FREESLOT
S_YSPRING
S_YSPRING2
S_YSPRING3
S_YSPRING4
S_YSPRINGW
S_YSPRINGW2
S_YSPRINGW3
S_YSPRINGW4
S_YSPRINGD
S_YSPRINGD2
S_YSPRINGD3
S_YSPRINGD4
S_YSPRINGB
S_YSPRINGB2
S_YSPRINGB3
S_YSPRINGB4

Object MT_YELLOWSPRING
SpawnState = S_YSPRING
SeeState = S_YSPRING2
RaiseState = S_YSPRING2

State S_YSPRING
SpriteName = SPRY
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_YSPRING2
SpriteName = SPRY
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_YSPRING3

State S_YSPRING3
SpriteName = SPRY
SpriteFrame = 2
Duration = 1
Next = S_YSPRING4

State S_YSPRING4
SpriteName = SPRY
SpriteFrame = 3
Duration = 1
Next = S_YSPRING

Object MT_YELLOWHORIZ
SpawnState = S_YSPRINGW
RaiseState = S_YSPRINGW2

State S_YSPRINGW
SpriteName = SSWY
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_YSPRINGW2
SpriteName = SSWY
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_YSPRINGW3

State S_YSPRINGW3
SpriteName = SSWY
SpriteFrame = 2
Duration = 1
Next = S_YSPRINGW4

State S_YSPRINGW4
SpriteName = SSWY
SpriteFrame = 3
Duration = 1
Next = S_YSPRINGW

Object MT_YELLOWDIAG
SpawnState = S_YSPRINGD
SeeState = S_YSPRINGD2
RaiseState = S_YSPRINGD2

State S_YSPRINGD
SpriteName = YSPR
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_YSPRINGD2
SpriteName = YSPR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_YSPRINGD3

State S_YSPRINGD3
SpriteName = YSPR
SpriteFrame = 2
Duration = 1
Next = S_YSPRINGD4

State S_YSPRINGD4
SpriteName = YSPR
SpriteFrame = 3
Duration = 1
Next = S_YSPRINGD

Object MT_YELLOWSPRINGBALL
SpawnState = S_YSPRINGB
SeeState = S_YSPRINGB2
RaiseState = S_YSPRINGB2

State S_YSPRINGB
SpriteName = YSPB
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_YSPRINGB2
SpriteName = YSPB
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_YSPRINGB3

State S_YSPRINGB3
SpriteName = YSPB
SpriteFrame = 2
Duration = 1
Next = S_YSPRINGB4

State S_YSPRINGB4
SpriteName = YSPB
SpriteFrame = 3
Duration = 1
Next = S_YSPRINGB