FREESLOT
SPR_SKCR
sfx_FHSKCR
S_SKCRIDLE

STATE S_SKCRIDLE
SpriteName = SPR_SKCR
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SKCRIDLE

FOLLOWER
Name = SkullCrusher
Icon = ICOFSKCR
Category = SugarQueen
HornSound = DSFHSKCR
DefaultColor = skunk
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 0*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 80*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 1*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 20*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_SKCRIDLE
