FREESLOT
SPR_MTBC
sfx_FHMTBC
S_MTBCIDLE
S_MTBCFOLLOW
S_MTBCHURT
S_MTBCLOSE
S_MTBCWIN
S_MTBCHITCONFIRM
S_MTBCRING

STATE S_MTBCIDLE
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 70 #animation speed
Next = S_MTBCIDLE

STATE S_MTBCFOLLOW
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MTBCFOLLOW

STATE S_MTBCHURT
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MTBCHURT

STATE S_MTBCLOSE
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MTBCLOSE

STATE S_MTBCWIN
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_MTBCWIN

STATE S_MTBCHITCONFIRM
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_MTBCHITCONFIRM

STATE S_MTBCRING
SpriteName = SPR_MTBC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MTBCRING

FOLLOWER
Name = MotoCoach
Icon = ICOFMTBC
Category = Fanworks
HornSound = DSFHMTBC
DefaultColor = jawz
Mode = GROUND
Scale = 4*FRACUNIT/5
BubbleScale = 0*FRACUNIT
AtAngle = 255
Distance = 50*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 20*FRACUNIT
HitConfirmTime = 45
RingTime = 45
IdleState = S_MTBCIDLE
FollowState = S_MTBCFOLLOW
HurtState = S_MTBCHURT
LoseState = S_MTBCLOSE
WinState = S_MTBCWIN
HitConfirmState = S_MTBCHITCONFIRM
RingState = S_MTBCRING
