 ######################
## "MainCFG Category" ##
 ######################

MainCFG
SPStage_Start = E0
gamedata = minemazezone.dat
CustomVersion = \85Mine Maze Zone \80Release \8Av1.3
Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Levels
Clear All



 #####################
## "Stupid Bullshit" ##
 #####################

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Var = 1
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

Unlockable 8
Name = ETERNAL SUFFERING
Objective = Sacrifice Yourself! (or Get 40 Emblems)
Height = 30
ConditionSet = 8
Type = Warp
Var = HE

Unlockable 9
Name = Emblem Radar
Type = ItemFinder
Conditionset = 9

Unlockable 11
Name = NiGHTS Mode
Objective = Complete Special Stage 1
Height = 0
ConditionSet = 11
Type = NightsMode

Unlockable 29
Name = Pandora's Box
Objective = Get All 82 emblems
Height = 0
ConditionSet = 28
Type = Pandora
NoChecklist = true

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 3
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = Strategist
Objective = In Act 8, get 310000 points!!!
ConditionSet = 2
Sprite = S
Color = SKINCOLOR_BLACK

ExtraEmblem 3
Name = ESCAPE ETERNAL SUFFERING.
Objective = ESCAPE ETERNAL SUFFERING.
ConditionSet = 104
Sprite = F
Color = SKINCOLOR_RUST


ConditionSet 2
Condition1 = MapScore E7 310000

# Complete the game
ConditionSet 3
Condition1 = GameClear 1

ConditionSet 8
Condition1 = Trigger 8
Condition2 = TotalEmblems 40

ConditionSet 9
Condition1 = TotalEmblems 20

ConditionSet 11
Condition1 = MapBeaten 50

ConditionSet 28
Condition1 = TotalEmblems 82

# escape eternal suffering
ConditionSet 104
Condition1 = MapBeaten LM





 ###################
## "Level Headers" ##
 ###################

# EMM

# Singleplayer

level E0
levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
Keywords = MMZ1
subtitle = by Jadoinka
recordattack = true
levelselect = 1
music = mp_min
skynum = 14
nextlevel = E1
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E1
levelname = Mine Maze
Act = 2
SelectHeading = Mine Maze Zone
subtitle = by Zeko
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
levelselect = 1
music = MMZ1
skynum = 132
NextLevel = E2
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E2
Levelname = Mine Maze
Subtitle = by "MIDIMan"
SelectHeading = Mine Maze Zone
Act = 3
SkyNum = 6
NextLevel = E3
LevelSelect = 1
RecordAttack = True
Music = MUSHMN
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SaveGame = true
Weather = PRECIP_STORM_NOSTRIKES
Lua.BouncyMushrooms = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E3
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
SubTitle = ^ABy Aquavine^0
Act = 4
Keywords = WT
Music = TIDAL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
NextLevel = E4
FlickyList = All
RecordAttack = true
LevelSelect = 1
NoZone = true
SkyNum = 6
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E4
Levelname = Mine Maze
Subtitle = by ova pico
SelectHeading = Mine Maze Zone
Act = 5
Keywords = MMZOVAPICO
Music = MP_MIN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = E5
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Fish,Fish,Chicken
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E5
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 6
SubTitle = by GalaxyPenguin
Keywords = MMZ2
NextLevel = E6
TypeOfLevel = SP,Coop,Race
RecordAttack = true
FlickyList = Demo
SaveGame = true
LevelSelect = 1
Music = MP_IC2
SkyNum = 15
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E6
LevelName = Mine Maze
SubTitle = by Sls64GamingBro
Act = 7
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = E7
SkyNum = 7
Weather = 0
Music = MP_MN2
LevelSelect = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true #Was false originally
SkyboxScale = 64
FlickyList = Canary,Ram
SelectHeading = Mine Maze Zone
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E7
LevelName = Mine Maze
Act = 8
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
SubTitle = by Kofeyok rus
RecordAttack = true
LevelSelect = 1
Music = MAP40M
SkyNum = 20
NextLevel = E8
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E8
LevelName = Mine Maze
SubTitle = by Pallaris
Act = 9
SkyNum = 7
SkyboxScale = 32
Music = MP_DES
TypeOfLevel = Singleplayer,Coop,Competition,Race
LevelSelect = 1
RecordAttack = true
NextLevel = E9
SelectHeading = Mine Maze Zone
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E9
LevelName = Mine Maze
Subtitle = by klasky
SelectHeading = Mine Maze Zone
Act = 10
Music = MP_MIN
TypeOfLevel = Singleplayer,Co-op
Skynum = 6
RecordAttack = true
LevelSelect = 1
NextLevel = EA
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EA
LevelName = Mine Maze
Act = 11
SelectHeading = Mine Maze Zone
LevelSelect = 1
Subtitle = by MarieLilypad
SkyNum = 2
Music = MP_MN2
NextLevel = EB
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bear
RecordAttack = true
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EB
Levelname = Endless Mine Maze
Subtitle = by Begine9
Act = 12
SelectHeading = Mine Maze Zone
Keywords = ENMI
Music = ENDLES
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = EC
SkyNum = 1029
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = All
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EC
Levelname = Mine Mace
SubTitle = by bypigs2
Act = 13
Music = MP_MIN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = ED
SkyNum = 128
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 8
FlickyList = Demo
SelectHeading = Mine Maze Zone
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level ED
LevelName = Mine Maze
SubTitle = by enes2gamer
Act = 14
Music = MP_MIN
TypeOfLevel = Singleplayer,Coop
LevelSelect = 1
recordattack = true
SkyNum = 1
NextLevel = EE
SelectHeading = Mine Maze Zone
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT
Lua.Morshu = true

