// Texture definitions generated by SLADE3
// on Thu Mar  5 14:12:44 2020

WallTexture "NPZGRS2", 512, 1024
{
	Patch "NPZBRCK2", 0, 0
	Patch "NPZBRCK2", 0, 512
	Patch "NPZSIDES", 0, 14
	{
		Blend "#000000", 1.0
		Alpha 0.50
		Style Translucent
	}
	Patch "NPZSIDES", 256, 14
	{
		Blend "#000000", 1.0
		Alpha 0.50
		Style Translucent
	}
	Patch "NPZSIDEG", 0, 0
	Patch "NPZSIDEG", 256, 0
}

WallTexture "NPZGRSW", 512, 2112
{
	Patch "NPZWAL05", 0, 0
	Patch "NPZBRCK1", 0, 64
	Patch "NPZBRCK1", 0, 576
	Patch "NPZBRCK1", 0, 1088
	Patch "NPZBRCK1", 0, 1600
}

WallTexture "SKY128", 1024, 512
{
	Patch "GFSK00", 0, 0
	Patch "GFSK00", 128, 0
	Patch "GFSK00", 256, 0
	Patch "GFSK00", 512, 0
	Patch "GFSK00", 384, 0
	Patch "GFSK00", 640, 0
	Patch "GFSK00", 896, 0
	Patch "GFSK00", 768, 0
	Patch "GFSK02", 0, 195
	Patch "GFSK02", 0, 259
	{
		FlipY
		Alpha 0.40
		Style Translucent
	}
}

WallTexture "NPZWALB1", 128, 128
{
	Patch "NPZROCKY", 0, 0
	Patch "DSVINEO2", 0, 0
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "DSVINEOV", 0, 0
	{
		Translation "103:103=115:115", "102:102=113:113", "104:104=114:114", "105:105=115:115", "106:106=116:116", "107:107=117:117", "108:108=118:118"
	}
}

WallTexture "NPZWALB2", 128, 128
{
	Patch "NPZBROCK", 0, 0
	Patch "NPZBROCK", 64, 0
	Patch "NPZBROCK", 0, 64
	Patch "NPZBROCK", 64, 64
	Patch "DSVINEO2", 0, 0
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "DSVINEOV", 0, 0
	{
		Translation "103:103=115:115", "102:102=113:113", "104:104=114:114", "105:105=115:115", "106:106=116:116", "107:107=117:117", "108:108=118:118"
	}
}

WallTexture "NPZBRCK3", 256, 1280
{
	Patch "NPZSHAP4", 0, 896
	Patch "NPZSHAP4", 128, 512
	Patch "NPZLROCK", 128, 384
	Patch "NPZSHAP4", 0, 384
	Patch "NPZSHAP4", 128, 1024
	Patch "NPZLROCK", 0, 1024
	Patch "NPZSHAP4", 0, 1536
	Patch "NPZSHAP5", 0, 1152
	Patch "NPZSHAP5", 128, 1152
	Patch "NPZLROCK", 128, 0
	Patch "NPZLROCK", 128, 256
	Patch "NPZLROCK", 0, 0
	Patch "NPZLROCK", 0, 128
	Patch "NPZLROCK", 128, 128
	Patch "NPZLROCK", 128, 896
	Patch "NPZLROCK", 128, 1536
	Patch "NPZSHAP5", 0, 1664
	Patch "NPZSHAP5", 128, 1664
	Patch "NPZLROCK", 128, 768
	Patch "NPZLROCK", 0, 512
	Patch "NPZLROCK", 0, 768
	Patch "NPZLROCK", 0, 256
	Patch "NPZSHAP5", 0, 640
	Patch "NPZSHAP5", 128, 640
}

// End of texture definitions
