Character
SkinName = nasya
DisplayName = Nasya
PlayerText = ^4Nasya^0 drifts through the air instead of running or jumping.

^4Tap the movement keys just as you hit the ground^0 to gain speed

Or ^4hold the jump key on the ground^0 to shoot in the indicated direction.

^4Tap spin in the air^0 to damage enemies by twirling.

^4Tap jump in the air^0 to briefly restore gravity.
#


Freeslot
MT_STARSTEP
MT_STARSPIN
MT_STARAURA
MT_STARCHARGE
MT_STARVOID
MT_PLANETOID
S_PLANETSUN
S_PLANETMOON
S_PLANETRINGED
S_PLANETMYSTIC
S_STARVOID1
S_STARVOID2
S_STARVOID3
S_STARVOID4
S_STARVOID5
S_STARCHARGE
S_STARCHARGE2
S_STARSTEP1
S_STARSTEP2
S_STARSTEP3
S_STARSTEP4
S_STARSTEP5
S_STARSPIN
S_STARSPIN1
S_STARSPIN2
S_STARSPIN3
S_STARSPIN4
S_STARSPIN5
S_STARSPIN6
S_STARAURA0
S_STARAURA1
S_STARAURAN
S_STARAURAFIRE
S_STARAURAELECTRIC
S_STARAURAWIND
S_STARAURABUBBLE
S_STARAURAPLANET
S_STARAURADECAL1
S_STARAURADECAL2
S_STARAURADECAL3
S_PLAY_NASYA_TWIRL
S_PLAY_NASYA_STEP
S_PLAY_NASYA_FLY
S_PLAY_NASYA_TUMBLE
S_PLAY_NASYA_TRANSFORM
S_PLAY_NASYA_MYSTICFLOAT
S_PLAY_NASYA_MYSTICFLY
S_PLAY_NASYA_SOCIAL
SPR_STRS
SPR_PLAN
sfx_nboof
sfx_nyspin


Object MT_PLANETOID
SpawnState = S_PLANETSUN
Radius = 128*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOCLIP

State S_PLANETSUN
SpriteName = PLAN
SpriteFrame = B|FF_FULLBRIGHT
Duration = 1
Action = A_PlanetoidThink #This is about the point of development where the word "Planetoid" stopped meaning anything.
Var1 = 5
Var2 = 0
Next = S_PLANETSUN

State S_PLANETMOON
SpriteName = PLAN
SpriteFrame = A
Duration = 1
Action = A_PlanetoidThink
Var1 = 4
Var2 = 0
Next = S_PLANETMOON


State S_PLANETRINGED
SpriteName = PLAN
SpriteFrame = C
Duration = 1
Action = A_PlanetoidThink
Var1 = 6
Var2 = 0
Next = S_PLANETRINGED


State S_PLANETMYSTIC
SpriteName = STRS
SpriteFrame = H
Duration = 1
Action = A_PlanetoidThink
Var1 = 8
Var2 = 0
Next = S_PLANETMYSTIC

Object MT_STARVOID
SpawnState = S_STARVOID1
Radius = 128*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOBLOCKMAP

State S_STARVOID1
SpriteName = STRS
SpriteFrame = D|FF_FULLBRIGHT
Duration = 30
Next = S_STARVOID2

State S_STARVOID2
SpriteName = STRS
SpriteFrame = F|FF_FULLBRIGHT
Duration = 3
Next = S_STARVOID3

State S_STARVOID3
SpriteName = STRS
SpriteFrame = C|FF_FULLBRIGHT
Duration = 20
Next = S_STARVOID4

State S_STARVOID4
SpriteName = STRS
SpriteFrame = F|FF_FULLBRIGHT
Duration = 3
Next =  S_STARVOID5

State S_STARVOID5
SpriteName = STRS
SpriteFrame = E|FF_FULLBRIGHT
Duration = 3
Next = S_NULL


Object MT_STARCHARGE
SpawnState = S_STARCHARGE
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_STARCHARGE
SpriteName = STRS
SpriteFrame = A|TR_TRANS70|FF_FULLBRIGHT
Duration = 1
Next = S_NULL


State S_STARCHARGE2
SpriteName = STRS
SpriteFrame = G|TR_TRANS70|FF_FULLBRIGHT
Duration = 1
Next = S_NULL

Object MT_STARSTEP
SpawnState = S_STARSTEP1
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_RUNSPAWNFUNC

State S_STARSTEP1
SpriteName = NULL
SpriteFrame = A
Action = A_SetCustomValue
Var1 = FRACUNIT/8
Var2 = 0
Duration = 1
Next = S_STARSTEP2

State S_STARSTEP2
SpriteName = NULL
SpriteFrame = A
Action = A_CusValAction
Var1 = S_STARSTEP5
Var2 = 0
Duration = 0
Next = S_STARSTEP3


State S_STARSTEP3
SpriteName = STRS
SpriteFrame = A|TR_TRANS70|FF_FULLBRIGHT
Action = A_SetCustomValue
Var1 = FRACUNIT/2
Var2 = 2
Duration = 1
Next = S_STARSTEP4


State S_STARSTEP4
SpriteName = STRS
SpriteFrame = A
Action = A_Repeat
Var1 = 7
Var2 = S_STARSTEP2
Duration = 0
Next = S_NULL

State S_STARSTEP5
Action = A_SetScale
Var1 = FRACUNIT
Var2 = 0


Object MT_STARSPIN
SpawnState = S_STARSPIN
Radius = 128*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
ReactionTime = 20
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP

State S_STARSPIN
SpriteName = STRS
SpriteFrame = B
Action = A_StarSpinner
Var1 = 0
Var2 = 0
Duration = 1
Next = S_STARSPIN

Object MT_STARAURA
SpawnState = S_STARAURA0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOCLIP

State S_STARAURA0
SpriteName = STRS
SpriteFrame = B|TR_TRANS80|FF_FULLBRIGHT
Duration = 1
Next = S_STARAURA1

State S_STARAURA1
SpriteName = STRS
SpriteFrame = B|TR_TRANS80|FF_FULLBRIGHT
Action = A_StarAura
Var1 = 0
Var2 = 0
Duration = 1
Next = S_NULL

State S_STARAURAN
SpriteName = STRS
SpriteFrame = B|TR_TRANS90|FF_FULLBRIGHT
Duration = 5
Next = S_NULL

State S_STARAURAPLANET
SpriteName = STRS
SpriteFrame = B|TR_TRANS80|FF_FULLBRIGHT
Duration = 20
Next = S_NULL

State S_STARAURAFIRE
SpriteName = FLME
SpriteFrame = A|TR_TRANS70|FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM
Var1 = 2
Var2 = 1
Duration = 5
Next = S_NULL

State S_STARAURAELECTRIC
SpriteName = ELEC
SpriteFrame = A|TR_TRANS30|FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM
Var1 = 10
Var2 = 1
Duration = 5
Next = S_NULL

State S_STARAURABUBBLE
SpriteName = BUBL
SpriteFrame = B|TR_TRANS30
Var1 = 10
Var2 = 1
Duration = 5
Next = S_NULL


State S_STARAURAWIND
SpriteName = DUST
SpriteFrame = A|TR_TRANS90|FF_ANIMATE
Var1 = 3
Var2 = 7
Duration = 20
Next = S_NULL


State S_PLAY_NASYA_SOCIAL
SpriteName = PLAY
SpriteFrame = 20
Duration = -1
Next = S_PLAY_NASYA_SOCIAL

State S_PLAY_NASYA_FLY
SpriteName = PLAY
SpriteFrame = 13
Duration = 4
Next =S_PLAY_NASYA_FLY

State S_PLAY_NASYA_TWIRL
SpriteName = PLAY
SpriteFrame = K
Duration = -1
Next =S_PLAY_NASYA_TWIRL

State S_PLAY_NASYA_STEP
SpriteName = PLAY
SpriteFrame = C
Duration = 20
Next = S_PLAY_WALK

State S_PLAY_NASYA_TUMBLE
SpriteName = PLAY
SpriteFrame = 19
Duration = 4
Next = S_PLAY_NASYA_TUMBLE


State S_PLAY_NASYA_TRANSFORM
SpriteName = PLAY
SpriteFrame = 32
Duration = -1
Next = S_PLAY_NASYA_TRANSFORM


State S_PLAY_NASYA_MYSTICFLOAT
SpriteName = PLAY
SpriteFrame = 21
Duration = 4
Next = S_PLAY_NASYA_MYSTICFLOAT


State S_PLAY_NASYA_MYSTICFLY
SpriteName = PLAY
SpriteFrame = 18
Duration = 3
Next = S_PLAY_NASYA_MYSTICFLY



PROMPT 250
NumPages 14
PAGE 1
Tag = NASYATH
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How ya holdin' up \B1Dreamer?\C5
Moving around with that new power feeling okay?
     #
PAGE 2
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = It's...\C8 strange.\B8 I can barely control it
     #
PAGE 3
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = I almost ran into a Crawla back there...
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted\C1, but don't worry
too much about it.
	#
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = So long as I didn't screw up big time,\C1 you should get the hang of it pretty soon.
	#
PAGE 6
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = Where are we anyway? \C8
It's so...\C8 green.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = We're moving from old Greenflower\B4 to the start of the City you know.
	#
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Modern era ain't exactly condusive to travel,\B8 so I sent you back a couple thousand years.
	#
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Right now I'd say you're almost-but-not-quite \B4pre-Algorithm.
	#
PAGE 10
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = You can do that?
	#
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I can do a lot of things
Dreamer.
	#
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Our goal is the top of that mountain.\B1 There's a shuttle we can jack.
	#
PAGE 13
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You're gonna take
us to the stars\C4 Dreamer.
	#
PAGE 14
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\C8 \C8 Right.
     #

PROMPT 251
NumPages 14
PAGE 1
Tag = NASYADS
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = This place is incredible
     #
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Old ruins.\B1
Totally stripped for mats by the time you were born.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The water shouldn't feel too different from being dry as long as our gravity power's going.
     #
PAGE 4
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = About that.\B5 I've been meaning to ask you something.
     #
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted.\B1 Whats' up?
     #
PAGE 6
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = You're an AI right? A part of the Algorithm?
     #
PAGE 7
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = How exactly are you able to do things like travel through time, or make my body Weightless?
     #
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = ...\B9
     #
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Sorry.\B2 2000 years of machine learning is hard to put into words.
     #
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I can explain the "what," but the "how" is just a big blob of multidimensional algebra.
     #
PAGE 11
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\B5 I see...
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Sorry, I can tell you don't think that's very satisfying.
     #
PAGE 13
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = For now,\B5 let's just focus on getting to that shuttle.
     #
PAGE 14
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = ...\B5 Okay.
     #

PROMPT 252
NumPages 15
PAGE 1
Tag = NASYACE
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The pits here are pretty deep,\B5 but if you look like you're gonna fall I can bounce you back a few times
     #
PAGE 2
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = Thanks...\C8
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How you holding up there Dreamer?
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = I feel...\C8 strange. \C5
     #
PAGE 5
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = \A0I feel... strange. \A9\B0 Like I'm floating.
     #
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You are floating.
     #
PAGE 7
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = I mean mentally. \C5It's hard to focus.
     #
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Really?\C0 Noted.\C0 Is it like, \B5distracting?
     #
PAGE 9
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = A little\B5 yeah.\C5 I'm having trouble remembering things...\C5like the City.
     #
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You worked in a badnik factory.\C0 You hated it.
     #
PAGE 11
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
PageText = It's still disconcerning that I can't remember.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Noted.
     #
PAGE 13
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/3
TimeToNext = 0
PageText = Why are we trying to get to space again?
     #
PAGE 14
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = We both wanted to.\C0 Badly.
     #
PAGE 15
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...\C8 Right.
     #

