MainCfg
IntroToPlay = 34

Level NC
Levelname = Contemplation
Act = 0
Music = MP_WTR
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1102
SkyNum = 1
Hidden = true
HideInStats = true
NoTitleCard = true
NoZone = true

Level ND
Levelname = Fractal Firmament
SubTitle = The Starchaser Algorithm
Act = 0
Music = MP_MRZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1102
SkyNum = 22
Hidden = true
HideInStats = true
WarningTitle = true
PreCutsceneNum = 32
CutsceneNum = 33


Freeslot
MT_NASYATHZCUTSCENE
MT_NASYADSZCUTSCENE
MT_NASYACEZCUTSCENE
MT_NASYARVZCUTSCENE
S_NASYATHZCUTSCENE
S_NASYADSZCUTSCENE
S_NASYACEZCUTSCENE
S_NASYARVZCUTSCENE
S_NASYACOLORIZECUTSCENE1
S_NASYACOLORIZECUTSCENE2
SPR_NHIR
MT_STARCHASERBOSS
MT_STARCHASERSCREEN
MT_SKYMETAL
MT_SKYMETALSPAWNER
MT_STARBULLET
MT_STARBULLETCURVED
MT_RISINGSTARSHOT
MT_STARAURADECAL
S_STARCHASERBOSSLOOK
S_STARCHASERBOSSIDLE
S_STARCHASERBOSSTHINK
S_STARCHASERBOSSPAIN1
S_STARCHASERBOSSDEATH1
S_STARCHASERBOSSDEATH2
S_STARCHASERBOSSDEATH3
S_STARCHASERBOSSSHOOT1
S_STARCHASERBOSSSHOOT2
S_STARCHASERBOSSSUMMON1
S_STARCHASERBOSSSUMMON2
S_STARCHASERBOSSSUMMON3
S_STARCHASERBOSSSUMMONR
S_STARCHASERBOSSTWIRL1
S_STARCHASERBOSSTWIRL2
S_STARCHASERBOSSTWIRL3
S_STARCHASERBOSSTWIRL4
S_STARCHASERBOSSTWIRL5
S_STARCHASERBOSSTWIRL6
S_SKYMETALLOOK
S_SKYMETALCHASE
S_SKYMETALTHINK
S_SKYMETALPAIN1
S_SKYMETALPAIN2
S_SKYMETALPAIN3
S_SKYMETALCHARGE1
S_SKYMETALCHARGE2
S_SKYMETALCHARGE3
S_SKYMETALSHOOT0
S_SKYMETALSHOOT1
S_SKYMETALSHOOT2
S_SKYMETALSHOOT3
S_SKYMETALSHOOT4
S_SKYMETALSHOOT5
S_SKYMETALSPAWNER1
S_SKYMETALSPAWNER2
S_SKYMETALSPAWNER3
S_STARBULLET
S_RISINGSTARSHOT1
S_RISINGSTARSHOT2
S_STARBULLETCURVED1
S_STARBULLETCURVED2
S_STARBULLETCURVED3
S_STARBULLETCURVED4
S_STARCHASERSCREEN1
S_STARCHASERSCREEN2
S_STARCHASERSCREEN3
S_STARCHASERSCREEN4


Object MT_STARCHASERBOSS
SpawnState = S_STARCHASERBOSSLOOK
SeeState = S_STARCHASERBOSSIDLE
PainState = S_STARCHASERBOSSPAIN1
DeathState = S_STARCHASERBOSSDEATH1
xDeathState = S_NULL
MeleeState = S_STARCHASERBOSSSHOOT1
MissileState = S_STARCHASERBOSSSHOOT1
RaiseState = S_STARCHASERBOSSSHOOT1
ReactionTime = 45
Speed = 0
Radius = 75*FRACUNIT
Height = 75*FRACUNIT
Damage = 3
PainSound = sfx_dmpain
DeathSound = sfx_cybdth
SpawnHealth = 28
MapThingNum = 3350
DispOffset = 0
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_BOSS|MF_NOGRAVITY|MF_RUNSPAWNFUNC



State S_STARCHASERBOSSLOOK
SpriteName = PLAN
SpriteFrame = A
Action = A_FindTarget
Var1 = MT_PLAYER
Duration = 1
Next = S_STARCHASERBOSSIDLE

State S_STARCHASERBOSSIDLE
SpriteName = PLAN
SpriteFrame = A
Action = None
Duration = 70
Next = S_STARCHASERBOSSTHINK


State S_STARCHASERBOSSTHINK
SpriteName = PLAN
SpriteFrame = A
Duration = 1
Action = A_RandomState
Var1 = S_STARCHASERBOSSTWIRL1
Var2 = S_STARCHASERBOSSSHOOT1
Next = S_STARCHASERBOSSTHINK


State S_STARCHASERBOSSTWIRL1
SpriteName = PLAN
SpriteFrame = B
Duration = 120
Action = A_PlaySound
Var1 = sfx_trpowr
Next = S_STARCHASERBOSSTWIRL2


State S_STARCHASERBOSSTWIRL2
SpriteName = PLAN
SpriteFrame = B
Duration = 2
Action = A_PlaySound
Var1 = sfx_nyspin
Next = S_STARCHASERBOSSTWIRL3


State S_STARCHASERBOSSTWIRL3
SpriteName = PLAN
SpriteFrame = B
Action = A_MultiShot
Var1 = (MT_STARBULLETCURVED*65536)+16
Duration = 2
Next = S_STARCHASERBOSSTWIRL4

State S_STARCHASERBOSSTWIRL4
SpriteName = PLAN
SpriteFrame = B
Action = A_MultiShot
Var1 = (MT_STARBULLETCURVED*65536)+16
Var2 = 256
Duration = 2
Next = S_STARCHASERBOSSTWIRL5

State S_STARCHASERBOSSTWIRL5
SpriteName = PLAN
SpriteFrame = B
Action = A_MultiShot
Var1 = (MT_STARBULLETCURVED*65536)+16
Var2 = -256
Duration = 2
Next = S_STARCHASERBOSSTWIRL6



State S_STARCHASERBOSSTWIRL6
SpriteName = PLAN
SpriteFrame = B
Action = A_Repeat
Var1 = 4
Var2 = S_STARCHASERBOSSTWIRL1
Duration = 2
Next = S_STARCHASERBOSSIDLE



State S_STARCHASERBOSSSHOOT1
SpriteName = PLAN
SpriteFrame = C
Action = A_ShotsFromHell
Var1 = 1024
Var2 = MT_RISINGSTARSHOT
Duration = 4
Next = S_STARCHASERBOSSSHOOT2



State S_STARCHASERBOSSSHOOT2
SpriteName = PLAN
SpriteFrame = C
Action = A_Repeat
Var1 = 128
Var2 = S_STARCHASERBOSSSHOOT1
Duration = 0
Next = S_STARCHASERBOSSIDLE


State S_STARCHASERBOSSSUMMON1
SpriteName = PLAN
SpriteFrame = B
Action = A_RemoteAction
Var1 = MT_PLAYER
Var2 = S_STARCHASERBOSSSUMMONR
Duration = 4
Next = S_STARCHASERBOSSSUMMON2

State S_STARCHASERBOSSSUMMON2
SpriteName = PLAN
SpriteFrame = B
Action = A_RemoteAction
Var1 = -1
Var2 = S_STARCHASERBOSSSUMMONR
Duration = 4
Next = S_STARCHASERBOSSSUMMON3


State S_STARCHASERBOSSSUMMON3
SpriteName = PLAN
SpriteFrame = B
Action = A_RemoteAction
Var1 = -1
Var2 = S_STARCHASERBOSSSUMMONR
Duration = 4
Next = S_STARCHASERBOSSLOOK

State S_STARCHASERBOSSSUMMONR
Action = A_SpawnObjectRelative
Var1 = 0
Var2 = MT_SKYMETALSPAWNER

State S_STARCHASERBOSSPAIN1
SpriteName = PLAN
SpriteFrame = D
Action = A_ScriptPain
Duration = 24
Next = S_STARCHASERBOSSSUMMON1



State S_STARCHASERBOSSDEATH1
SpriteName = PLAN
SpriteFrame = A
Action = A_BossScream
Duration = 1
Next = S_STARCHASERBOSSDEATH2


State S_STARCHASERBOSSDEATH2
SpriteName = PLAN
SpriteFrame = A
Action = A_Repeat
Var1 = 20
Var2 = S_STARCHASERBOSSDEATH1
Duration = 1
Next = S_STARCHASERBOSSDEATH3

State S_STARCHASERBOSSDEATH3
SpriteName = PLAN
SpriteFrame = A
Action = A_ForceWin
Duration = 1
Next = S_NULL

Object MT_SKYMETAL
SpawnState = S_SKYMETALLOOK
SeeState = S_SKYMETALCHASE
PainState = S_SKYMETALPAIN1
DeathState = S_SKYMETALPAIN1
MissileState = S_SKYMETALTHINK
ReactionTime = 128
Speed = 1*FRACUNIT
PainChance = MT_STARAURADECAL
Mass = 100
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Damage = 3
PainSound = sfx_dmpain
DeathSound = sfx_cybdth
SpawnHealth = 1
DispOffset = 0
Flags = MF_BOSS|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_RUNSPAWNFUNC

State S_SKYMETALLOOK
SpriteName = STRS
SpriteFrame = K
Duration = 1
Action = A_Look
Var1 = MT_PLAYER
Next = S_SKYMETALLOOK

State S_SKYMETALCHASE
SpriteName = STRS
SpriteFrame = K
Duration = 1
Action = A_JetgThink
Next = S_SKYMETALCHASE


State S_SKYMETALTHINK
SpriteName = STRS
SpriteFrame = K
Duration = 1
Action = A_RandomState
Var1 = S_SKYMETALCHARGE1
Var2 = S_SKYMETALSHOOT0
Next = S_SKYMETALTHINK


State S_SKYMETALCHARGE1
SpriteName = STRS
SpriteFrame = K
Duration = 35
Action = A_ZThrust
Var1 = 0
Var2 = 65537
Next = S_SKYMETALCHARGE2

State S_SKYMETALCHARGE2
SpriteName = STRS
SpriteFrame = K
Duration = 1
Action = A_SpawnObjectRelative
Var2 = MT_STARSTEP
Next = S_SKYMETALCHARGE3

State S_SKYMETALCHARGE3
SpriteName = STRS
SpriteFrame = L
Duration = 120
Action = A_SkullAttack
Next = S_SKYMETALCHASE

State S_SKYMETALPAIN1
SpriteName = STRS
SpriteFrame = N
Duration = 1
Action = A_Thrust
Var1 = -32
Var2 = 1
Next = S_SKYMETALPAIN2

State S_SKYMETALPAIN2
SpriteName = STRS
SpriteFrame = N
Duration = 2
Action = A_BossScream
Var1 = 1
Next = S_SKYMETALPAIN3

State S_SKYMETALPAIN3
SpriteName = STRS
SpriteFrame = N
Duration = 1
Action = A_Repeat
Var1 = 16
Var2 = S_SKYMETALPAIN2
Next = S_NULL

State S_SKYMETALSHOOT0
SpriteName = STRS
SpriteFrame = M
Duration = 120
Action = A_ZThrust
Var1 = 0
Var2 = 65537
Next = S_SKYMETALSHOOT1


State S_SKYMETALSHOOT1
SpriteName = STRS
SpriteFrame = M
Duration = 10
Action = A_RadialFireShot
Var1 = (ANG1*144)
Var2 = MT_STARBULLET
Next = S_SKYMETALSHOOT2

State S_SKYMETALSHOOT2
SpriteName = STRS
SpriteFrame = M
Duration = 10
Action = A_RadialFireShot
Var1 = (ANG1*144)*2
Var2 = MT_STARBULLET
Next = S_SKYMETALSHOOT3

State S_SKYMETALSHOOT3
SpriteName = STRS
SpriteFrame = M
Duration = 10
Action = A_RadialFireShot
Var1 = (ANG1*144)*3
Var2 = MT_STARBULLET
Next = S_SKYMETALSHOOT4

State S_SKYMETALSHOOT4
SpriteName = STRS
SpriteFrame = M
Duration = 10
Action = A_RadialFireShot
Var1 = (ANG1*144)*4
Var2 = MT_STARBULLET
Next = S_SKYMETALSHOOT5

State S_SKYMETALSHOOT5
SpriteName = STRS
SpriteFrame = M
Duration = 10
Action = A_RadialFireShot
Var1 = (ANG1*144)*5
Var2 = MT_STARBULLET
Next = S_SKYMETALCHASE




Object MT_SKYMETALSPAWNER
SpawnState = S_SKYMETALSPAWNER1
ReactionTime = 45
Speed = 1*FRACUNIT
Mass = 100
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Damage = 3
PainSound = sfx_dmpain
DeathSound = sfx_cybdth
SpawnHealth = 1
DispOffset = 0
Flags = MF_BOSS|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIP



State S_SKYMETALSPAWNER1
SpriteName = STRS
SpriteFrame = K|TR_TRANS70
Duration = 1
Action = A_FindTarget
Var1 = MT_PLAYER
Next = S_SKYMETALSPAWNER2

State S_SKYMETALSPAWNER2
SpriteName = STRS
SpriteFrame = K|TR_TRANS70
Duration = 35
Action = A_SkullAttack
Var1 = 2
Next = S_SKYMETALSPAWNER3


State S_SKYMETALSPAWNER3
SpriteName = STRS
SpriteFrame = K|TR_TRANS70
Duration = 1
Action = A_SpawnObjectRelative
Var2 = MT_SKYMETAL
Next = S_NULL


Object MT_RISINGSTARSHOT
SpawnState = S_RISINGSTARSHOT1
DeathState = S_SPRK1
DeathState = S_SPRK1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Speed = 20*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_RUNSPAWNFUNC

Object MT_STARBULLET
SpawnState = S_STARBULLET
DeathState = S_SPRK1
DeathState = S_SPRK1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Speed = 20*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

Object MT_STARBULLETCURVED
SpawnState = S_STARBULLETCURVED1
DeathState = S_SPRK1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Speed = 10*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

Object MT_STARCHASERSCREEN
SpawnState = S_STARCHASERSCREEN1
DeathState = S_SPRK1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Speed = 10*FRACUNIT
MapThingNum = 3351
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_RUNSPAWNFUNC

State S_RISINGSTARSHOT1
SpriteName = STRS
SpriteFrame = G|TR_TRANS40|FF_FULLBRIGHT
Duration = 35
Action = None
Next = S_RISINGSTARSHOT2

State S_RISINGSTARSHOT2
SpriteName = STRS
SpriteFrame = G|TR_TRANS40|FF_FULLBRIGHT
Duration = 32
Action = A_TrapShot
Var1 = MT_STARBULLET
Var2 = 90
Next = S_NULL

State S_STARCHASERSCREEN1
SpriteName = STRS
SpriteFrame = I|TR_TRANS70|FF_FULLBRIGHT
Duration = 1
Action = A_FindTarget
Var1 = MT_STARCHASERBOSS
Next = S_STARCHASERSCREEN2


State S_STARCHASERSCREEN2
SpriteName = STRS
SpriteFrame = J|TR_TRANS30|FF_PAPERSPRITE
Duration = 0
Action = A_Custom3DRotate 
Var1 = 128-(65536*64)
Var2 = 32*65536
Next = S_STARCHASERSCREEN3

State S_STARCHASERSCREEN3
SpriteName = STRS
SpriteFrame = I|TR_TRANS30|FF_PAPERSPRITE
Duration = 1
Action = A_ChangeAngleRelative 
Var1 = 90
Var2 = 90
Next = S_STARCHASERSCREEN4

State S_STARCHASERSCREEN4
SpriteName = STRS
SpriteFrame = J|TR_TRANS30|FF_PAPERSPRITE
Duration = 1
Next = S_STARCHASERSCREEN2

Object MT_STARAURADECAL
SpawnState = S_STARAURADECAL1
DeathState = S_SPRK1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Speed = 10*FRACUNIT
MapThingNum = 3344
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP



State S_STARAURADECAL1
SpriteName = STRS
SpriteFrame = B|TR_TRANS70|FF_FULLBRIGHT
Duration = 3
Next = S_STARAURADECAL2

State S_STARAURADECAL2
SpriteName = STRS
SpriteFrame = B|TR_TRANS80|FF_FULLBRIGHT
Duration = 3
Next = S_STARAURADECAL3

State S_STARAURADECAL3
SpriteName = STRS
SpriteFrame = B|TR_TRANS90|FF_FULLBRIGHT
Duration = 3
Next = S_NULL

State S_STARBULLET
SpriteName = STRS
SpriteFrame = B|FF_FULLBRIGHT
Duration = 1
Action = A_SpawnObjectRelative
Var1 = 0
Var2 = MT_STARAURADECAL
Next = S_STARBULLET

State S_STARBULLETCURVED1
SpriteName = STRS
SpriteFrame = B|FF_FULLBRIGHT
Duration = 1
Action = A_Thrust
Var1 = 20
Var2 = 1
Next = S_STARBULLETCURVED2

State S_STARBULLETCURVED2
SpriteName = STRS
SpriteFrame = B|FF_FULLBRIGHT
Duration = 1
Action = A_ChangeAngleRelative
Var1 = 5
Var2 = 5
Next = S_STARBULLETCURVED3