## "Map by DylanDude"
level EE
levelname = Mine Maze
SelectHeading = Mine Maze Zone
subtitle = by ??????
act = 15
music = MP_MIN
typeoflevel = sp,coop,2D
skynum = 2007
levelselect = 1
recordattack = true
nextlevel = EF
Lua.BouncyMushrooms = true
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EF
LevelName = Mine Maze
Subtitle = by Markius
SelectHeading = Mine Maze Zone
Act = 16
Music = MP_MIN
LevelSelect = 1
TypeOfLevel = Singleplayer,Coop,Competition,Race
NextLevel = EG
RecordAttack = true
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EG
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 17
SubTitle = by El-Fire
Keywords = MMZ2
NextLevel = EH
TypeOfLevel = SP,Coop,Race
RecordAttack = true
FlickyList = Demo
SaveGame = true
LevelSelect = 1
Music = MP_MIN
SkyNum = 15
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EH
levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 18
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
subtitle = by Rabosion
recordattack = true
levelselect = 1
music = mp_min
skynum = 9
nextlevel = EI
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EI
LevelName = Mine Maze
TypeOfLevel = Singleplayer,Co-op
SubTitle = by Lasicty
Act = 19
RecordAttack = true
Music = MAP18M
SkyNum = 20
NextLevel = EJ
LevelSelect = 1
SelectHeading = Mine Maze Zone
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EJ
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 20
SubTitle = by Radicalicious
Music = MP_MIN
NextLevel = EK
SkyNum = 230
LevelSelect = 1
RecordAttack = true
TypeOfLevel = Single
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EK
Levelname = Maze Mine
Act = 21
SubTitle = by Garrean
Music = MM2R
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = EL
SkyNum = 1313
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = MT_SECRETFLICKY_01,MT_SECRETFLICKY_02
Lua.G_MazeMine = true
SelectHeading = Mine Maze Zone
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EL
LevelName = Wine Maze
Subtitle = by Othius
SelectHeading = Mine Maze Zone
Act = 22
Music = WMZ
Skynum = 15
LevelSelect = 1
TypeOfLevel = Singleplayer,Coop,Competition,Race
Lua.itstimetogetwasted = true
NextLevel = EM
RecordAttack = true
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EM
LevelName = Hell
Subtitle = by orbitalviolet
NoZone = true
NoTitleCard = true
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
SkyNum = 8
SkyboxScale = 10
FlickyList = All
Music = GLOOM
RecordAttack = true
LevelSelect = 1
NextLevel = EN
WideIcon = True
Lua.RingslingerRev = true
Lua.RSRNoAltFires = true
Lua.RSRNoSuper = true
Lua.IsHell = true
BonusType = None
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

## "Map by LJ Sonic"
Level EN
LevelName = E  RD MA   Z MNT EZ
NoZone = true
NoTitlecard = true
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
SkyNum = 1
Music = MINELJ
LevelSelect = 1
NextLevel = TITLE
WideIcon = True
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT
Lua.Afterlife = true
Lua.endlessminemaze_lj = true


# Multiplayer

Level OY
LevelName = Hell
NoZone = true
TypeOfLevel = RSRMatch,RSRTag
SelectHeading = RSR Standard
NextLevel = OY
SkyNum = 1
Music = GLOOM
Lua.IsMPHell = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level H2
Levelname = Mine Match
Music = MMM
TypeOfLevel = Match,Tag
NextLevel = MB
SkyNum = 7
NoZone = true
SelectHeading = Mine Match
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT



# EXTRA HELL


Level HE
Levelname = Mime Maze
Subtitle = by Sola
Act = 27
Music = DWLRV
NextLevel = LL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bluebird,Cat
Weather = 0
SkyNum = 1025
SkyboxScale = 64
RecordAttack = true
LevelSelect = 1
SelectHeading = ETERNAL SUFFERING
Unlockable = 8
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level LL
Levelname = Mine Haze
Act = 42
Subtitle = by Xian
Keywords = MMZ21
Music = XIAN
NextLevel = LM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Spider,Bat,Dove
Weather = 0
SkyNum = 7
RecordAttack = true
Subtitle = ~Light the Way~
Lua.mapmobjscale = 50
Lua.usecompass = true
LevelSelect = 1
SelectHeading = ETERNAL SUFFERING
Unlockable = 8
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

level LM
levelname = Mine Maze
SelectHeading = ETERNAL SUFFERING
subtitle = compilation blooper
act = 56
music = MP_MIN
typeoflevel = sp,coop,2D
skynum = 2007
levelselect = 1
recordattack = true
nextlevel = EN
Lua.BouncyMushrooms = true
Unlockable = 8
SaveGame = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT



#Special Stages

Level 50
LevelName = Mine Mare
Act = 1
Music = mp_min
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 7
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Mine Mare
Act = 2
Music = MUSHM
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 7
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Wine Mare
Act = 3
Music = MMM
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 7
Lua.itstimetogetwasted = true
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Mine Mare
Act = 4
Music = MM2R
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
Weather = 1
SkyNum = 7
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Mine Mare
Act = 6
Music = MM2R
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Mine Mare
Act = 7
Music = MM2R
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Mine Mare
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000



### RSR - Initialise the Killbox as per RSR tradition.

Level KZ
LevelName = The Killbox
Act = 0
NextLevel = S0
Keywords = TKZ
BonusType = None
SkyNum = 8
SkyboxScale = 10
Weather = PRECIP_STORM
Music = None
Lua.RingslingerRev = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT







 #############
## "EMBLEMS" ##
 #############

 ##########################
## "MAP COMPLETE EMBLEMS" ##
 ##########################
 
Emblem
Type = Map
Tag = 1
MapNum = E0
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E1
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E2
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E3
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E4
Sprite = H
Color = SKINCOLOR_MASTER
 
Emblem
Type = Map
Tag = 1
MapNum = E5
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E6
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E7
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E8
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = E9
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EA
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EB
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EC
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = ED
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EE
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EF
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EG
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EI
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EJ
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EK
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EL
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EM
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = EN
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = HE
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = LL
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Type = Map
Tag = 1
MapNum = LM
Sprite = H
Color = SKINCOLOR_MASTER




 ##############
## "Jadoinka" ## 
 ##############
 
Emblem
Type = Time
Var = 135*TICRATE
MapNum = E0
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Type = Rings
Var = 400
MapNum = E0
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = It's simple enough!\\Take a bath in the water,\\before spelunking.
Type = Global
Tag = 1
MapNum = E0
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Hint = Elemental marks.\\The wall which crumbles to dust.\\Candles light the way. 
Type = Global
Tag = 2
MapNum = E0
Sprite = B
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Railway maintenence.\\From behind the waterfall.\\Delve even deeper.
Type = Global
Tag = 3
MapNum = E0
Sprite = D
Color = SKINCOLOR_RUBY

Emblem
Hint = Turn around the track,\\jump off the second layer!\\You came back for me!
Type = Global
Tag = 4
MapNum = E0
Sprite = D
Color = SKINCOLOR_LAVENDER
 

 ##############
## "Aquavine" ##
 ##############
 
Emblem
Type = Time
Var = 30*TICRATE
MapNum = E3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 50
MapNum = E3
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Score
Var = 75000
MapNum = E3
Sprite = S
Color = SKINCOLOR_EMERALD
 
 
 #############
## "EL-FIRE" ##
 #############

Emblem
Hint = Secret invinciblity\\but more beyond.\\You can see it from the start.
Type = Global
Tag = 0
MapNum = EG
Sprite = I
Color = SKINCOLOR_SKY

Emblem
Hint = This area makes me dizzy.\\Maybe you should hop off for a sec.
Type = Global
Tag = 1
MapNum = EG
Sprite = L
Color = SKINCOLOR_SUNSET

Emblem
Hint = Near the end is a secret detonator hiding outside.
Type = Global
Tag = 2
MapNum = EG
Sprite = O
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 38*TICRATE
MapNum = EG
Sprite = T
Color = SKINCOLOR_GREY



