Freeslot
S_FANGWAIT1
S_FANGWAIT2
S_FANGWAIT3
S_FANGWAIT4
S_FANGWAIT5
S_FANGWAIT6
S_FANGWAIT7
S_FANGWAIT8
SPR_WAIT
MT_FANGWAIT


State S_FANGWAIT1
SpriteName = WAIT
SpriteFrame = A
Duration = 7
Next = S_FANGWAIT2

State S_FANGWAIT2
SpriteName = WAIT
SpriteFrame = B
Duration = 7
Next = S_FANGWAIT3

State S_FANGWAIT3
SpriteName = WAIT
SpriteFrame = C
Duration = 7
Next = S_FANGWAIT4

State S_FANGWAIT4
SpriteName = WAIT
SpriteFrame = D
Duration = 7
Next = S_FANGWAIT5

State S_FANGWAIT5
SpriteName = WAIT
SpriteFrame = E
Duration = 7
Next = S_FANGWAIT6

State S_FANGWAIT6
SpriteName = WAIT
SpriteFrame = F
Duration = 7
Next = S_FANGWAIT7

State S_FANGWAIT7
SpriteName = WAIT
SpriteFrame = G
Duration = 7
Next = S_FANGWAIT8

State S_FANGWAIT8
SpriteName = WAIT
SpriteFrame = H
Duration = 7
Next = S_FANGWAIT1

Object MT_FANGWAIT
#$Name Fang Idle
#$Sprite WAITA0
#$Category Windy Canyon
MapThingNum = 2670
SpawnState = S_FANGWAIT1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_DONTENCOREMAP
RaiseState = S_NULL