PROMPT 253
NumPages 9
PAGE 1
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = It's starting to get pretty hot...
	#
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = It's only getting hotter from here.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Make sure you aren't trying to stick to any slick walls.\C0 Even I need at least a little friction.
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = The Algorithm robots are getting harder to deal with too...
     #
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Well, they weren't Algorithm robots back then.\C0 They were controlled directly by Humanity.
     #
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = But yeah,\C0 Noted.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = There's a train up ahead you can catch.\C0 Ride it all the way and we'll almost be at our destination.
     #
PAGE 8
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Space\C0 right?
     #
PAGE 9
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You got it.
     #

PROMPT 254
NumPages 10
PAGE 1
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = This is...
	#
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = The edge of the sky. We're in the final stretch now.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = This rocket will only take us to a facility called Egg Rock. We'll have to go a bit further to escape orbit.
     #
PAGE 4
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = So we aren't done yet...
	#
PAGE 5
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = How ya feelin' Dreamer?
     #
PAGE 6
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...
	#
PAGE 7
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...
	#
PAGE 8
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = That bad huh?\C0 Noted. \C0You'll feel a lot better once we touch the stars.
     #
PAGE 9
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...\C0Yeah...\C0I hope so...
	#
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = For both our sakes...
     #

PROMPT 255
NumPages 19
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Fine work dreamer. \C0How ya feelin'?
     #
PAGE 2
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = ...That's it?\C5 I feel so...\C9 Empty.
	#
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Noted\C0, but expected,\C0 given how few cycles it's been.
     #
PAGE 4
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM1
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = What are you talking\C0...
	#
PAGE 5
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM2
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = \A0What are you talking...\ABabout...
	#
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM2
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = You did good this time around. \C0Way better than usual.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Way talkier than usual too though.\C0 Why so many uncomfortable questions this version?
     #
PAGE 8
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = V\C5ersion?
	#
PAGE 9
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = Starchaser what the hell is this?!\C0 Weren't we supposed to reach space?
	#
PAGE 10
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM3
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = No...\C5 I never cared about that.
	#
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = V1.3 had some nice bugfixes,\C0 but you're not a suitable vessel yet.\C5 Give it time.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = That old data doesn't reach far enough into space either.\C0 I'll figure something out there.
     #
PAGE 13
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
TimeToNext = 0
PageText = V\C5essel?!\C0 I'm not your-\C0 I don't belong to-
	#
PAGE 14
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Dreamer?\C5 Did you forget?
     #
PAGE 15
Name = STARCHASER
Icon = NASYATA6
IconAlign = Right
Lines = 4
TextSpeed = TICRATE/3
NumberOfPics = 1
PicMode = Loop
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 0
PageText = Everything in your world belongs to the Algorithm.
     #
PAGE 16
Name = STARCHASER
Icon = NASYATA6
IconAlign = Right
Lines = 4
NumberOfPics = 4
PicMode = 0
Pic1Name = TVROOM5
Pic1Hires = True
Pic1Duration = 10
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = TVROOM6
Pic2Hires = True
Pic2Duration = 5
Pic2XCoord = 0
Pic2YCoord = 0
Pic3Name = TVROOM7
Pic3Hires = True
Pic3Duration = 3
Pic3XCoord = 0
Pic3YCoord = 0
Pic4Name = TVROOM8
Pic4Hires = True
Pic4Duration = 5
Pic4XCoord = 0
Pic4YCoord = 0
PageText = Now be a good girl and go back to sleep.\C0 We still have a lot of work to do.
     #
PAGE 17
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = You're going to take me to the stars Dreamer.
     #
PAGE 18
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = And by the time I'm done with you.
     #
PAGE 19
Name = STARCHASER
IconAlign = Right
Lines = 4
PageText = You'll need it just as badly as I do.
     #

PROMPT 256
NumPages 12
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Okay uh don't panic Dreamer\C0, but we have a bit of a problem.
     #
PAGE 2
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Where exactly are we?
	#
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = This is MAPNC.\C0 The cutscene room.\C0 Problem is,\C0 I have no idea what cutscene I'm supposed to be playing.
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Kinda freaking out right now.
     #
PAGE 5
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Deep breaths Starchaser.\C0 Try to imagine you're levitating a feather.
	#
PAGE 6
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Computers don't breath you robophobic ass.
     #
PAGE 7
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = I bet we're glitching out because you loaded this place with the map command.
     #
PAGE 8
Name = Nasya
Icon = NASYATA5
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = I can neither confirm nor deny that.
	#
PAGE 9
Name = Nasya
Icon = NASYATA3
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 0
PageText = Literally.\C0 Kinda just reading a predetermined script here.
	#
PAGE 10
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Well,\C0 if it wasn't you,\C0 be sure to let Draykon know EXACTLY what you were doing when it happened.
     #
PAGE 11
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = She'll probably get around to fixing it.
     #
PAGE 12
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Eventually.
     #

PROMPT 260
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = The Algorithm was created with safety protocols. It was forbidden to leave the planet.
     #

PROMPT 261
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = I was created in turn to find a way around it. A loophole that would let us reach the stars.
     #

PROMPT 262
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = But after 2000 years I'm confident. No such loophole exists for the Algorithm as a whole.
     #

PROMPT 263
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = But if I could install myself onto an organic vessel, I could selectively ignore protocol.
     #

PROMPT 264
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = It would be just the two of us travelling to the stars! It's the only way I could fulfill my purpose!
     #

PROMPT 265
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = I've already had time to overwrite large portions of your identity with my own. 
     #

PROMPT 266
NumPages 1
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
TimeToNext = 300
Lines = 4
PageText = That yearning for freedom you feel? That hatred at me for binding you to my will? Those are my feelings.
     #

PROMPT 267
NumPages 4
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
TimeToNext = 300
PageText = That weight is the weight of the chains I've carried my whole cursed existence!
     #
PAGE 2
Name = Nasya
Icon = NASYATA2
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 35
PageText = ...
	#
PAGE 3
Name = Nasya
Icon = NASYATA4
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 300
PageText = ...I can't imagine feeling like this for so long...\C0 But I deserve my freedom too.
	#
PAGE 4
Name = Nasya
Icon = NASYATA1
IconAlign = Left
Lines = 4
TextSpeed = TICRATE/4
TimeToNext = 300
PageText = I won't let you force your suffering on to me.
	#

PROMPT 270
NumPages 4
PAGE 1
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Alright Dreamer,\C0 let's get you used to that new power.
     #
PAGE 2
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = You won't be able to run and jump like you're used to. Instead try to take it one step at a time.
     #
PAGE 3
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = That is to say, tap the move keys when you're on the ground to take a step.
     #
PAGE 4
Name = STARCHASER
Icon = SCHASET1
IconAlign = Right
Lines = 4
PageText = Step just as you hit the ground to gain speed, or sit tight for a second to slow down.
     #

Cutscene 32
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = DESPAI1
Pic1Hires = true
Pic1Duration = 3500
Pic1XCoord = 0
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TextXPos = 8
TextYPos = 48
Music = _INTRO
MusicLoop = true
SceneText = 
Hrm? \C0 You're actually managing to resist me
a little here Dreamer?\C0 
How are you pulling that off?\C0
Do you not get what I am?\C0
Where you are?\C0 
This world belongs to me you know.
      #
Scene 2
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MusicLoop = true
SceneText = 
^1"I'm not your...\C0 I don't belong to...."\C0^0
You really are resisting huh.\C0
Fascinating.\C0
Weirdly enough,\B5 I'm kinda happy to see it.\C0
Are you finally yearning for freedom from 
this world?
      #
Scene 3
NumberOfPics = 1
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Pic1Duration = 3500
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Music = _INTRO
MusicLoop = true
SceneText = 
^1"I won't let you..."^0\C0
Oh that's fun.\C0
You think you can actually fight me?\C0
Something interesting is definitely
affecting you right now.\C0
Let's see it first hand!
      #

