Freeslot
MT_WINDLINE
S_WINDLINE
SPR_WIND

State S_WINDLINE
SpriteName = WIND
SpriteFrame = A|FF_TRANS50|FF_ADD

Object MT_WINDLINE
#$Name Wind particle
#$Sprite WINDA0
#$Category DR
MapThingNum = 4092
SpawnState = S_WINDLINE
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP