Freeslot
MT_STARMANPOWERUP
S_STARMANPOWERUPCHECK
S_STARMANPOWERUPE1
S_STARMANPOWERUPE2
S_STARMANPOWERUPE3
S_STARMANPOWERUPD
SPR_MSIV

## Starman Mobj Info

OBJECT MT_STARMANPOWERUP
#$Category Mario Pick-Ups
#$Name Starman
#$Sprite MSIVA0
MAPTHINGNUM = 1825
SPAWNSTATE = S_STARMANPOWERUPCHECK
SEESTATE = S_STARMANPOWERUPE1
DEATHSTATE = S_STARMANPOWERUPD
SPAWNHEALTH = 1000
REACTIONTIME = 8
Speed = -3072
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL|MF_NOGRAVITY

## Starman States 

FRAME S_STARMANPOWERUPCHECK
SPRITENAME = SPR_MSIV
SPRITEFRAME = A
DURATION = 1
NEXT = S_STARMANPOWERUPCHECK
ACTION A_Look
Var1 = 3
Var2 = 1

FRAME S_STARMANPOWERUPE1
SPRITENAME = SPR_MSIV
SPRITEFRAME = A
DURATION = 2
NEXT = S_STARMANPOWERUPE2

FRAME S_STARMANPOWERUPE2
SPRITENAME = SPR_MSIV
SPRITEFRAME = A
DURATION = 1
NEXT = S_STARMANPOWERUPE3
ACTION A_SmokeTrailer
var1 = MT_BOXSPARKLE

FRAME S_STARMANPOWERUPE3
SPRITENAME = SPR_MSIV
SPRITEFRAME = A
DURATION = 1
NEXT = S_STARMANPOWERUPE1
ACTION A_GhostMe

FRAME S_STARMANPOWERUPD
SPRITENAME = SPR_MSIV
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_LinedefExecute
Var2 = 1