Cutscene 33
NumScenes 5
Scene 1
NumberOfPics = 3
Pic1Name = NASYEP1
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
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Pic2Name = NASYEP3
Pic2Hires = false
Pic2Duration = 4
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Music = AGZALT
MusicLoop = true
SceneText = 
Hehe... incredible...\C0
To think there was something that could 
hurt me in this world...\C0
Does even an image of those emeralds
have power...?\C0
Or did your will somehow...?
      #
Scene 2
NumberOfPics = 3
Pic1Name = NASYEP1
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
Pic1YCoord = -100
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Pic2Hires = false
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Pic3Hires = false
Pic3Duration = 1000
Pic3XCoord = -100
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TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
In 2000 years,\C0
I had no idea those emeralds were part
 of this old simulation data...\C0
Ironically....\C0
Those might have helped a lot
with my purpose...\C0
Did I not need an organic vessel
after all...?\C0
      #
Scene 3
NumberOfPics = 3
Pic1Name = NASYEP2
Pic1Hires = false
Pic1Duration = 100
Pic1XCoord = -100
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Pic2Hires = false
Pic2Duration = 4
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Music = AGZALT
MusicLoop = true
SceneText = 
The simulation will collapse
momentarily...\C0
I don't have any power to keep
you here any more...\C0
I don't think you'll be free...\C0
The rest of the Algorithm controls
that world...\C0
      #
Scene 4
NumberOfPics = 3
Pic1Name = NASYEP2
Pic1Hires = false
Pic1Duration = 100
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Music = AGZALT
MusicLoop = true
SceneText = 
But...\C0
If you keep the part of me
that I already put inside of you...\C0
You might have the power to
fight back...\C0
      #
Scene 5
NumberOfPics = 3
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Music = AGZALT
MusicLoop = true
SceneText = 
Maybe one of us
can finally
be
free...\C0
Nasya the Weightless...\C0
      #

Cutscene 34
NumScenes 7
Scene 1
NumberOfPics = 1
Pic1Name = LEGEND
Pic1Hires = false
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MusicLoop = true
SceneText = 
Legend has it that The Wind\C0
The Earth\C0
and The Sky\C0
once warred with Mankind...
      #
Scene 2
NumberOfPics = 8
Pic1Name = LEGEND
Pic1Hires = false
Pic1Duration = 20
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MusicLoop = true
SceneText = 
The greatest of Mankind built
for himself great machines and 
vast works. \C0
He sought to tame the wilds-
to protect himself and his kind from Chaos.
      #
Scene 3
NumberOfPics = 8
Pic1Name = LEGEND
Pic1Hires = false
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Music = AGZALT
MusicLoop = true
SceneText = 
But every wall he built\B0
The Sky soared over.\C0
Every Cable he buried\B0
The Earth tore from the ground.\C0
Every machine he built
The Wind blew down\C0
It seemed Mankind could never win\C0
It seemed we would be forever ruled 
by the wild Chaos...
      #
Scene 4
NumberOfPics = 8
Pic1Name = LEGEND
Pic1Hires = false
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Music = AGZALT
MusicLoop = true
SceneText = 
But Mankind was persistant
and above all clever.\C0
And so he built a machine\C0
that would build machines.\C0 A machine
that could build upon itself.\C0
He called it The Algorithm.
With each defeat, The Algorithm grew
faster,\C0 stronger,\C0 cleverer.
      #
Scene 5
NumberOfPics = 8
Pic1Name = LEGEND
Pic1Hires = false
Pic1Duration = 20
Pic1XCoord = 0
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MusicLoop = true
SceneText = 
Soon it soared above The Sky.\C0
Soon it devoured The Earth below.\C0
Soon it blew harder than The Wind.\C0
\C0
Mankind eventually passed from this world\B0
as humanity is ought to do\C0
But his legacy persisted.
The Algorithm is with us to this day.
      #
Scene 6
NumberOfPics = 0
Pic1Name = TVROOM8
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = AGZALT
MusicLoop = true
SceneText = 
It protects us from the wild Chaos.\C0
It guides our lives.\C0 It gives us purpose.
It is the reason the Wind no longer blows
through The City.\C0
The Algorithm serves us, and so we must
in turn serve It.\C0
That's what we all think, right?\C0
That's what we're told to think.
      #
Scene 7
NumberOfPics = 0
Pic1Name = TVROOM8
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
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Music = AGZALT
MusicLoop = true
SceneText = 
Is that how you think too, Dreamer?\C0
Or are you someone like me?\C0
Someone who yearns for the Stars?\C0
\C0
It's time to wake up.
      #