Freeslot
S_ACCACT2
SPR_ACC2
MT_ACCACT2


State S_ACCACT2
SpriteName = ACC2
SpriteFrame = A
Duration = -1
Next = S_NULL



Object MT_ACCACT2
#$Name Arid Canyon Cactus 2
#$Sprite ACC2A0
#$Category Windy Canyon
MapThingNum = 2672
SpawnState = S_ACCACT2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL