freeslot
SPR_MBOM
S_MINTBOMB
S_MINTBOMB2

State S_MINTBOMB
SpriteName = MBOM
SpriteFrame = A
Duration = 1
action = A_DetonChase
Var1 = 0
Var2 = 0
Next = S_MINTBOMB2

State S_MINTBOMB2
SpriteName = MBOM
SpriteFrame = B
Duration = 1
action = A_DetonChase
Var1 = 0
Var2 = 0
Next = S_MINTBOMB

object MT_MBOMB
doomednum = -1
spawnstate = S_MINTBOMB
deathstate = S_FBOMB_EXPL1
deathsound = sfx_s3k4e
reactiontime = 8
speed = 75
radius = 24*FRACUNIT
height = 48*FRACUNIT
mass = 0
flags = MF_NOBLOCKMAP|MF_MISSILE|MF_SHOOTABLE


