Freeslot
S_DIRT_SPAWN
S_DIRT_DIE
SPR_MDRT

#'Duration = 350' --> 10 seconds
State S_DIRT_SPAWN
SpriteName = MDRT
SpriteFrame = A
Action = A_DirtSpawn
Duration = 350
Next S_DIRT_DIE

#This state plays the crumble sound
State S_DIRT_DIE
SpriteName = NULL
SpriteFrame = A
Action = A_DirtCrumble
Duration = 35
Next S_NULL

Object MT_DIRTBLOC
MapThingNum = 1370
SpawnState = S_DIRT_SPAWN
DeathState = S_DIRT_DIE
DeathSound = sfx_crumbl
Radius = 12*FRACUNIT
Height = 24*FRACUNIT
DispOffset = 1
Flags = MF_SOLID|MF_NOGRAVITY|MF_RUNSPAWNFUNC