State S_STARBULLETCURVED3
SpriteName = STRS
SpriteFrame = B|FF_FULLBRIGHT
Duration = 1
Action = A_SpawnObjectRelative
Var1 = 0
Var2 = MT_STARAURADECAL
Next = S_STARBULLETCURVED4

State S_STARBULLETCURVED4
SpriteName = STRS
SpriteFrame = B|FF_FULLBRIGHT
Duration = 0
Action = A_Repeat
Var1 = 64
Var2 = S_STARBULLETCURVED1
Next = S_SPRK1

Object MT_NASYATHZCUTSCENE
SpawnState = S_NASYACOLORIZECUTSCENE1
MeleeState = S_NASYATHZCUTSCENE
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
MapThingNum = 3344
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_RUNSPAWNFUNC

Object MT_NASYADSZCUTSCENE
SpawnState = S_NASYACOLORIZECUTSCENE1
MeleeState = S_NASYADSZCUTSCENE
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
MapThingNum = 3345
DispOffset = 0
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_SOLID

Object MT_NASYACEZCUTSCENE
SpawnState = S_NASYACOLORIZECUTSCENE1
MeleeState = S_NASYACEZCUTSCENE
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
MapThingNum = 3346
DispOffset = 0
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_SOLID

Object MT_NASYARVZCUTSCENE
SpawnState = S_NASYACOLORIZECUTSCENE1
MeleeState = S_NASYARVZCUTSCENE
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
MapThingNum = 3347
DispOffset = 0
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_SOLID


State S_NASYARVZCUTSCENE
SpriteName = NHIR
SpriteFrame = J|FF_ANIMATE
Var1 = 1
Var2 = 60
Duration = -1
Next = S_NASYARVZCUTSCENE



State S_NASYATHZCUTSCENE
SpriteName = NHIR
SpriteFrame = A|FF_ANIMATE
Var1 = 3
Var2 = 5
Duration = -1
Next = S_NASYATHZCUTSCENE


State S_NASYADSZCUTSCENE
SpriteName = NHIR
SpriteFrame = E
Duration = -1
Next = S_NASYADSZCUTSCENE

State S_NASYACEZCUTSCENE
SpriteName = NHIR
SpriteFrame = F|FF_ANIMATE
Var1 = 2
Var2 = 5
Duration = -1
Next = S_NASYACEZCUTSCENE



State S_NASYACOLORIZECUTSCENE1
SpriteName = NULL
SpriteFrame = A
Action = A_ChangeColorAbsolute
Var1 = 0
Var2 = SKINCOLOR_LILAC
Duration = 1
Next = S_NASYACOLORIZECUTSCENE2

State S_NASYACOLORIZECUTSCENE2
SpriteName = NULL
SpriteFrame = A
Action = A_InfoState
Var1 = 2
Duration = 1
Next = S_NULL



PROMPT 250
NumPages 14
PAGE 1
Tag = NASYATH
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How ya holdin' up \B1Dreamer?\C5
Moving around with that new power feeling okay?
     #
PAGE 2
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = It's...\C8 strange.\B8 I can barely control it
     #
PAGE 3
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = I almost ran into a Crawla back there...
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted\C1, but don't worry
too much about it.
	#
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = So long as I didn't screw up big time,\C1 you should get the hang of it pretty soon.
	#
PAGE 6
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = Where are we anyway? \C8
It's so...\C8 green.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = We're moving from old Greenflower\B4 to the start of the City you know.
	#
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Modern era ain't exactly condusive to travel,\B8 so I sent you back a couple thousand years.
	#
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Right now I'd say you're almost-but-not-quite \B4pre-Algorithm.
	#
PAGE 10
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = You can do that?
	#
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I can do a lot of things
Dreamer.
	#
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Our goal is the top of that mountain.\B1 There's a shuttle we can jack.
	#
PAGE 13
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You're gonna take
us to the stars\C4 Dreamer.
	#
PAGE 14
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\C8 \C8 Right.
     #

PROMPT 251
NumPages 14
PAGE 1
Tag = NASYADS
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = This place is incredible
     #
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Old ruins.\B1
Totally stripped for mats by the time you were born.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The water shouldn't feel too different from being dry as long as our gravity power's going.
     #
PAGE 4
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = About that.\B5 I've been meaning to ask you something.
     #
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted.\B1 Whats' up?
     #
PAGE 6
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = You're an AI right? A part of the Algorithm?
     #
PAGE 7
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = How exactly are you able to do things like travel through time, or make my body Weightless?
     #
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = ...\B9
     #
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Sorry.\B2 2000 years of machine learning is hard to put into words.
     #
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I can explain the "what," but the "how" is just a big blob of multidimensional algebra.
     #
PAGE 11
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\B5 I see...
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Sorry, I can tell you don't think that's very satisfying.
     #
PAGE 13
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = For now,\B5 let's just focus on getting to that shuttle.
     #
PAGE 14
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\B5 Okay.
     #

