#===========#
# Freeslots #
#===========#

Freeslot
# Tiny DPZ Palmtree
MT_TINYDPPT
SPR_DPPS
S_DPPS
# Misc Sounds
SFX_ZILLA
SFX_GRATE
SFX_GRIND

Object MT_TINYDPPT
#$Name Tiny DPZ Palmtree
#$Sprite DPPSA0
MapThingNum = 2506
SpawnState  = S_DPPS
SpawnHealth = 0
Radius = 2*FRACUNIT
Height = 48*FRACUNIT

#===================#
# State Definitions #
#===================#

# Tiny DPZ Palmtree

State S_DPPS
SpriteName = DPPS
SpriteSubNumber = 0
Duration = -1
Next = S_NULL