Freeslot
MT_BOBBLE
S_BRANGE_1
S_BRANGE_2
S_BRANGE_3
S_BWAIT
SPR_TALK

State S_BRANGE_1
SpriteName = TALK
SpriteFrame = A
Duration = 3
Action = A_Look
Var1 = (52<<16)+1
Var2 = 0
Next = S_BRANGE_2

State S_BRANGE_2
SpriteName = TALK
SpriteFrame = B
Duration = 3
Action = A_Look
Var1 = (52<<16)+1
Var2 = 0
Next = S_BRANGE_3

State S_BRANGE_3
SpriteName = TALK
SpriteFrame = C
Duration = 3
Action = A_Look
Var1 = (52<<16)+1
Var2 = 0
Next = S_BRANGE_1

State S_BWAIT
SpriteName = NULL
SpriteFrame = A
Duration = 70
Next = S_BRANGE_1

Object MT_BOBBLE
#$Name Speech Bubble
#$Sprite TALKA0
MapThingNum = 4089
SpawnState = S_BRANGE_1
SeeState = S_BWAIT
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY