//hmm2
freeslot("SKINCOLOR_HYDROTHUNDER")
skincolors[SKINCOLOR_HYDROTHUNDER] = {
	name = "HydroThunder",
	ramp = {120,120,140,170,170,171,171,172,172,167,167,155,156,168,169,169},
	invcolor = SKINCOLOR_SANDY,
	invshade = 1, 
	chatcolor = V_AQUAMAP,
	accessible = true
}