 
	chatcolor = V_INVERTMAP,
	accessible = true
}

//Skyline.
skincolors[SKINCOLOR_SKYLINE] = {
	name = "Skyline",
	ramp = {0,1,144,145,145,146,170,170,171,171,172,172,173,173,168,169},
	invcolor = SKINCOLOR_BLACK,
	invshade = 5, 
	chatcolor = V_INVERTMAP,
	accessible = true
}

//Cavern.
skincolors[SKINCOLOR_CAVERN] = {
	name = "Cavern",
	ramp = {201,201,202,203,204,205,206,63,45,71,71,71,46,46,47,47},
	invcolor = SKINCOLOR_POLOY,
	invshade = 5, 
	chatcolor = V_INVERTMAP,
	accessible = true
}

//Psycho
skincolors[SKINCOLOR_PSYCHO] = {
	name = "Psycho",
	ramp = {83,83,84,84,50,219,220,221,221,222,212,213,204,205,205,205},
	invcolor = SKINCOLOR_BLACK,
	invshade = 2, 
	chatcolor = V_AQUAMAP,
	accessible = true
}

//Fennic
skincolors[SKINCOLOR_PEACH3] = {
	name = "Fennic_Fox",
	ramp = {64,64,50,219,220,221,212,213,213,214,214,214,215,207,207,207},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

-- going to be reworked --

//Lover
skincolors[SKINCOLOR_MAGMA777] = {
	name = "Lover",
	ramp = {74,74,75,53,56,205,205,206,207,207,207,186,187,187,199,29},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

//Fender
skincolors[SKINCOLOR_FENDER] = {
	name = "Fender",
	ramp = {72,74,218,210,201,202,202,203,203,204,204,205,205,206,206,207},
	invcolor = SKINCOLOR_BLACK,
	invshade = 6, 
	chatcolor = V_INVERTEDMAP,
	accessible = true
}

//Neo
skincolors[SKINCOLOR_NEO] = {
	name = "Neo",
	ramp = {168,168,167,167,167,167,167,167,166,166,166,166,165,165,165,165},
	invcolor = SKINCOLOR_SANDY,
	invshade = 1, 
	chatcolor = V_AQUAMAP,
	accessible = true
}

//Soft Blue
skincolors[SKINCOLOR_SOFTBLUE] = {
	name = "Soft Blue",
	ramp = {173,173,173,173,174,174,174,174,174,174,169,169,169,169,169,170},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 2, 
	chatcolor = V_AQUAMAP,
	accessible = true
}

//CDR+
skincolors[SKINCOLOR_TAILSCD2] = {
	name = "CDR+",
	//ramp = {48,216,49,50,51,52,53,54,55,56,57,58,205,206,207,198},
	//ramp = {48,216,49,50,51,52,53,54,55,56,57,58,59,215,205,206},
	ramp = {48,216,49,50,51,52,53,54,55,56,57,58,59,215,215,69},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

//Azure x3
skincolors[SKINCOLOR_AZURE3] = {
	name = "Lighter Azure",
	ramp = {145,145,146,170,170,170,171,171,171,172,172,172,173,173,173,174},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
skincolors[SKINCOLOR_AZURE4] = {
	name = "Not Bluebell",
	ramp = {145,146,170,170,170,171,171,171,172,172,172,173,173,173,174,174},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
skincolors[SKINCOLOR_AZURE5] = {
	name = "Azured",
	ramp = {144,144,145,145,146,146,170,170,171,171,172,172,173,173,174,174},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

-- Classic Colors --

//Jetzon
skincolors[SKINCOLOR_JETZON] = {
    name = "Jetzon",
    ramp = {207,207,207,186,186,186,187,187,187,187,199,29,29,30,30,31},//ramp might be changed later
    invcolor = SKINCOLOR_SANDY,
    invshade = 1, 
    chatcolor = V_INVERTMAP,
    accessible = true
}

//Drippy
skincolors[SKINCOLOR_HYDROTHUNDER] = {
	name = "HydroThunder",
	ramp = {120,120,140,170,170,171,171,172,172,167,167,155,156,168,169,169},
	invcolor = SKINCOLOR_SANDY,
	invshade = 1, 
	chatcolor = V_AQUAMAP,
	accessible = true
}

//Chaos Red
skincolors[SKINCOLOR_CHAOSRED] = {
	name = "Chaos Red",
	ramp = {50,66,224,214,205,205,206,207,207,186,186,187,187,187,199,29},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}

//Sawtooth
skincolors[SKINCOLOR_SAWTOOTH] = {
	name = "Sawtooth",
	//ramp = {252,144,144,145,145,146,146,170,170,170,171,171,171,172,172,172},
	ramp = {144,144,144,145,145,146,146,170,170,170,171,171,171,172,172,172},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4, 
	chatcolor = V_INVERTED,
	accessible = true
}

//Nico
/*skincolors[SKINCOLOR_FORCESTAILS] = {
	name = "Nico",
	ramp = {81,84,84,84,65,65,66,66,66,67,67,67,68,68,69,70},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 3, 
	chatcolor = V_INVERTED,
	accessible = true
}*/

skincolors[SKINCOLOR_DREAMSCAPE] = {
	name = "Dreamscape",
	//ramp = {120,121,122,123,123,140,141,142,142,137,137,138,138,139,139,111},
	//ramp = {120,121,122,123,140,141,142,142,137,173,173,174,174,175,28,111},
	ramp = {128,120,120,121,121,121,122,123,123,124,124,125,125,126,127,118},
	invcolor = SKINCOLOR_VAPOR,
	invshade = 7, 
	chatcolor = V_INVERTED,
	accessible = true
}
-- stolen
freeslot("SKINCOLOR_KARTFUCHSIA")
skincolors[SKINCOLOR_KARTFUCHSIA] = {
    name = "Kart Fuchsia",
    ramp = {0,209,32,32,34,214,184,185,186,186,187,187,159,253,254,30},
    invcolor = SKINCOLOR_PERIDOT,
    invshade = 9,
    chatcolor = V_PURPLEMAP,
    accessible = true
}
