#===========#
# Freeslots #
#===========#

Freeslot
# Pushable Minecart
MT_MINECART
MT_MINECARTSHORT
MT_MINECARTLONG
SPR_MINE
S_MINECART
S_MINECARTSH
S_MINECARTLN

#====================#
# Object Definitions #
#====================#

Object MT_MINECART
#$Name Pushable Minecart
#$Sprite MINEA0
#$Category Community Resources
MapThingNum = 2509
SpawnState  = S_MINECART
DeathState  = S_NULL
SpawnHealth = 1000
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_SOLID|MF_PUSHABLE|MF_BOUNCE

Object MT_MINECARTSHORT
SpawnState  = S_MINECARTSH
DeathState  = S_NULL
SpawnHealth = 1000
Radius = 25*FRACUNIT
Height = 25*FRACUNIT

Object MT_MINECARTLONG
SpawnState  = S_MINECARTLN
DeathState  = S_NULL
SpawnHealth = 1000
Radius = 36*FRACUNIT
Height = 36*FRACUNIT

#===================#
# State Definitions #
#===================#

State S_MINECART
SpriteName = NULL
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_MINECARTSH
SpriteName = MINE
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_NULL

State S_MINECARTLN
SpriteName = MINE
SpriteFrame = FF_PAPERSPRITE|B
Duration = -1
Next = S_NULL