FREESLOT
S_PSPRINGD
S_PSPRINGD2
S_PSPRINGD3
S_PSPRINGD4

Object MT_BANPSPRING
SpawnState = S_PSPRINGD
SeeState = S_PSPRINGD2
RaiseState = S_PSPRINGD2

State S_PSPRINGD
SpriteName = CSPR
SpriteFrame = 0
Duration = 1
Action = A_CrushclawAim
Var1 = 50
Var2 = 20
Next = S_PSPRINGD

State S_PSPRINGD2
SpriteName = CSPR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_PSPRINGD3

State S_PSPRINGD3
SpriteName = CSPR
SpriteFrame = 2
Duration = 1
Action = A_CrushclawAim
Var1 = 50
Var2 = 20
Next = S_PSPRINGD4

State S_PSPRINGD4
SpriteName = CSPR
SpriteFrame = 3
Duration = 1
Action = A_CrushclawAim
Var1 = 50
Var2 = 20
Next = S_PSPRINGD