freeslot( "SKINCOLOR_LEMONGRASS", "SKINCOLOR_LAWN", "SKINCOLOR_TOURMALINE", "SKINCOLOR_SOAP", "SKINCOLOR_FROST", "SKINCOLOR_GLASS", "SKINCOLOR_SLEEPY", "SKINCOLOR_GAG", "SKINCOLOR_FOLIAGE", "SKINCOLOR_DAYBREAK", "SKINCOLOR_COSTAL", "SKINCOLOR_WISTERIA", "SKINCOLOR_CORAL", "SKINCOLOR_JUNGLE", "SKINCOLOR_BRASS", "SKINCOLOR_ELECTRUM" ) skincolors[SKINCOLOR_SLEEPY] = { name = "Sleepy", ramp = {122, 122, 122, 123, 141, 135, 136, 136, 172, 172, 167, 167, 168, 168, 169, 187}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_SAPPHIRE, SKINCOLOR_ULTRAMARINE) skincolors[SKINCOLOR_SOAP] = { name = "Soap", ramp = {0, 128, 120, 121, 121, 122, 123, 123, 141, 141, 135, 136, 137, 138, 139, 254}, invcolor = SKINCOLOR_MAGENTA, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_AQUAMARINE, SKINCOLOR_TURQUOISE) skincolors[SKINCOLOR_LEMONGRASS] = { name = "Lemon-Grass", ramp = {0, 1, 80, 88, 88, 89, 89, 90, 91, 190, 191, 78, 79, 237, 239, 110}, invcolor = SKINCOLOR_BLOSSOM, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_TEA, SKINCOLOR_PISTACHIO) skincolors[SKINCOLOR_FOLIAGE] = { name = "Foliage", ramp = {120, 121, 122, 124, 124, 125, 126, 118, 119, 119, 111, 111, 31, 31, 31, 31}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_TURTLE, SKINCOLOR_SWAMP) skincolors[SKINCOLOR_COSTAL] = { name = "Coastal", ramp = {0, 48, 50, 220, 90, 140, 141, 134, 135, 135, 136, 137, 137, 138, 139, 254}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_SKYMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_ROBIN, SKINCOLOR_CYAN) skincolors[SKINCOLOR_WISTERIA] = { name = "Wisteria", ramp = {0, 1, 144, 160, 160, 192, 193, 195, 185, 186, 186, 187, 187, 28, 30, 31}, invcolor = SKINCOLOR_TEAL, invshade = 9, chatcolor = V_PINKMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_FUCHSIA, SKINCOLOR_TOXIC) skincolors[SKINCOLOR_BRASS] = { name = "Brass", ramp = {0, 208, 216, 221, 67, 68, 60, 60, 61, 42, 43, 44, 71, 47, 30, 31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_BEIGE, SKINCOLOR_CARAMEL) skincolors[SKINCOLOR_FROST] = { name = "Frost", ramp = {0, 1, 128, 120, 129, 121, 140, 141, 141, 142, 19, 21, 24, 26, 28, 31}, invcolor = SKINCOLOR_TAFFY, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_TEAL, SKINCOLOR_ROBIN) skincolors[SKINCOLOR_LAWN] = { name = "Lawn", ramp = {0, 128, 120, 121, 121, 98, 100, 102, 115, 117, 118, 119, 111, 111, 111, 31}, invcolor = SKINCOLOR_TAFFY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_TURTLE, SKINCOLOR_SWAMP) skincolors[SKINCOLOR_TOURMALINE] = { name = "Tourmaline", ramp = {128, 120, 120, 121, 122, 124, 125, 103, 94, 70, 70, 237, 239, 47, 30, 31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_EMERALD, SKINCOLOR_ALGAE) skincolors[SKINCOLOR_DAYBREAK] = { name = "Daybreak", ramp = {176, 176, 160, 160, 147, 148, 135, 135, 136, 137, 137, 157, 158, 159, 253, 254}, invcolor = SKINCOLOR_OLIVE, invshade = 12, chatcolor = V_BLUEMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_BLUEBERRY, SKINCOLOR_THISTLE) skincolors[SKINCOLOR_CORAL] = { name = "Coral", ramp = {176, 200, 201, 202, 203, 204, 205, 39, 40, 42, 44, 45, 46, 47, 30, 31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 12, chatcolor = V_PINKMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_POMEGRANATE, SKINCOLOR_LILAC) skincolors[SKINCOLOR_GLASS] = { name = "Glass", ramp = {0 ,120, 121, 122 ,141 ,141, 14 ,15, 17, 19, 21, 23, 25, 27, 29, 31}, invcolor = SKINCOLOR_BLOSSOM, invshade = 8, chatcolor = V_AQUAMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_SEPIA, SKINCOLOR_PIGEON) skincolors[SKINCOLOR_JUNGLE] = { name = "Jungle", ramp = {80, 49, 50 ,52, 53, 55, 67, 228, 231, 94, 127, 108, 109, 110, 29, 31}, invcolor = SKINCOLOR_RASPBERRY, invshade = 11, chatcolor = V_ORANGEMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_VOMIT, SKINCOLOR_CROCODILE) skincolors[SKINCOLOR_GAG] = { name = "Gag", ramp = {0, 120, 96, 97, 99, 123, 141, 141, 171, 149, 166, 166, 167, 168, 169, 253}, invcolor = SKINCOLOR_BLOSSOM, invshade = 11, chatcolor = V_GREENMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_SAPPHIRE, SKINCOLOR_ULTRAMARINE) skincolors[SKINCOLOR_ELECTRUM] = { name = "Electrum", ramp = {0, 2, 208, 48, 85, 87, 77, 78, 78, 79, 79, 238, 239, 110, 111, 31}, invcolor = SKINCOLOR_BLOSSOM, invshade = 11, chatcolor = V_YELLOWMAP, accessible = true } //M_MoveColorBefore(SKINCOLOR_YELLOW, SKINCOLOR_COPPER)