FREESLOT
S_RSPRING
S_RSPRING2
S_RSPRING3
S_RSPRING4
S_RSPRINGW
S_RSPRINGW2
S_RSPRINGW3
S_RSPRINGW4
S_RSPRINGD
S_RSPRINGD2
S_RSPRINGD3
S_RSPRINGD4
S_RSPRINGB
S_RSPRINGB2
S_RSPRINGB3
S_RSPRINGB4

Object MT_REDSPRING
SpawnState = S_RSPRING
SeeState = S_RSPRING2
RaiseState = S_RSPRING2

State S_RSPRING
SpriteName = SPRR
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_RSPRING2
SpriteName = SPRR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_RSPRING3

State S_RSPRING3
SpriteName = SPRR
SpriteFrame = 2
Duration = 1
Next = S_RSPRING4

State S_RSPRING4
SpriteName = SPRR
SpriteFrame = 3
Duration = 1
Next = S_RSPRING

Object MT_REDHORIZ
SpawnState = S_RSPRINGW
RaiseState = S_RSPRINGW2

State S_RSPRINGW
SpriteName = SSWR
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_RSPRINGW2
SpriteName = SSWR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_RSPRINGW3

State S_RSPRINGW3
SpriteName = SSWR
SpriteFrame = 2
Duration = 1
Next = S_RSPRINGW4

State S_RSPRINGW4
SpriteName = SSWR
SpriteFrame = 3
Duration = 1
Next = S_RSPRINGW

Object MT_REDDIAG
SpawnState = S_RSPRINGD
SeeState = S_RSPRINGD2
RaiseState = S_RSPRINGD2

State S_RSPRINGD
SpriteName = RSPR
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_RSPRINGD2
SpriteName = RSPR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_RSPRINGD3

State S_RSPRINGD3
SpriteName = RSPR
SpriteFrame = 2
Duration = 1
Next = S_RSPRINGD4

Object MT_REDSPRINGBALL
SpawnState = S_RSPRINGB
SeeState = S_RSPRINGB2
RaiseState = S_RSPRINGB2

State S_RSPRINGB
SpriteName = RSPB
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_RSPRINGB2
SpriteName = RSPB
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_RSPRINGB3

State S_RSPRINGB3
SpriteName = RSPB
SpriteFrame = 2
Duration = 1
Next = S_RSPRINGB4

State S_RSPRINGB4
SpriteName = RSPB
SpriteFrame = 3
Duration = 1
Next = S_RSPRINGB

State S_RSPRINGD4
SpriteName = RSPR
SpriteFrame = 3
Duration = 1
Next = S_RSPRINGD