Freeslot
S_ACCACT1
SPR_ACC1
MT_ACCACT1


State S_ACCACT1
SpriteName = ACC1
SpriteFrame = A
Duration = -1
Next = S_NULL



Object MT_ACCACT1
#$Name Arid Canyon Cactus 1
#$Sprite ACC1A0
#$Category Windy Canyon
MapThingNum = 2671
SpawnState = S_ACCACT1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL