Changelog v1.1

Features:

- Nick has a Jetski! (RushChars)
- Nick supports Milne's Dancing
- 2 new taunts, can you figure them out?
- Sit moved to Tossflag + Fire Normal
- OOMA and Counter pose taunt sprites received a few touch ups.
- Fixed GameStyles Adventure support
- Nick has friendlyfire support

Moveset:

- Homing bounces according to player size/gravity
- Wall bounce for homing when trying to hit an enemy behind a solid midtexture
- Wolf Buster bounces according to player size
- Buffed Sprint
- Improved Nick's looking function
- Underwater Thrust nerfs
- Fixed slide triggering on walk start
- New "Continue?" sprites

Gametypes Support:

Now Nick supports the following custom gametypes:
	- SRB2 BattleMod. Nick's Moveset is completely changed for this gamemode.
	- LeoTM's Murder Mystery
	- Srb2 Infinity v2
	- RingSlinger NEO
	- Zombie Escape (By: Hamitto/Jisk)
	- 
- Updated Zombie Escape 2 Support code
- 
- Removed Fang's Heist compatibility (until final version releases)
- Nick now always roll jump in Murder Mystery gamemodes

Customization:

- "Nick WolfFang Menu" now renamed to "WolfFang Menu"
- Now you can see Nick's version through WolfFang Menu
- Menu fixed on spectator
- Legacy Color Off returns your skincolor instead of Nick's Default, and other fixes

Technical stuff:

- Transfered VFX Sprites to LongSprites
- Some code clean ups and optimizations
- Compressed sounds
- Fixed bounce sectors weirdness when walking on them