Nick WolfFang made by GLide KS (Development started in January 2024)

Team (Mostly collaborators lol):

Project lead, character design, code maintaining, features additions, spriting:
- GLide KS

Spriting assistance:
- Daniel Strike/Dexile (Rolling frames)

Coding assistance:
- luigi budd (MenuLib, Pizza Tower After Images, Coding Assistance)
- Mr.FondusBroMan/Scarf (All abilities QoL coding)
- Romoney5 (Minor Fixes and improvements, code clean up. some moveset ideas.)
- Saxashitter (Mach PT VFX, Fang's Heist compatibility assistance)
- SMS Alfredo (I/O code with permission)
- Jisk (Zombie Escape 2 compatibility assistance)

Special Thanks:

- MotorRoach, he teached me about spriting through DMs and gived feedback about
my spriting style, advices, criticism. Basically he teached me what I know nowadays
about SRB2 Spriting. I considered him as my mentor.

To these communities who give feedback, bug reports, suggestions and cheering me up!

- Zyphyr's Server Shindings Community
- Soashi's Goat Sanctuary Community
- SRB2EventZ Community(before named Super SRB2 Games Z)

And all of the players who joined into the public beta testing netgames!

Reusable Addons used:
- Speed Effects (Open Assets) by: Aurum Mighty
- Fall/Rising animations (Reusable) by: Balls
- Pizza Tower-Styled Afterimages v2 by: luigi budd
- NTOPP's Mach 4 VFX by: Saxashitter/Nick/LiterallyMario (with additional assistance)

Voices:

UMVC3 - Zero (Megaman X) Japanese and English.
OOOMAGAWD - kvngape (King Ap)

'Huge thanks to everyone who contributed in the development on this character.
Would be hard to me to do it all alone. I'm so happy with the results.' -GLide KS