 ##############
## "OVA PICO" ##
 ##############

Emblem
Type = Time
Var = 90*TICRATE
MapNum = E4
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Hint = A pillar oh so tall\\hides my shape.\\Come alone into the unfamiliar.
Type = Global
Tag = 0
MapNum = E4
Sprite = M
Color = SKINCOLOR_PURPLE



 #################
## "KOFEYOK RUS" ##
 #################

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 1
MapNum = E7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 2
MapNum = E7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 3
MapNum = E7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 4
MapNum = E7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 5
MapNum = E7
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Score
Var = 200000 #My score total was 311100 ;)
MapNum = E7
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = 60*TICRATE
MapNum = E7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 700
MapNum = E7
Sprite = R
Color = SKINCOLOR_GOLD

 ##############
## "PALLARIS" ##
 ##############

Emblem
Type = Time
Var = 90*TICRATE
MapNum = E8
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Type = Rings
Var = 250
MapNum = E8
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = A leafy canopy sitting high above the splitting path
Type = Global
Tag = 1
MapNum = E8
Sprite = A
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Big Crab at the crossroads! Looks like its a dead end this way?
Type = Global
Tag = 2
MapNum = E8
Sprite = B
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Its high up, but you can still look from above! Just don't leave yet..
Type = Global
Tag = 3
MapNum = E8
Sprite = C
Color = SKINCOLOR_EMERALD

 ##############
## "RABOSION" ##
 ##############

Emblem
Type = Map
Tag = 1
MapNum = EH
Sprite = H
Color = SKINCOLOR_MASTER

Emblem
Hint = Not even Machines can stop you.
Type = Global
Tag = 100
MapNum = EH
Sprite = H
Color = SKINCOLOR_SAPPHIRE

Emblem
Type = Time
MapNum = EH
Sprite = T
Color = SKINCOLOR_GOLD
Var = 40*TICRATE

Emblem
Type = Score
MapNum = EH
Sprite = S
Color = SKINCOLOR_BRONZE
Var = 50000


 #############
## "LASICTY" ##
 #############

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 1
MAPNUM = EI
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 2
MAPNUM = EI
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 3
MAPNUM = EI
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 4
MAPNUM = EI
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 5
MAPNUM = EI
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Score
Var = 175000
MAPNUM = EI
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = 30*TICRATE
MAPNUM = EI
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MAPNUM = EI
Sprite = R
Color = SKINCOLOR_GOLD

 ###################
## "Radicalicious" ##
 ###################
 
Emblem
Type = Time
Var = 15*TICRATE
MapNum = EJ
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Type = Rings
Var = 315
MapNum = EJ
Sprite = R
Color = SKINCOLOR_GOLD

 ############
## "Othius" ##
 ############

Emblem
Type = Time
Var = 60*TICRATE
MapNum = EL
Sprite = T
Color = SKINCOLOR_SILVER

Emblem
Type = Rings
Var = 300
MapNum = EL
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = \85SACRIFICE YOUR LIFE.\\FOR A SPECIAL PLACE IN \8FHELL,\\\8FI MADE JUST FOR US!
Type = Global
Tag = 1
MapNum = EL
Sprite = N
Color = SKINCOLOR_VAPOR

 
 ##########
## "HELL" ##
 ##########

Emblem
Hint = One switch will do, but...\\More explosives never hurt.\\Mostly how it works..?
Type = Global
Tag = 4000
MapNum = EM
Sprite = J
Color = SKINCOLOR_RUST

Emblem
Hint = AAH! A Stalker lair!\\GUYS! WHAT ARE YOU-\\{Reinforcement budget depleted.}
Type = Global
Tag = 4001
MapNum = EM
Sprite = O
Color = SKINCOLOR_BOULDER

Emblem
Hint = Bridge deemed unstable.\\I bet it really hates mechs.\\Hey, put the bomb down!
Type = Global
Tag = 4002
MapNum = EM
Sprite = K
Color = SKINCOLOR_CRIMSON

Emblem
Hint = These tunnels! Mazelike!\\Oh! This wall! Let me blast it!\\...that fizzles out, right...
Type = Global
Tag = 4003
MapNum = EM
Sprite = I
Color = SKINCOLOR_SANDY

Emblem
Type = Time
Var = 75*TICRATE
MapNum = EM
Sprite = T
Color = SKINCOLOR_GREY

 ##############
## "LJ SONIC" ##
 ##############

Emblem
Hint = At the bottom of a dark abyss.
Type = Global
Tag = 401
MapNum = EN
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Hint = Underwater.
Type = Global
Tag = 402
MapNum = EN
Sprite = B
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Make sure to get sidetracked (ahah).
Type = Global
Tag = 403
MapNum = EN
Sprite = D
Color = SKINCOLOR_RUBY