Freeslot
sfx_snor

MainCfg
GameData = neoemeraldcoast.dat
SpStage_Start = N1
CustomVersion = v1.2.5 - Act 1 revamp!

Clear All

Unlockable 1
Type = RecordAttack
Name = Record Attack
Height = 10
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 2
Type = SoundTest
Name = Sound Test
Height = 20
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 3
Type = LevelSelect
Name = Level Select
Height = 30
ConditionSet = 2
NoCecho = false
NoChecklist = true
Var = 2

Unlockable 4
Type = Pandora
Name = Pandora's box
Height = 40
ConditionSet = 3
NoCecho = false
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten N1

ConditionSet 2
Condition1 = MapBeaten N2

ConditionSet 3
Condition1 = TotalEmblems 6

# NEO Emerald Coast Act 1

Emblem 1
Type = Time
Var = 210*TICRATE
MapNum = N1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 2
Type = Rings
Var = 700
MapNum = N1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 3
Type = Score
Var = 100000
MapNum = N1
Sprite = S
Color = SKINCOLOR_GOLD

# NEO Emerald Coast Act 2

Emblem 4
Type = Time
Var = 210*TICRATE
MapNum = N2
Sprite = T
Color = SKINCOLOR_GREY

Emblem 5
Type = Rings
Var = 500
MapNum = N2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 6
Type = Score
Var = 80000
MapNum = N2
Sprite = S
Color = SKINCOLOR_GOLD

Level N1
Levelname = ^9NEO Emerald Coast
SubTitle = ^2---Tourist attractions---
Keywords = NEC1
NextLevel = N2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
LevelSelect = 1
Act = 1
SaveGame = true
NoZone = true
SkyNum = 4
Music = NEC
RecordAttack = true
NoVisitNeeded = false
LevelSelect = 2
SkyboxScale = 0
TitleCardZigZag = ACT1B
TitleCardZigZagText = ACT1T
TitleCardActDiamond = ACT1I
WideIcon = true

Level N2
Levelname = ^4NEO Emerald Coast
SubTitle = ^2---Forgotten grounds---
Keywords = NEC2
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Competition,Race
LevelSelect = 1
Act = 2
SaveGame = true
NoZone = true
SkyNum = 15
Music = NEC2
RecordAttack = true
NoVisitNeeded = false
LevelSelect = 2
SkyboxScale = 0
TitleCardZigZag = ACT2B
TitleCardZigZagText = ACT2T
TitleCardActDiamond = ACT2I
WideIcon = true

Level 99
SkyNum = 4

Object MT_GFZFISH
Radius = 16*FRACUNIT
Height = 60*FRACUNIT

Sound sfx_snor
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND|SF_X4AWAYSOUND|SF_X2AWAYSOUND
Caption = Heavy sleeper :3