freeslot( "SKINCOLOR_GLADE", "SKINCOLOR_TREETOP", "SKINCOLOR_BASIL", "SKINCOLOR_SAGE", "SKINCOLOR_HARLEQUIN", "SKINCOLOR_PICKLE", "SKINCOLOR_SEWAGE", "SKINCOLOR_MEDIEVAL", "SKINCOLOR_SEAGRASS", "SKINCOLOR_PLASMA", "SKINCOLOR_CUCUMBER", "SKINCOLOR_SAVANNA", "SKINCOLOR_MURKY", "SKINCOLOR_SAFARI", "SKINCOLOR_LAWN" ) skincolors[SKINCOLOR_SAFARI] = { name = "Safari", ramp = {74,189,190,191,105,106,107,107,108,237,237,238,239,239,29,111}, invcolor = SKINCOLOR_PURPLE, invshade = 12, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SAFARI, SKINCOLOR_APPLE) skincolors[SKINCOLOR_GLADE] = { name = "Glade", ramp = {96,97,98,99,102,104,106,106,107,108,109,110,110,111,111,31}, invcolor = SKINCOLOR_MAGENTA, invshade = 0, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_GLADE, SKINCOLOR_GREEN) skincolors[SKINCOLOR_TREETOP] = { name = "Treetop", ramp = {112,113,114,114,115,115,116,116,117,117,118,118,119,119,111,31}, invcolor = SKINCOLOR_MAGENTA, invshade = 10, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TREETOP, SKINCOLOR_EMERALD) skincolors[SKINCOLOR_BASIL] = { name = "Basil", ramp = {104,105,106,107,108,108,108,109,109,109,110,110,111,111,30,31}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BASIL, SKINCOLOR_FOREST) skincolors[SKINCOLOR_MURKY] = { name = "Murky", ramp = {98,99,100,101,102,18,19,19,173,173,167,168,168,169,253,254}, invcolor = SKINCOLOR_NEON, invshade = 8, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MURKY, SKINCOLOR_TREETOP) skincolors[SKINCOLOR_SAGE] = { name = "Sage", ramp = {88,89,90,91,92,93,104,105,106,107,107,108,109,109,110,111}, invcolor = SKINCOLOR_LAVENDER, invshade = 0, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SAGE, SKINCOLOR_MOSS) skincolors[SKINCOLOR_LAWN] = { name = "Lawn", ramp = {96,97,98,98,99,114,114,115,115,116,117,118,119,119,111,111}, invcolor = SKINCOLOR_MAGENTA, invshade = 11, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LAWN, SKINCOLOR_BASIL) skincolors[SKINCOLOR_HARLEQUIN] = { name = "Harlequin", ramp = {96,97,112,112,113,113,114,114,115,115,116,116,117,117,118,119}, invcolor = SKINCOLOR_MAGENTA, invshade = 6, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_HARLEQUIN, SKINCOLOR_LAWN) skincolors[SKINCOLOR_SAVANNA] = { name = "Savanna", ramp = {88,89,188,188,189,190,92,92,93,19,19,196,173,173,167,168}, invcolor = SKINCOLOR_PURPLE, invshade = 12, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SAVANNA, SKINCOLOR_PERIDOT) skincolors[SKINCOLOR_PICKLE] = { name = "Pickle", ramp = {188,188,189,189,190,190,190,191,191,191,105,106,107,108,118,119}, invcolor = SKINCOLOR_PURPLE, invshade = 10, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PICKLE, SKINCOLOR_SAVANNA) skincolors[SKINCOLOR_SEWAGE] = { name = "Sewage", ramp = {88,89,90,91,92,92,93,93,93,94,94,95,26,28,29,31}, invcolor = SKINCOLOR_PURPLE, invshade = 2, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SEWAGE, SKINCOLOR_SAGE) skincolors[SKINCOLOR_SEAGRASS] = { name = "Seagrass", ramp = {88,89,90,90,91,13,14,15,17,173,173,173,174,138,138,139}, invcolor = SKINCOLOR_MAGENTA, invshade = 2, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SEAGRASS, SKINCOLOR_MINT) skincolors[SKINCOLOR_MEDIEVAL] = { name = "Medieval", ramp = {90,91,92,92,93,230,231,231,207,207,197,186,168,168,157,157}, invcolor = SKINCOLOR_CERULEAN, invshade = 5, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MEDIEVAL, SKINCOLOR_SEAGRASS) skincolors[SKINCOLOR_PLASMA] = { name = "Plasma", ramp = {0,1,88,89,96,97,112,113,114,114,115,116,117,118,110,31}, invcolor = SKINCOLOR_MAGENTA, invshade = 3, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PLASMA, SKINCOLOR_MURKY) skincolors[SKINCOLOR_CUCUMBER] = { name = "Cucumber", ramp = {89,96,97,98,99,101,103,116,116,117,117,117,118,118,118,119}, invcolor = SKINCOLOR_MAGENTA, invshade = 1, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CUCUMBER, SKINCOLOR_SAFARI)