Freeslot
S_PERL_SPAWN
SPR_ENPR

State S_PERL_SPAWN
SpriteName = ENPR
SpriteFrame = A
Action = A_PearlShoot
Duration = 1
Next S_PERL_SPAWN

#Speed and radius definition from here are unused
Object MT_ENDPEARL
MapThingNum = -1
SpawnState = S_PERL_SPAWN
DeathState = S_NULL
DeathSound = sfx_None
Speed = 40*FRACUNIT
Radius = 24*FRACUNIT
Height = 12*FRACUNIT
#Flags = MF_NOGRAVITY