local Mint =  Mint

//Footsteps
if not PlayerAnimInfo
rawset(_G, "PlayerAnimInfo", {})
end

PlayerAnimInfo["mint"] = {
["runFrames"] = {0, 2},
["dashFrames"] = {0, 2},
["walkFrames"] = {3, 7},
["waitFrames"] = {0, 1},
["milnekickFrames"] = {0, 4},
["run"] = true,
["dash"] = true,
["walk"] = true,
["idle"] = true,
["wait"] = false,
["milnekick"] = false,
["superRun"] = false,
["superDash"] = false,
["superWalk"] = false,
["superIdle"] = false,
["superWait"] = false
}

//Hug Support
if not Allhugs
rawset(_G, "Allhugs", {})
end
Allhugs["mint"] = true
if not Hugsound
rawset(_G, "Hugsound", {})
end
Hugsound["mint"] = sfx_s3k4a
if not Yelpsound
rawset(_G, "Yelpsound", {})
end
Yelpsound["mint"] = sfx_mjump

//RS NEO - Cuz NeoMint
local rs_loaded = false
addHook("ThinkFrame", do
if RingSlinger and not rs_loaded
rs_loaded = true;
print("Loaded RingSlinger support for Mint")

RingSlinger.Skins["mint"] = {
ammo = 35,
weapons = {RSWPN_RAIL, RSWPN_RAIL}
}
end;end)

//Misc
addHook("PreThinkFrame", do for p in players.iterate
local s = p.realmo
local mint = p.minttable
if s and s.valid and ActiveMint(s)

if (Adv and Adv_PartnersWith(p)=="advancedsonic")
mint.uncapped = 2
end;end;end;end)