FREESLOT
S_BSPRING
S_BSPRING2
S_BSPRING3
S_BSPRING4
S_BSPRINGW
S_BSPRINGW2
S_BSPRINGW3
S_BSPRINGW4
S_BSPRINGD
S_BSPRINGD2
S_BSPRINGD3
S_BSPRINGD4

Object MT_BLUESPRING
SpawnState = S_BSPRING
SeeState = S_BSPRING2
RaiseState = S_BSPRING2

State S_BSPRING
SpriteName = SPRB
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_BSPRING2
SpriteName = SPRB
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_BSPRING3

State S_BSPRING3
SpriteName = SPRB
SpriteFrame = 2
Duration = 1
Next = S_BSPRING4

State S_BSPRING4
SpriteName = SPRB
SpriteFrame = 3
Duration = 1
Next = S_BSPRING

Object MT_BLUEHORIZ
SpawnState = S_BSPRINGW
RaiseState = S_BSPRINGW2

State S_BSPRINGW
SpriteName = SSWB
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_BSPRINGW2
SpriteName = SSWB
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_BSPRINGW3

State S_BSPRINGW3
SpriteName = SSWB
SpriteFrame = 2
Duration = 1
Next = S_BSPRINGW4

State S_BSPRINGW4
SpriteName = SSWB
SpriteFrame = 3
Duration = 1
Next = S_BSPRINGW


Object MT_BLUEDIAG
SpawnState = S_BSPRINGD
SeeState = S_BSPRINGD2
RaiseState = S_BSPRINGD2

State S_BSPRINGD
SpriteName = BSPR
SpriteFrame = 0
Duration = -1
Next = S_NULL

State S_BSPRINGD2
SpriteName = BSPR
SpriteFrame = 1
Duration = 4
Action = A_Pain
Next = S_BSPRINGD3

State S_BSPRINGD3
SpriteName = BSPR
SpriteFrame = 2
Duration = 1
Next = S_BSPRINGD4

State S_BSPRINGD4
SpriteName = BSPR
SpriteFrame = 3
Duration = 1
Next = S_BSPRINGD