(After honestly too much time) I present to you...
Mirror Mode
This is a proof-of-concept of what a mirror mode could look like in srb2, inverting every level and messing with your memory them. To acompany the shader I added a lua script that inverts the controls to let you play with normal controls if you so desire
This wasn't tested with custom characters, but they should work without problems as long as they don't have abilities that force the camera to rotate
Known issues:
Skybox doesn't rotate in the right direction, fixable by typing "gr_skydome 0" (without the quotes) on the console
Analog controls don't get inverted
While wallclimbing the camera doesn't get inverted
Special thanks!
I want to thank these 3 people that helped me alot to make this
Zipper for helping alot with the lua, even sending some code.
Dabir for some tips on how to solve a few problems
Rapidgame7 for helping me getting started in all this
Changelog
Version 2:
-Fixed camera roatation on diagonal and horizontal springs
-Semi-Fixed the waterslide, still have a couple issues but it's much better now
Version 2.1:
-Removed print i used for debugging and forgot to comment
Mirror Mode
This is a proof-of-concept of what a mirror mode could look like in srb2, inverting every level and messing with your memory them. To acompany the shader I added a lua script that inverts the controls to let you play with normal controls if you so desire
This wasn't tested with custom characters, but they should work without problems as long as they don't have abilities that force the camera to rotate
Known issues:
Skybox doesn't rotate in the right direction, fixable by typing "gr_skydome 0" (without the quotes) on the console
Analog controls don't get inverted
While wallclimbing the camera doesn't get inverted
Special thanks!
I want to thank these 3 people that helped me alot to make this
Zipper for helping alot with the lua, even sending some code.
Dabir for some tips on how to solve a few problems
Rapidgame7 for helping me getting started in all this
Changelog
Version 2:
-Fixed camera roatation on diagonal and horizontal springs
-Semi-Fixed the waterslide, still have a couple issues but it's much better now
Version 2.1:
-Removed print i used for debugging and forgot to comment