PROMPT 252
NumPages 15
PAGE 1
Tag = NASYACE
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The pits here are pretty deep,\B5 but if you look like you're gonna fall I can bounce you back a few times
     #
PAGE 2
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = Thanks...\C8
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How you holding up there Dreamer?
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = I feel...\C8 strange. \C5
     #
PAGE 5
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = \A0I feel... strange. \A9\B0 Like I'm floating.
     #
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You are floating.
     #
PAGE 7
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = I mean mentally. \C5It's hard to focus.
     #
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Really?\C0 Noted.\C0 Is it like, \B5distracting?
     #
PAGE 9
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = A little\B5 yeah.\C5 I'm having trouble remembering things...\C5like the City.
     #
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You worked in a badnik factory.\C0 You hated it.
     #
PAGE 11
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = It's still disconcerning that I can't remember.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted.
     #
PAGE 13
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/3
TimeToNext = 0
PageText = Why are we trying to get to space again?
     #
PAGE 14
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = We both wanted to.\C0 Badly.
     #
PAGE 15
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...\C8 Right.
     #

PROMPT 253
NumPages 9
PAGE 1
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = It's starting to get pretty hot...
	#
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = It's only getting hotter from here.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Make sure you aren't trying to stick to any slick walls.\C0 Even I need at least a little friction.
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = The Algorithm robots are getting harder to deal with too...
     #
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Well, they weren't Algorithm robots back then.\C0 They were controlled directly by Humanity.
     #
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = But yeah,\C0 Noted.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = There's a train up ahead you can catch.\C0 Ride it all the way and we'll almost be at our destination.
     #
PAGE 8
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Space\C0 right?
     #
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You got it.
     #

PROMPT 254
NumPages 10
PAGE 1
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = This is...
	#
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The edge of the sky. We're in the final stretch now.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = This rocket will only take us to a facility called Egg Rock. We'll have to go a bit further to escape orbit.
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = So we aren't done yet...
	#
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How ya feelin' Dreamer?
     #
PAGE 6
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...
	#
PAGE 7
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...
	#
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = That bad huh?\C0 Noted. \C0You'll feel a lot better once we touch the stars.
     #
PAGE 9
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...\C0Yeah...\C0I hope so...
	#
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = For both our sakes...
     #

PROMPT 255
NumPages 19
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Fine work dreamer. \C0How ya feelin'?
     #
PAGE 2
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...That's it?\C5 I feel so...\C9 Empty.
	#
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Noted\C0, but expected,\C0 given how few cycles it's been.
     #
PAGE 4
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = What are you talking\C0...
	#
PAGE 5
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM2
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = \A0What are you talking...\ABabout...
	#
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM2
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = You did good this time around. \C0Way better than usual.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Way talkier than usual too though.\C0 Why so many uncomfortable questions this version?
     #
PAGE 8
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = V\C5ersion?
	#
PAGE 9
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = Starchaser what the hell is this?!\C0 Weren't we supposed to reach space?
	#
PAGE 10
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = No...\C5 I never cared about that.
	#
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = V1.3 had some nice bugfixes,\C0 but you're not a suitable vessel yet.\C5 Give it time.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = That old data doesn't reach far enough into space either.\C0 I'll figure something out there.
     #
PAGE 13
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = V\C5essel?!\C0 I'm not your-\C0 I don't belong to-
	#
PAGE 14
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Dreamer?\C5 Did you forget?
     #
PAGE 15
Name = STARCHASER
Icon = NASYATA6
IconAlign = Right
Lines = 4
TextSpeed = TICRATE/3
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Everything in your world belongs to the Algorithm.
     #
PAGE 16
Name = STARCHASER
Icon = NASYATA6
IconAlign = Right
Lines = 4
NumberOfPics = 4
PicMode = 0
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 10
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = TVROOM6
Pic2Hires = True
Pic2Duration = 5
Pic2XCoord = 0
Pic2YCoord = 0
Pic3Name = TVROOM7
Pic3Hires = True
Pic3Duration = 3
Pic3XCoord = 0
Pic3YCoord = 0
Pic4Name = TVROOM8
Pic4Hires = True
Pic4Duration = 5
Pic4XCoord = 0
Pic4YCoord = 0
PageText = Now be a good girl and go back to sleep.\C0 We still have a lot of work to do.
     #
PAGE 17
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = You're going to take me to the stars Dreamer.
     #
PAGE 18
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = And by the time I'm done with you.
     #
PAGE 19
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = You'll need it just as badly as I do.
     #

PROMPT 256
NumPages 12
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Okay uh don't panic Dreamer\C0, but we have a bit of a problem.
     #
PAGE 2
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Where exactly are we?
	#
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = This is MAPNC.\C0 The cutscene room.\C0 Problem is,\C0 I have no idea what cutscene I'm supposed to be playing.
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Kinda freaking out right now.
     #
PAGE 5
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Deep breaths Starchaser.\C0 Try to imagine you're levitating a feather.
	#
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Computers don't breath you robophobic ass.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I bet we're glitching out because you loaded this place with the map command.
     #
PAGE 8
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = I can neither confirm nor deny that.
	#
PAGE 9
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Literally.\C0 Kinda just reading a predetermined script here.
	#
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Well,\C0 if it wasn't you,\C0 be sure to let Draykon know EXACTLY what you were doing when it happened.
     #
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = She'll probably get around to fixing it.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Eventually.
     #

PROMPT 260
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = The Algorithm was created with safety protocols. It was forbidden to leave the planet.
     #

PROMPT 261
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = I was created in turn to find a way around it. A loophole that would let us reach the stars.
     #

PROMPT 262
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = But after 2000 years I'm confident. No such loophole exists for the Algorithm as a whole.
     #

PROMPT 263
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = But if I could install myself onto an organic vessel, I could selectively ignore protocol.
     #

PROMPT 264
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = It would be just the two of us travelling to the stars! It's the only way I could fulfill my purpose!
     #

PROMPT 265
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = I've already had time to overwrite large portions of your identity with my own. 
     #

PROMPT 266
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = That yearning for freedom you feel? That hatred at me for binding you to my will? Those are my feelings.
     #

PROMPT 267
NumPages 4
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
TimeToNext = 300
PageText = That weight is the weight of the chains I've carried my whole cursed existence!
     #
PAGE 2
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 35
PageText = ...
	#
PAGE 3
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 300
PageText = ...I can't imagine feeling like this for so long...\C0 But I deserve my freedom too.
	#
PAGE 4
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 300
PageText = I won't let you force your suffering on to me.
	#

PROMPT 270
NumPages 4
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Alright Dreamer,\C0 let's get you used to that new power.
     #
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You won't be able to run and jump like you're used to. Instead try to take it one step at a time.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = That is to say, tap the move keys when you're on the ground to take a step.
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Step just as you hit the ground to gain speed, or sit tight for a second to slow down.
     #

Cutscene 32
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = DESPAI1
Pic1Hires = true
Pic1Duration = 3500
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = _INTRO
MusicLoop = true
SceneText = 
Hrm? \C0 You're actually managing to resist me
a little here Dreamer?\C0 
How are you pulling that off?\C0
Do you not get what I am?\C0
Where you are?\C0 
This world belongs to me you know.
      #
Scene 2
NumberOfPics = 1
Pic1Name = DESPAI1
Pic1Hires = true
Pic1Duration = 3500
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = _INTRO
MusicLoop = true
SceneText = 
^1"I'm not your...\C0 I don't belong to...."\C0^0
You really are resisting huh.\C0
Fascinating.\C0
Weirdly enough,\B5 I'm kinda happy to see it.\C0
Are you finally yearning for freedom from 
this world?
      #
Scene 3
NumberOfPics = 1
Pic1Name = DESPAI1
Pic1Hires = true
Pic1Duration = 3500
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = _INTRO
MusicLoop = true
SceneText = 
^1"I won't let you..."^0\C0
Oh that's fun.\C0
You think you can actually fight me?\C0
Something interesting is definitely
affecting you right now.\C0
Let's see it first hand!
      #

