FREESLOT
MT_NICO
S_NICOA
SPR_NICOA0
SPR_NICOB0
MT_NIC1
S_NIC1A
SPR_NIC1A0
SPR_NIC1B0
MT_NIC2
S_NIC2A
SPR_NIC2A0
SPR_NIC2B0
MT_NIC3
S_NIC3A
SPR_NIC3A0
SPR_NIC3B0
MT_PANA
S_PANAA
SPR_PANAA0
SPR_PANAB0

State S_NICOA
SpriteName = NICO
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 5
Next = S_NICOA

Object MT_NICO
MapThingNum = 14569
SpawnState = S_NICOA
Radius = 50*FRACUNIT
Height = 100*FRACUNIT
SpawnHealth = 1000
Damage = 1
Flags = MF_PAIN

State S_NIC1A
SpriteName = NIC1
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 4
Next = S_NIC1A

Object MT_NIC1
MapThingNum = 14570
SpawnState = S_NIC1A
Radius = 50*FRACUNIT
Height = 100*FRACUNIT
SpawnHealth = 1000
Damage = 1
Flags = MF_PAIN

State S_NIC2A
SpriteName = NIC2
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 3
Next = S_NIC2A

Object MT_NIC2
MapThingNum = 14571
SpawnState = S_NIC2A
Radius = 50*FRACUNIT
Height = 283*FRACUNIT
SpawnHealth = 1000
Damage = 1
Flags = MF_PAIN

State S_NIC3A
SpriteName = NIC3
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 2
Next = S_NIC3A

Object MT_NIC3
MapThingNum = 14572
SpawnState = S_NIC3A
Radius = 50*FRACUNIT
Height = 111*FRACUNIT
SpawnHealth = 1000
Damage = 1
Flags = MF_PAIN

#Hanayo is baby

State S_PANAA
SpriteName = PANA
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 6
Next = S_PANAA

Object MT_PANA
MapThingNum = 14507
SpawnState = S_PANAA
Radius = 50*FRACUNIT
Height = 111*FRACUNIT
SpawnHealth = 1000
Damage = 0
Flags = MF_SOLID