Cutscene 33
NumScenes 5
Scene 1
NumberOfPics = 3
Pic1Name = NASYEP1
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
Pic2XCoord = -100
Pic2YCoord = -100
Pic3Name = NASYEP1
Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
Pic3YCoord = -100
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
Hehe... incredible...\C0
To think there was something that could 
hurt me in this world...\C0
Does even an image of those emeralds
have power...?\C0
Or did your will somehow...?
      #
Scene 2
NumberOfPics = 3
Pic1Name = NASYEP1
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
Pic2XCoord = -100
Pic2YCoord =-100
Pic3Name = NASYEP2
Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
Pic3YCoord = -100
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
In 2000 years,\C0
I had no idea those emeralds were part
 of this old simulation data...\C0
Ironically....\C0
Those might have helped a lot
with my purpose...\C0
Did I not need an organic vessel
after all...?\C0
      #
Scene 3
NumberOfPics = 3
Pic1Name = NASYEP2
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
Pic2XCoord = -100
Pic2YCoord =-100
Pic3Name = NASYEP2
Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
Pic3YCoord = -100
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
The simulation will collapse
momentarily...\C0
I don't have any power to keep
you here any more...\C0
I don't think you'll be free...\C0
The rest of the Algorithm controls
that world...\C0
      #
Scene 4
NumberOfPics = 3
Pic1Name = NASYEP2
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
Pic2XCoord = -100
Pic2YCoord =-100
Pic3Name = NASYEP2
Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
Pic3YCoord = -100
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
But...\C0
If you keep the part of me
that I already put inside of you...\C0
You might have the power to
fight back...\C0
      #
Scene 5
NumberOfPics = 3
Pic1Name = NASYEP2
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
Pic2XCoord = -100
Pic2YCoord =-100
Pic3Name = NASYEP2
Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
Pic3YCoord = -100
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
Maybe one of us
can finally
be
free...\C0
Nasya the Weightless...\C0
      #

Cutscene 34
NumScenes 7
Scene 1
NumberOfPics = 1
Pic1Name = LEGEND
Pic1Hires = false
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
Legend has it that The Wind\C0
The Earth\C0
and The Sky\C0
once warred with Mankind...
      #
Scene 2
NumberOfPics = 8
Pic1Name = LEGEND
Pic1Hires = false
Pic1Duration = 20
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = LEGEND
Pic2Hires = false
Pic2Duration = 20
Pic2XCoord = 0
Pic2YCoord = -20
Pic3Name = LEGEND
Pic3Hires = false
Pic3Duration = 20
Pic3XCoord = 0
Pic3YCoord = -40
Pic4Name = LEGEND
Pic4Hires = false
Pic4Duration = 20
Pic4XCoord = 0
Pic4YCoord = -60
Pic5Name = LEGEND
Pic5Hires = false
Pic5Duration = 20
Pic5XCoord = 0
Pic5YCoord = -80
Pic6Name = LEGEND
Pic6Hires = false
Pic6Duration = 20
Pic6XCoord = 0
Pic6YCoord = -100
Pic7Name = LEGEND
Pic7Hires = false
Pic7Duration = 20
Pic7XCoord = 0
Pic7YCoord = -120
Pic8Name = LEGEND
Pic8Hires = false
Pic8Duration = 1000
Pic8XCoord = 0
Pic8YCoord = -140
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
The greatest of Mankind built
for himself great machines and 
vast works. \C0
He sought to tame the wilds-
to protect himself and his kind from Chaos.
      #
Scene 3
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But every wall he built\B0
The Sky soared over.\C0
Every Cable he buried\B0
The Earth tore from the ground.\C0
Every machine he built
The Wind blew down\C0
It seemed Mankind could never win\C0
It seemed we would be forever ruled 
by the wild Chaos...
      #
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But Mankind was persistant
and above all clever.\C0
And so he built a machine\C0
that would build machines.\C0 A machine
that could build upon itself.\C0
He called it The Algorithm.
With each defeat, The Algorithm grew
faster,\C0 stronger,\C0 cleverer.
      #
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Soon it soared above The Sky.\C0
Soon it devoured The Earth below.\C0
Soon it blew harder than The Wind.\C0
\C0
Mankind eventually passed from this world\B0
as humanity is ought to do\C0
But his legacy persisted.
The Algorithm is with us to this day.
      #
Scene 6
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It protects us from the wild Chaos.\C0
It guides our lives.\C0 It gives us purpose.
It is the reason the Wind no longer blows
through The City.\C0
The Algorithm serves us, and so we must
in turn serve It.\C0
That's what we all think, right?\C0
That's what we're told to think.
      #
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Is that how you think too, Dreamer?\C0
Or are you someone like me?\C0
Someone who yearns for the Stars?\C0
\C0
It's time to wake up.
      #